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CrowdControl/Assets/Scripts/AI/FSM_Template/States/HarvestResource.cs

38 lines
897 B
C#

2 months ago
using UnityEngine;
internal class HarvestResource : AIState
{
private readonly Gatherer _gatherer;
private readonly Animator _animator;
private float _resourcesPerSecond = 3;
private float _nextTakeResourceTime;
private static readonly int Harvest = Animator.StringToHash("Harvest");
public HarvestResource(Gatherer gatherer, Animator animator)
{
_gatherer = gatherer;
_animator = animator;
}
public override void Tick()
{
if (_gatherer.Target != null)
{
if (_nextTakeResourceTime <= Time.time)
{
_nextTakeResourceTime = Time.time + (1f / _resourcesPerSecond);
_gatherer.TakeFromTarget();
_animator.SetTrigger(Harvest);
}
}
}
public override void OnEnter()
{
}
public override void OnExit()
{
}
}