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21 lines
517 B
C#
21 lines
517 B
C#
2 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Gameplay;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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[CreateAssetMenu(fileName = "SoundPreset", menuName = "SO/SoundPreset")]
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public class SoundPreset : ScriptableObject
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{
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public AudioClip[] clips;
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public Vector2 pitch;
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public Vector2 volume;
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}
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}
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