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13 lines
270 B
C#
13 lines
270 B
C#
2 months ago
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using UnityEngine;
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using System.Collections;
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[ExecuteInEditMode]
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public class TerrainRand : MonoBehaviour
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{
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public GameObject prefab;
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public int count = 1000;
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public float randomRotationX = 0;
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public float randomRotationY = 0;
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public float randomRotationZ = 0;
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}
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