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CrowdControl/Assets/Feel/MMTools/Tools/MMActivation/MMConditionalActivation.cs

50 lines
1.1 KiB
C#

1 month ago
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using MoreMountains.Tools;
namespace MoreMountains.Tools
{
/// <summary>
/// Add this component to a gameobject, and it'll let you enable target monos after all other targets have been disabled
/// </summary>
[AddComponentMenu("More Mountains/Tools/Activation/MMConditionalActivation")]
public class MMConditionalActivation : MonoBehaviour
{
/// a list of monos to enable
public MonoBehaviour[] EnableThese;
/// a list of all the monos that have to have been disabled first
public MonoBehaviour[] AfterTheseAreAllDisabled;
protected bool _enabled = false;
/// <summary>
/// On update, we check if we should disable
/// </summary>
protected virtual void Update()
{
if (_enabled)
{
return;
}
bool allDisabled = true;
foreach (MonoBehaviour component in AfterTheseAreAllDisabled)
{
if (component.isActiveAndEnabled)
{
allDisabled = false;
}
}
if (allDisabled)
{
foreach (MonoBehaviour component in EnableThese)
{
component.enabled = true;
}
_enabled = true;
}
}
}
}