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32 lines
841 B
C#
32 lines
841 B
C#
3 months ago
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using D2D;
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using D2D.Utilities;
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using DG.Tweening;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using static D2D.Utilities.CommonGameplayFacade;
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public class CharacterItemUI : Unit
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{
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[SerializeField] private TextMeshProUGUI memberName;
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[SerializeField] private Image memberIcon;
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[SerializeField] private Image background;
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[SerializeField] private Image LockImage;
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[SerializeField] private Image LockedLayer;
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[SerializeField] private Image availableImage;
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public void Init(MemberUpgrades member)
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{
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memberName.text = member.UpgradeText;
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memberIcon.sprite = member.SilhouetteIcon;
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LockedLayer.sprite = member.SilhouetteIcon;
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}
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public void Unlock()
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{
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LockImage.DOFade(0, 0);
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LockedLayer.DOFade(0, 0);
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availableImage.gameObject.On();
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}
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}
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