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CrowdControl/Assets/Feel/MMTools/Tools/MMLoot/MMLootTableGameObjectSO.cs

33 lines
738 B
C#

3 months ago
using UnityEngine;
namespace MoreMountains.Tools
{
/// <summary>
/// A scriptable object containing a MMLootTable definition for game objects
/// </summary>
[CreateAssetMenu(fileName="LootDefinition",menuName="MoreMountains/Loot Definition")]
public class MMLootTableGameObjectSO : ScriptableObject
{
/// the loot table
public MMLootTableGameObject LootTable;
/// returns an object from the loot table
public virtual GameObject GetLoot()
{
return LootTable.GetLoot()?.Loot;
}
/// <summary>
/// computes the loot table's weights
/// </summary>
public virtual void ComputeWeights()
{
LootTable.ComputeWeights();
}
protected virtual void OnValidate()
{
ComputeWeights();
}
}
}