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21 lines
400 B
C#
21 lines
400 B
C#
3 months ago
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using D2D;
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using DG.Tweening;
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using UnityEngine;
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public class EnableHitVFX : MonoBehaviour
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{
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[SerializeField] private ParticleSystem VFX;
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private Tween tween;
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private const float punchScale = 0.005f;
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private void OnTriggerEnter(Collider collision)
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{
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VFX?.Play();
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tween.KillTo0();
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tween = transform.DOPunchScale(Vector3.one * punchScale, .2f);
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}
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}
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