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CrowdControl/Assets/Scripts/_JuicyFighting/Utils/PlayWinAudioOnWin.cs

26 lines
696 B
C#

3 months ago
using System;
using D2D.Core;
using D2D.Utilities;
using UnityEngine;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
public class PlayWinAudioOnWin : GameStateMachineUser
{
[SerializeField] private AudioClip[] _clips;
protected override void OnGameWin()
{
var a = Get<AudioSource>();
if (!_clips.IsNullOrEmpty())
a.clip = _clips.GetRandomElement();
a.Play();
// (_audioPool.Spawn(transform.position) as DAudio).Play(_gameData.winSound);
}
}
}