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CrowdControl/Assets/Top Down/tools scripts/AttachCamera.cs

24 lines
406 B
C#

2 months ago
using UnityEngine;
using System.Collections;
public class AttachCamera : MonoBehaviour
{
Transform myTransform;
public Transform target;
public Vector3 offset = new Vector3(0, 5, -5);
void Start()
{
myTransform = this.transform;
}
void FixedUpdate()
{
if (target != null)
{
myTransform.position = target.position + offset;
myTransform.LookAt(target.position, Vector3.up);
}
}
}