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CrowdControl/Assets/3rd/D2D_Scripts/Animations/Editor/MovementAnimationEditor.cs

97 lines
2.6 KiB
C#

2 months ago
using AV.Inspector.Runtime;
using D2D.Core;
using D2D.Utils;
using UnityEditor;
using UnityEngine;
using static AV.Inspector.Runtime.SmartInspector;
namespace D2D.Animations
{
[CustomEditor(typeof(MovementAnimation))]
[CanEditMultipleObjects]
public class MovementAnimationEditor : DAnimationEditor
{
protected override void ShowDefaultFields()
{
if (_target == null)
return;
var anim = _target as MovementAnimation;
if (anim == null)
return;
ShowToProperty(anim);
ShowDurationProperty();
if (!anim.isEndPointModee)
ShowProperty("_axis");
if (_target.isAdvancedInfoVisible)
return;
ShowProperty("_loops");
}
protected override void ShowAdvancedInfo()
{
if (_target == null)
return;
var anim = _target as MovementAnimation;
if (anim == null)
return;
/*if (CoreSettings.Instance.showRareTweenSettings)
ShowProperty("_isFrom", "Is From");*/
// ShowProperty("_isLocal", "Is local");
// ShowProperty("_isHalf", "Is half");
/*if (_target.isRandomnessSupported && _target.IsLooped)
ShowProperty("_recalculateEveryLoop", "Recalc every loop");*/
base.ShowAdvancedInfo();
}
protected override void ShowRandomFields()
{
ShowDefaultFields();
}
private void ShowToProperty(MovementAnimation anim)
{
if (!anim.isEndPointModee)
{
ShowProperty(anim.isRandomnessSupported ? "_to" : "to", "To");
return;
}
if (anim.isRandomnessSupported)
{
ShowProperty("_endPoint", "To min");
ShowProperty("_endPoint2", "To max");
}
else
{
ShowProperty("_endPoint", "To");
}
}
/*[InitializeOnInspector]
private static void Magic()
{
OnSetupEditorElement += x =>
{
if (!x.IsTarget<MovementAnimation>(out var target))
return;
var icons = CoreSettings.Instance.tools.icons;
x.NewFastToolbarToggle(icons.endPoint, nameof(target.isEndPointModee));
};
}*/
}
}