25 lines
509 B
C#
25 lines
509 B
C#
8 months ago
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using System;
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using UnityEngine;
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namespace D2D
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{
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public class RotationIgnorer : MonoBehaviour
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{
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private Transform _target;
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private Vector3 _originalSwift;
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private void Start()
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{
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_originalSwift = transform.localPosition;
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_target = transform.parent;
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transform.parent = null;
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}
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private void Update()
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{
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transform.position = _originalSwift + _target.position;
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}
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}
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}
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