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28 lines
691 B
C#
28 lines
691 B
C#
3 months ago
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using D2D;
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using UnityEngine;
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using static D2D.Utilities.CommonGameplayFacade;
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public class RadialWeaponPart : Unit
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{
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private float timer;
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private void OnTriggerStay(Collider other)
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{
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if (Time.time >= timer)
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{
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if (other.CompareTag(_gameData.hittableTag))
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{
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var enemies = Physics.OverlapSphere(transform.position, 1, _gameData.EnemyLayer);
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foreach (var enemy in enemies)
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{
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enemy.GetComponent<IHittable>().GetHit(_gameData.radialWeaponDamage);
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}
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timer = Time.time + _gameData.radialWeaponDamageCooldown;
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}
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}
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}
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}
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