You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
100 lines
3.2 KiB
C#
100 lines
3.2 KiB
C#
2 weeks ago
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using PlayFab;
|
||
|
using PlayFab.ClientModels;
|
||
|
using UnityEngine;
|
||
|
|
||
|
public class PlayFabLeaderboards : MonoBehaviour
|
||
|
{
|
||
|
public static string DisplayName;
|
||
|
public void UpdateLevelsCompleted(int levelsCompleted)
|
||
|
{
|
||
|
var request = new UpdatePlayerStatisticsRequest
|
||
|
{
|
||
|
Statistics = new List<StatisticUpdate>
|
||
|
{
|
||
|
new StatisticUpdate
|
||
|
{
|
||
|
StatisticName = GameConstants.LevelCompletedStatsKey,
|
||
|
Value = levelsCompleted
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
PlayFabClientAPI.UpdatePlayerStatistics(request, OnStatisticsUpdateSuccess, OnStatisticsUpdateFailure);
|
||
|
}
|
||
|
|
||
|
public void UpdateLevelCompletionTime(string tier, int levelNumber, int completionTimeInSeconds)
|
||
|
{
|
||
|
string statisticName = $"{tier}_Level_{levelNumber}_Time";
|
||
|
|
||
|
var request = new UpdatePlayerStatisticsRequest
|
||
|
{
|
||
|
Statistics = new List<StatisticUpdate>
|
||
|
{
|
||
|
new StatisticUpdate
|
||
|
{
|
||
|
StatisticName = statisticName,
|
||
|
Value = completionTimeInSeconds
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
PlayFabClientAPI.UpdatePlayerStatistics(request, OnStatisticsUpdateSuccess, OnStatisticsUpdateFailure);
|
||
|
}
|
||
|
|
||
|
|
||
|
private void OnStatisticsUpdateSuccess(UpdatePlayerStatisticsResult result)
|
||
|
{
|
||
|
Debug.Log("Successfully updated player statistics!");
|
||
|
}
|
||
|
|
||
|
private void OnStatisticsUpdateFailure(PlayFabError error)
|
||
|
{
|
||
|
Debug.LogError("Failed to update player statistics: " + error.GenerateErrorReport());
|
||
|
}
|
||
|
|
||
|
public void GetLeaderboardByKey(string key,Action<List<PlayerLeaderboardEntry>> onSuccess, Action<PlayFabError> onFailure)
|
||
|
{
|
||
|
var request = new GetLeaderboardRequest
|
||
|
{
|
||
|
StatisticName = key,
|
||
|
StartPosition = 0,
|
||
|
MaxResultsCount = 1
|
||
|
};
|
||
|
|
||
|
PlayFabClientAPI.GetLeaderboard(request, result => onSuccess(result.Leaderboard), onFailure);
|
||
|
}
|
||
|
|
||
|
public void GetLeaderboard(Action<List<PlayerLeaderboardEntry>> onSuccess, Action<PlayFabError> onFailure)
|
||
|
{
|
||
|
var request = new GetLeaderboardRequest
|
||
|
{
|
||
|
StatisticName = GameConstants.LevelCompletedStatsKey,
|
||
|
StartPosition = 0,
|
||
|
MaxResultsCount = 10
|
||
|
};
|
||
|
|
||
|
PlayFabClientAPI.GetLeaderboard(request, result => onSuccess(result.Leaderboard), onFailure);
|
||
|
}
|
||
|
public void SetDisplayName(string displayName)
|
||
|
{
|
||
|
var request = new UpdateUserTitleDisplayNameRequest
|
||
|
{
|
||
|
DisplayName = displayName
|
||
|
};
|
||
|
|
||
|
PlayFabClientAPI.UpdateUserTitleDisplayName(request, OnDisplayNameUpdateSuccess, OnDisplayNameUpdateFailure);
|
||
|
DisplayName = displayName;
|
||
|
}
|
||
|
|
||
|
private void OnDisplayNameUpdateSuccess(UpdateUserTitleDisplayNameResult result)
|
||
|
{
|
||
|
Debug.Log("Display name set successfully: " + result.DisplayName);
|
||
|
}
|
||
|
|
||
|
private void OnDisplayNameUpdateFailure(PlayFabError error)
|
||
|
{
|
||
|
Debug.LogError("Failed to set display name: " + error.GenerateErrorReport());
|
||
|
}
|
||
|
|
||
|
}
|