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22 lines
554 B
C#
22 lines
554 B
C#
3 months ago
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using System.Collections;
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using System.Collections.Generic;
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using D2D.Utils;
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using DG.Tweening;
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using UnityEngine;
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using UnityEngine.UI;
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namespace D2D.Common
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{
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[RequireComponent(typeof(MaskableGraphic))]
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public class FadeoutLifetimer : Lifetimer
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{
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[SerializeField] private float startFadeoutTime = .5f;
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private IEnumerator Start()
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{
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yield return new WaitForSeconds(startFadeoutTime);
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GetComponent<MaskableGraphic>().DOFade(0, CalculatedLifetime - startFadeoutTime);
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}
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}
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}
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