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CrowdControl/Assets/Feel/MMTools/Tools/MMTween/MMTween.cs

391 lines
20 KiB
C#

3 months ago
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System;
namespace MoreMountains.Tools
{
/// <summary>
/// The formulas described here are (loosely) based on Robert Penner's easing equations http://robertpenner.com/easing/
/// </summary>
public class MMTween : MonoBehaviour
{
/// <summary>
/// A list of all the possible curves you can tween a value along
/// </summary>
public enum MMTweenCurve
{
LinearTween,
EaseInQuadratic, EaseOutQuadratic, EaseInOutQuadratic,
EaseInCubic, EaseOutCubic, EaseInOutCubic,
EaseInQuartic, EaseOutQuartic, EaseInOutQuartic,
EaseInQuintic, EaseOutQuintic, EaseInOutQuintic,
EaseInSinusoidal, EaseOutSinusoidal, EaseInOutSinusoidal,
EaseInBounce, EaseOutBounce, EaseInOutBounce,
EaseInOverhead, EaseOutOverhead, EaseInOutOverhead,
EaseInExponential, EaseOutExponential, EaseInOutExponential,
EaseInElastic, EaseOutElastic, EaseInOutElastic,
EaseInCircular, EaseOutCircular, EaseInOutCircular,
AntiLinearTween, AlmostIdentity
}
public static TweenDelegate[] TweenDelegateArray = new TweenDelegate[]
{
LinearTween,
EaseInQuadratic, EaseOutQuadratic, EaseInOutQuadratic,
EaseInCubic, EaseOutCubic, EaseInOutCubic,
EaseInQuartic, EaseOutQuartic, EaseInOutQuartic,
EaseInQuintic, EaseOutQuintic, EaseInOutQuintic,
EaseInSinusoidal, EaseOutSinusoidal, EaseInOutSinusoidal,
EaseInBounce, EaseOutBounce, EaseInOutBounce,
EaseInOverhead, EaseOutOverhead, EaseInOutOverhead,
EaseInExponential, EaseOutExponential, EaseInOutExponential,
EaseInElastic, EaseOutElastic, EaseInOutElastic,
EaseInCircular, EaseOutCircular, EaseInOutCircular,
AntiLinearTween, AlmostIdentity
};
// Core methods ---------------------------------------------------------------------------------------------------------------
/// <summary>
/// Moves a value between a startValue and an endValue based on a currentTime, along the specified tween curve
/// </summary>
/// <param name="currentTime"></param>
/// <param name="initialTime"></param>
/// <param name="endTime"></param>
/// <param name="startValue"></param>
/// <param name="endValue"></param>
/// <param name="curve"></param>
/// <returns></returns>
public static float Tween(float currentTime, float initialTime, float endTime, float startValue, float endValue, MMTweenCurve curve)
{
currentTime = MMMaths.Remap(currentTime, initialTime, endTime, 0f, 1f);
currentTime = TweenDelegateArray[(int)curve](currentTime);
return startValue + currentTime * (endValue - startValue);
}
public static float Evaluate(float t, MMTweenCurve curve)
{
return TweenDelegateArray[(int)curve](t);
}
public static float Evaluate(float t, MMTweenType tweenType)
{
if (tweenType.MMTweenDefinitionType == MMTweenDefinitionTypes.MMTween)
{
return Evaluate(t, tweenType.MMTweenCurve);
}
if (tweenType.MMTweenDefinitionType == MMTweenDefinitionTypes.AnimationCurve)
{
return tweenType.Curve.Evaluate(t);
}
return 0f;
}
public delegate float TweenDelegate(float currentTime);
public static float LinearTween(float currentTime) { return MMTweenDefinitions.Linear_Tween(currentTime); }
public static float AntiLinearTween(float currentTime) { return MMTweenDefinitions.LinearAnti_Tween(currentTime); }
public static float EaseInQuadratic(float currentTime) { return MMTweenDefinitions.EaseIn_Quadratic(currentTime); }
public static float EaseOutQuadratic(float currentTime) { return MMTweenDefinitions.EaseOut_Quadratic(currentTime); }
public static float EaseInOutQuadratic(float currentTime) { return MMTweenDefinitions.EaseInOut_Quadratic(currentTime); }
public static float EaseInCubic(float currentTime) { return MMTweenDefinitions.EaseIn_Cubic(currentTime); }
public static float EaseOutCubic(float currentTime) { return MMTweenDefinitions.EaseOut_Cubic(currentTime); }
public static float EaseInOutCubic(float currentTime) { return MMTweenDefinitions.EaseInOut_Cubic(currentTime); }
public static float EaseInQuartic(float currentTime) { return MMTweenDefinitions.EaseIn_Quartic(currentTime); }
public static float EaseOutQuartic(float currentTime) { return MMTweenDefinitions.EaseOut_Quartic(currentTime); }
public static float EaseInOutQuartic(float currentTime) { return MMTweenDefinitions.EaseInOut_Quartic(currentTime); }
public static float EaseInQuintic(float currentTime) { return MMTweenDefinitions.EaseIn_Quintic(currentTime); }
public static float EaseOutQuintic(float currentTime) { return MMTweenDefinitions.EaseOut_Quintic(currentTime); }
public static float EaseInOutQuintic(float currentTime) { return MMTweenDefinitions.EaseInOut_Quintic(currentTime); }
public static float EaseInSinusoidal(float currentTime) { return MMTweenDefinitions.EaseIn_Sinusoidal(currentTime); }
public static float EaseOutSinusoidal(float currentTime) { return MMTweenDefinitions.EaseOut_Sinusoidal(currentTime); }
public static float EaseInOutSinusoidal(float currentTime) { return MMTweenDefinitions.EaseInOut_Sinusoidal(currentTime); }
public static float EaseInBounce(float currentTime) { return MMTweenDefinitions.EaseIn_Bounce(currentTime); }
public static float EaseOutBounce(float currentTime) { return MMTweenDefinitions.EaseOut_Bounce(currentTime); }
public static float EaseInOutBounce(float currentTime) { return MMTweenDefinitions.EaseInOut_Bounce(currentTime); }
public static float EaseInOverhead(float currentTime) { return MMTweenDefinitions.EaseIn_Overhead(currentTime); }
public static float EaseOutOverhead(float currentTime) { return MMTweenDefinitions.EaseOut_Overhead(currentTime); }
public static float EaseInOutOverhead(float currentTime) { return MMTweenDefinitions.EaseInOut_Overhead(currentTime); }
public static float EaseInExponential(float currentTime) { return MMTweenDefinitions.EaseIn_Exponential(currentTime); }
public static float EaseOutExponential(float currentTime) { return MMTweenDefinitions.EaseOut_Exponential(currentTime); }
public static float EaseInOutExponential(float currentTime) { return MMTweenDefinitions.EaseInOut_Exponential(currentTime); }
public static float EaseInElastic(float currentTime) { return MMTweenDefinitions.EaseIn_Elastic(currentTime); }
public static float EaseOutElastic(float currentTime) { return MMTweenDefinitions.EaseOut_Elastic(currentTime); }
public static float EaseInOutElastic(float currentTime) { return MMTweenDefinitions.EaseInOut_Elastic(currentTime); }
public static float EaseInCircular(float currentTime) { return MMTweenDefinitions.EaseIn_Circular(currentTime); }
public static float EaseOutCircular(float currentTime) { return MMTweenDefinitions.EaseOut_Circular(currentTime); }
public static float EaseInOutCircular(float currentTime) { return MMTweenDefinitions.EaseInOut_Circular(currentTime); }
public static float AlmostIdentity(float currentTime) { return MMTweenDefinitions.AlmostIdentity(currentTime); }
/// <summary>
/// To use :
/// public MMTween.MMTweenCurve Tween = MMTween.MMTweenCurve.EaseInOutCubic;
/// private MMTween.TweenDelegate _tween;
///
/// _tween = MMTween.GetTweenMethod(Tween);
/// float t = _tween(someFloat);
/// </summary>
/// <param name="tween"></param>
/// <returns></returns>
public static TweenDelegate GetTweenMethod(MMTweenCurve tween)
{
switch (tween)
{
case MMTweenCurve.LinearTween: return LinearTween;
case MMTweenCurve.AntiLinearTween: return AntiLinearTween;
case MMTweenCurve.EaseInQuadratic: return EaseInQuadratic;
case MMTweenCurve.EaseOutQuadratic: return EaseOutQuadratic;
case MMTweenCurve.EaseInOutQuadratic: return EaseInOutQuadratic;
case MMTweenCurve.EaseInCubic: return EaseInCubic;
case MMTweenCurve.EaseOutCubic: return EaseOutCubic;
case MMTweenCurve.EaseInOutCubic: return EaseInOutCubic;
case MMTweenCurve.EaseInQuartic: return EaseInQuartic;
case MMTweenCurve.EaseOutQuartic: return EaseOutQuartic;
case MMTweenCurve.EaseInOutQuartic: return EaseInOutQuartic;
case MMTweenCurve.EaseInQuintic: return EaseInQuintic;
case MMTweenCurve.EaseOutQuintic: return EaseOutQuintic;
case MMTweenCurve.EaseInOutQuintic: return EaseInOutQuintic;
case MMTweenCurve.EaseInSinusoidal: return EaseInSinusoidal;
case MMTweenCurve.EaseOutSinusoidal: return EaseOutSinusoidal;
case MMTweenCurve.EaseInOutSinusoidal: return EaseInOutSinusoidal;
case MMTweenCurve.EaseInBounce: return EaseInBounce;
case MMTweenCurve.EaseOutBounce: return EaseOutBounce;
case MMTweenCurve.EaseInOutBounce: return EaseInOutBounce;
case MMTweenCurve.EaseInOverhead: return EaseInOverhead;
case MMTweenCurve.EaseOutOverhead: return EaseOutOverhead;
case MMTweenCurve.EaseInOutOverhead: return EaseInOutOverhead;
case MMTweenCurve.EaseInExponential: return EaseInExponential;
case MMTweenCurve.EaseOutExponential: return EaseOutExponential;
case MMTweenCurve.EaseInOutExponential: return EaseInOutExponential;
case MMTweenCurve.EaseInElastic: return EaseInElastic;
case MMTweenCurve.EaseOutElastic: return EaseOutElastic;
case MMTweenCurve.EaseInOutElastic: return EaseInOutElastic;
case MMTweenCurve.EaseInCircular: return EaseInCircular;
case MMTweenCurve.EaseOutCircular: return EaseOutCircular;
case MMTweenCurve.EaseInOutCircular: return EaseInOutCircular;
case MMTweenCurve.AlmostIdentity: return AlmostIdentity;
}
return LinearTween;
}
public static Vector2 Tween(float currentTime, float initialTime, float endTime, Vector2 startValue, Vector2 endValue, MMTweenCurve curve)
{
startValue.x = Tween(currentTime, initialTime, endTime, startValue.x, endValue.x, curve);
startValue.y = Tween(currentTime, initialTime, endTime, startValue.y, endValue.y, curve);
return startValue;
}
public static Vector3 Tween(float currentTime, float initialTime, float endTime, Vector3 startValue, Vector3 endValue, MMTweenCurve curve)
{
startValue.x = Tween(currentTime, initialTime, endTime, startValue.x, endValue.x, curve);
startValue.y = Tween(currentTime, initialTime, endTime, startValue.y, endValue.y, curve);
startValue.z = Tween(currentTime, initialTime, endTime, startValue.z, endValue.z, curve);
return startValue;
}
public static Quaternion Tween(float currentTime, float initialTime, float endTime, Quaternion startValue, Quaternion endValue, MMTweenCurve curve)
{
float turningRate = Tween(currentTime, initialTime, endTime, 0f, 1f, curve);
startValue = Quaternion.Slerp(startValue, endValue, turningRate);
return startValue;
}
// Animation curve methods --------------------------------------------------------------------------------------------------------------
public static float Tween(float currentTime, float initialTime, float endTime, float startValue, float endValue, AnimationCurve curve)
{
currentTime = MMMaths.Remap(currentTime, initialTime, endTime, 0f, 1f);
currentTime = curve.Evaluate(currentTime);
return startValue + currentTime * (endValue - startValue);
}
public static Vector2 Tween(float currentTime, float initialTime, float endTime, Vector2 startValue, Vector2 endValue, AnimationCurve curve)
{
startValue.x = Tween(currentTime, initialTime, endTime, startValue.x, endValue.x, curve);
startValue.y = Tween(currentTime, initialTime, endTime, startValue.y, endValue.y, curve);
return startValue;
}
public static Vector3 Tween(float currentTime, float initialTime, float endTime, Vector3 startValue, Vector3 endValue, AnimationCurve curve)
{
startValue.x = Tween(currentTime, initialTime, endTime, startValue.x, endValue.x, curve);
startValue.y = Tween(currentTime, initialTime, endTime, startValue.y, endValue.y, curve);
startValue.z = Tween(currentTime, initialTime, endTime, startValue.z, endValue.z, curve);
return startValue;
}
public static Quaternion Tween(float currentTime, float initialTime, float endTime, Quaternion startValue, Quaternion endValue, AnimationCurve curve)
{
float turningRate = Tween(currentTime, initialTime, endTime, 0f, 1f, curve);
startValue = Quaternion.Slerp(startValue, endValue, turningRate);
return startValue;
}
// Tween type methods ------------------------------------------------------------------------------------------------------------------------
public static float Tween(float currentTime, float initialTime, float endTime, float startValue, float endValue, MMTweenType tweenType)
{
if (tweenType.MMTweenDefinitionType == MMTweenDefinitionTypes.MMTween)
{
return Tween(currentTime, initialTime, endTime, startValue, endValue, tweenType.MMTweenCurve);
}
if (tweenType.MMTweenDefinitionType == MMTweenDefinitionTypes.AnimationCurve)
{
return Tween(currentTime, initialTime, endTime, startValue, endValue, tweenType.Curve);
}
return 0f;
}
public static Vector2 Tween(float currentTime, float initialTime, float endTime, Vector2 startValue, Vector2 endValue, MMTweenType tweenType)
{
if (tweenType.MMTweenDefinitionType == MMTweenDefinitionTypes.MMTween)
{
return Tween(currentTime, initialTime, endTime, startValue, endValue, tweenType.MMTweenCurve);
}
if (tweenType.MMTweenDefinitionType == MMTweenDefinitionTypes.AnimationCurve)
{
return Tween(currentTime, initialTime, endTime, startValue, endValue, tweenType.Curve);
}
return Vector2.zero;
}
public static Vector3 Tween(float currentTime, float initialTime, float endTime, Vector3 startValue, Vector3 endValue, MMTweenType tweenType)
{
if (tweenType.MMTweenDefinitionType == MMTweenDefinitionTypes.MMTween)
{
return Tween(currentTime, initialTime, endTime, startValue, endValue, tweenType.MMTweenCurve);
}
if (tweenType.MMTweenDefinitionType == MMTweenDefinitionTypes.AnimationCurve)
{
return Tween(currentTime, initialTime, endTime, startValue, endValue, tweenType.Curve);
}
return Vector3.zero;
}
public static Quaternion Tween(float currentTime, float initialTime, float endTime, Quaternion startValue, Quaternion endValue, MMTweenType tweenType)
{
if (tweenType.MMTweenDefinitionType == MMTweenDefinitionTypes.MMTween)
{
return Tween(currentTime, initialTime, endTime, startValue, endValue, tweenType.MMTweenCurve);
}
if (tweenType.MMTweenDefinitionType == MMTweenDefinitionTypes.AnimationCurve)
{
return Tween(currentTime, initialTime, endTime, startValue, endValue, tweenType.Curve);
}
return Quaternion.identity;
}
// MOVE METHODS ---------------------------------------------------------------------------------------------------------
public static Coroutine MoveTransform(MonoBehaviour mono, Transform targetTransform, Vector3 origin, Vector3 destination,
WaitForSeconds delay, float delayDuration, float duration, MMTween.MMTweenCurve curve, bool ignoreTimescale = false)
{
return mono.StartCoroutine(MoveTransformCo(targetTransform, origin, destination, delay, delayDuration, duration, curve, ignoreTimescale));
}
public static Coroutine MoveRectTransform(MonoBehaviour mono, RectTransform targetTransform, Vector3 origin, Vector3 destination,
WaitForSeconds delay, float delayDuration, float duration, MMTween.MMTweenCurve curve, bool ignoreTimescale = false)
{
return mono.StartCoroutine(MoveRectTransformCo(targetTransform, origin, destination, delay, delayDuration, duration, curve, ignoreTimescale));
}
public static Coroutine MoveTransform(MonoBehaviour mono, Transform targetTransform, Transform origin, Transform destination, WaitForSeconds delay, float delayDuration, float duration,
MMTween.MMTweenCurve curve, bool updatePosition = true, bool updateRotation = true, bool ignoreTimescale = false)
{
return mono.StartCoroutine(MoveTransformCo(targetTransform, origin, destination, delay, delayDuration, duration, curve, updatePosition, updateRotation, ignoreTimescale));
}
public static Coroutine RotateTransformAround(MonoBehaviour mono, Transform targetTransform, Transform center, Transform destination, float angle, WaitForSeconds delay, float delayDuration,
float duration, MMTween.MMTweenCurve curve, bool ignoreTimescale = false)
{
return mono.StartCoroutine(RotateTransformAroundCo(targetTransform, center, destination, angle, delay, delayDuration, duration, curve, ignoreTimescale));
}
protected static IEnumerator MoveRectTransformCo(RectTransform targetTransform, Vector3 origin, Vector3 destination, WaitForSeconds delay,
float delayDuration, float duration, MMTween.MMTweenCurve curve, bool ignoreTimescale = false)
{
if (delayDuration > 0f)
{
yield return delay;
}
float timeLeft = duration;
while (timeLeft > 0f)
{
targetTransform.localPosition = MMTween.Tween(duration - timeLeft, 0f, duration, origin, destination, curve);
timeLeft -= ignoreTimescale ? Time.unscaledDeltaTime : Time.deltaTime;
yield return null;
}
targetTransform.localPosition = destination;
}
protected static IEnumerator MoveTransformCo(Transform targetTransform, Vector3 origin, Vector3 destination, WaitForSeconds delay,
float delayDuration, float duration, MMTween.MMTweenCurve curve, bool ignoreTimescale = false)
{
if (delayDuration > 0f)
{
yield return delay;
}
float timeLeft = duration;
while (timeLeft > 0f)
{
targetTransform.transform.position = MMTween.Tween(duration - timeLeft, 0f, duration, origin, destination, curve);
timeLeft -= ignoreTimescale ? Time.unscaledDeltaTime : Time.deltaTime;
yield return null;
}
targetTransform.transform.position = destination;
}
protected static IEnumerator MoveTransformCo(Transform targetTransform, Transform origin, Transform destination, WaitForSeconds delay, float delayDuration, float duration,
MMTween.MMTweenCurve curve, bool updatePosition = true, bool updateRotation = true, bool ignoreTimescale = false)
{
if (delayDuration > 0f)
{
yield return delay;
}
float timeLeft = duration;
while (timeLeft > 0f)
{
if (updatePosition)
{
targetTransform.transform.position = MMTween.Tween(duration - timeLeft, 0f, duration, origin.position, destination.position, curve);
}
if (updateRotation)
{
targetTransform.transform.rotation = MMTween.Tween(duration - timeLeft, 0f, duration, origin.rotation, destination.rotation, curve);
}
timeLeft -= ignoreTimescale ? Time.unscaledDeltaTime : Time.deltaTime;
yield return null;
}
if (updatePosition) { targetTransform.transform.position = destination.position; }
if (updateRotation) { targetTransform.transform.localEulerAngles = destination.localEulerAngles; }
}
protected static IEnumerator RotateTransformAroundCo(Transform targetTransform, Transform center, Transform destination, float angle, WaitForSeconds delay, float delayDuration, float duration,
MMTween.MMTweenCurve curve, bool ignoreTimescale = false)
{
if (delayDuration > 0f)
{
yield return delay;
}
Vector3 initialRotationPosition = targetTransform.transform.position;
Quaternion initialRotationRotation = targetTransform.transform.rotation;
float rate = 1f / duration;
float timeSpent = 0f;
while (timeSpent < duration)
{
float newAngle = MMTween.Tween(timeSpent, 0f, duration, 0f, angle, curve);
targetTransform.transform.position = initialRotationPosition;
initialRotationRotation = targetTransform.transform.rotation;
targetTransform.RotateAround(center.transform.position, center.transform.up, newAngle);
targetTransform.transform.rotation = initialRotationRotation;
timeSpent += ignoreTimescale ? Time.unscaledDeltaTime : Time.deltaTime;
yield return null;
}
targetTransform.transform.position = destination.position;
}
}
}