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CrowdControl/Assets/Source/Scripts/Formation/CircleFormation.cs

13 lines
351 B
C#

3 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CircleFormation : FormationComponent
{
internal override void PlaceAdditionalPointsInFormation(float radius, int additionalPointsCount)
{
ClearPoints();
base.PlaceAdditionalPointsInFormation(radius, additionalPointsCount);
}
}