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20 lines
719 B
C#
20 lines
719 B
C#
2 months ago
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using UnityEngine;
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using static D2D.Utilities.CommonGameplayFacade;
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[CreateAssetMenu(menuName = "Game/Member Class")]
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public class MemberClass : ScriptableObject
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{
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[SerializeField]
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private float baseReloadDuration;
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[SerializeField]
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public float baseDamage;
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public LayerMask obstacleLayer;
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public LayerMask enemyLayer;
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[HideInInspector]
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public float ReloadDuration { get { return baseReloadDuration - (baseReloadDuration * (Mathf.Clamp(_db.FireRateDecreasePercent.Value + _squad.TemporaryFireRateIncrease, 0, 0.8f))); } }
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[HideInInspector]
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public float Damage { get { return baseDamage + (_db.PowerIncreasePercent.Value + _squad.TemporaryFirePowerIncrease) * baseDamage; } }
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}
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