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CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/Lifetimer.cs

27 lines
638 B
C#

1 month ago
using D2D.Utilities;
using UnityEngine;
using D2D.Utils;
namespace D2D.Common
{
/// <summary>
/// Destroys the gameObject after given delay. If delay is zero it do nothing
/// </summary>
public class Lifetimer : MonoBehaviour
{
[SerializeField] private Vector2 lifetime = Vector2.one;
protected float CalculatedLifetime { get; private set; }
private void OnEnable()
{
if (lifetime == Vector2.zero)
return;
CalculatedLifetime = lifetime.RandomFloat();
gameObject.KillSelf(lifetime.RandomFloat());
}
}
}