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CrowdControl/Assets/Scripts/AI/FSM_Template/Entities/WoodDropper.cs

11 lines
306 B
C#

2 months ago
using UnityEngine;
public class WoodDropper : MonoBehaviour
{
[SerializeField] private GatherableResource _prefab;
public void Drop(int gathered, Vector3 position)
{
var resource = Instantiate(_prefab, position, Quaternion.identity);
resource.SetAvailable(gathered);
}
}