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32 lines
722 B
C#
32 lines
722 B
C#
2 months ago
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using UnityEngine;
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[RequireComponent(typeof(OnTriggerEnterComponent))]
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public class ProjectileComponent : MonoBehaviour
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{
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[SerializeField] private ParticleSystem particle;
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public OnTriggerEnterComponent enterComponent;
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public Rigidbody rb;
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public MeshRenderer meshRenderer;
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private void Awake()
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{
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enterComponent = GetComponent<OnTriggerEnterComponent>();
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rb = GetComponent<Rigidbody>();
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}
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public void EnableVFX(bool enable)
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{
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if (enable)
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{
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particle.Play(true);
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}
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else
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{
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particle.Stop(true);
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}
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}
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public void SetColor(Color color)
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{
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meshRenderer.material.color = color;
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}
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}
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