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51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
3 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Cysharp.Threading.Tasks;
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using D2D.Utilities;
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using D2D;
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using D2D.Core;
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using D2D.Gameplay;
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using DG.Tweening;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class Samples : SmartScript
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{
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// Finds, Gets
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// FSM
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// flying, camera, db
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// core, game sets
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// DRays
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// Math randoms, gameplay sugar off, on
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// Dotween, practicle use cases for anims
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private async UniTaskVoid Start()
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{
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_stateMachine.Push<WinState>();
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Get<Rigidbody>().NotNull();
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await 1f.Seconds();
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/*await transform.DOScale(Vector3.zero, 1f);
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await transform.DOScale(Vector3.one , 1f);
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await transform.DOMoveY(1f , 1f);
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await transform.DOScale(0 , 1f);*/
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/*_stateMachine.WasAny<WinState, LoseState>();
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_stateMachine.IsGameFinished;
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_stateMachine.Was<WinState>();
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_stateMachine.WasWin();
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_stateMachine.Was<LoseState>();
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_stateMachine.WasLose();*/
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}
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}
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}
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