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CrowdControl/Assets/Feel/NiceVibrations/Demo/DemoAssets/BallDemo/Scripts/BallDemoWall.cs

23 lines
645 B
C#

1 month ago
// Copyright (c) Meta Platforms, Inc. and affiliates.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Lofelt.NiceVibrations
{
public class BallDemoWall : MonoBehaviour
{
protected RectTransform _rectTransform;
protected BoxCollider2D _boxCollider2D;
protected virtual void OnEnable()
{
_rectTransform = this.gameObject.GetComponent<RectTransform>();
_boxCollider2D = this.gameObject.GetComponent<BoxCollider2D>();
_boxCollider2D.size = new Vector2(_rectTransform.rect.size.x, _rectTransform.rect.size.y);
}
}
}