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41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
3 months ago
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using UnityEngine;
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using UnityEngine.Audio;
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using UnityEngine.UI;
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using static D2D.Utilities.CommonGameplayFacade;
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public class SoundSwitcher : MonoBehaviour
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{
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[SerializeField] private AudioMixer audioMixer;
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[SerializeField] private Button audioButton;
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[SerializeField] private Image cross;
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private const string MasterVolume = "MasterVolume";
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private const float Mute = -80f;
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private void Awake()
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{
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audioButton.onClick.AddListener(SwitchSound);
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UpdateCross();
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}
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private void Start()
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{
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float masterValue = PlayerPrefs.GetFloat(MasterVolume, 0);
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audioMixer.SetFloat(MasterVolume, masterValue);
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}
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private void SwitchSound()
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{
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float value = PlayerPrefs.GetFloat(MasterVolume, 0);
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PlayerPrefs.SetFloat(MasterVolume, value == 0 ? Mute : 0);
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audioMixer.SetFloat(MasterVolume, PlayerPrefs.GetFloat(MasterVolume, 0));
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UpdateCross();
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}
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private void UpdateCross()
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{
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cross.gameObject.SetActive(PlayerPrefs.GetFloat(MasterVolume, 0) == Mute);
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}
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}
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