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CrowdControl/Assets/MaxSdk/Scripts/IntegrationManager/Editor/AppLovinDownloadHandler.cs

76 lines
2.0 KiB
C#

1 month ago
//
// AppLovinDownloadHandler.cs
// AppLovin MAX Unity Plugin
//
// Created by Santosh Bagadi on 7/26/19.
// Copyright © 2019 AppLovin. All rights reserved.
//
#if !UNITY_2017_2_OR_NEWER
using System;
using System.IO;
using UnityEngine.Networking;
namespace AppLovinMax.Scripts.IntegrationManager.Editor
{
public class AppLovinDownloadHandler : DownloadHandlerScript
{
// Required by DownloadHandler base class. Called when you address the 'bytes' property.
protected override byte[] GetData()
{
return null;
}
private FileStream fileStream;
public AppLovinDownloadHandler(string path) : base(new byte[2048])
{
var downloadDirectory = Path.GetDirectoryName(path);
if (!Directory.Exists(downloadDirectory))
{
Directory.CreateDirectory(downloadDirectory);
}
try
{
//Open the current file to write to
fileStream = new FileStream(path, FileMode.OpenOrCreate, FileAccess.ReadWrite);
}
catch (Exception exception)
{
MaxSdkLogger.UserError(string.Format("Failed to create file at {0}\n{1}", path, exception.Message));
}
}
protected override bool ReceiveData(byte[] byteFromServer, int dataLength)
{
if (byteFromServer == null || byteFromServer.Length < 1 || fileStream == null)
{
return false;
}
try
{
//Write the current data to the file
fileStream.Write(byteFromServer, 0, dataLength);
}
catch (Exception exception)
{
fileStream.Close();
fileStream = null;
MaxSdkLogger.UserError(string.Format("Failed to download file{0}", exception.Message));
}
return true;
}
protected override void CompleteContent()
{
fileStream.Close();
}
}
}
#endif