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CrowdControl/Assets/3rd/D2D_Scripts/Camera/Scripts/GameplayCameraShaker.cs

26 lines
680 B
C#

2 months ago
using D2D.Core;
using D2D.Utilities;
using UnityEngine;
namespace D2D.Cameras
{
/// <summary>
/// You can extend this class to any other game play shakes.
/// Such as bomb explosion, enemy hit, etc.
/// </summary>
public class GameplayCameraShaker : CameraShaker
{
[SerializeField] private ShakeProfile _winShake;
[SerializeField] private ShakeProfile _loseShake;
private GameStateMachine _gsm;
private void OnEnable()
{
_gsm = this.FindLazy<GameStateMachine>();
_gsm.On<WinState>(() => Shake(_winShake));
_gsm.On<LoseState>(() => Shake(_loseShake));
}
}
}