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CrowdControl/Assets/Source/Scripts/SO/Animations/Animations.cs

21 lines
686 B
C#

2 months ago
using UnityEngine;
[CreateAssetMenu(menuName = "Game/StickMan Animations")]
public class Animations : ScriptableObject
{
public AnimationClip Idle;
public AnimationClip FallingIdle;
public AnimationClip Death;
public AnimationClip UnarmedRun;
public AnimationClip RunWithRifle;
public AnimationClip RunWithDouble;
public AnimationClip RunForward;
public AnimationClip RunBackwards;
public AnimationClip RunLeft;
public AnimationClip RunRight;
public AnimationClip HoldPistol;
public AnimationClip HoldRifle;
public AnimationClip HoldGrenadeLauncher;
public AnimationClip HoldShotgun;
public AnimationClip[] DanceAnimations;
}