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30 lines
750 B
C#
30 lines
750 B
C#
3 months ago
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using System;
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using System.Collections.Generic;
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using D2D.Utilities;
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using D2D.Utils;
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using UnityEngine;
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namespace D2D.Gameplay
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{
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public class CloneSpawner : MonoBehaviour, ISpawner
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{
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private List<GameObject> _prefabs = new List<GameObject>();
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private void Start()
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{
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if (transform.childCount == 0)
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throw new Exception("No children in spawner!");
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foreach (Transform child in transform)
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{
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_prefabs.Add(child.gameObject);
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}
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}
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public GameObject Spawn()
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{
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return Instantiate(_prefabs.GetRandomElement(),
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transform.position, Quaternion.identity, transform);
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}
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}
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}
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