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CrowdControl/Assets/3rd/D2D_Scripts/Camera/AnimatedZoomHub.cs

85 lines
2.3 KiB
C#

1 month ago
using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using Cinemachine;
using Cysharp.Threading.Tasks;
using D2D.Utilities;
using D2D;
using D2D.Gameplay;
using DG.Tweening;
using NaughtyAttributes;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
using UpdateType = D2D.Common.UpdateType;
namespace D2D
{
public class AnimatedZoomHub : SmartScript
{
[SerializeField] private Ease _ease = Ease.Linear;
[SerializeField] private UpdateType _updateType = UpdateType.Update;
[Header("Debug")]
[SerializeField] private float _to;
[SerializeField] private float _duration;
[SerializeField] private bool _playAtStart;
private float Zoom
{
get => _transposer.m_CameraDistance;
set => _transposer.m_CameraDistance = value;
}
private CinemachineFramingTransposer _transposer;
private Transform _virtualBlendable;
private void Start()
{
_transposer = Get<CinemachineVirtualCamera>().
GetCinemachineComponent<CinemachineFramingTransposer>();
_virtualBlendable = new GameObject("VirtualBlendable").transform;
_virtualBlendable.transform.parent = transform;
_virtualBlendable.transform.LocalPosition().x = Zoom;
if (_playAtStart)
AddRelativeZoomDebug();
}
private void Update()
{
if (_updateType == UpdateType.Update)
UpdateZoom();
}
private void FixedUpdate()
{
if (_updateType == UpdateType.FixedUpdate)
UpdateZoom();
}
private void LateUpdate()
{
if (_updateType == UpdateType.LateUpdate)
UpdateZoom();
}
public void AddRelativeZoom(float to, float duration)
{
_virtualBlendable.DOBlendableLocalMoveBy(new Vector3(to, 0), duration).SetEase(_ease);
}
private void UpdateZoom()
{
Zoom = _virtualBlendable.localPosition.x;
}
[Button("Add relative zoom")]
private void AddRelativeZoomDebug()
{
AddRelativeZoom(_to, _duration);
}
}
}