You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
CrowdControl/Assets/Plugins/UniTask/Runtime/UnityAsyncExtensions.AsyncG...

140 lines
4.8 KiB
C#

3 months ago
 #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Threading;
using UnityEngine.Rendering;
namespace Cysharp.Threading.Tasks
{
public static partial class UnityAsyncExtensions
{
#region AsyncGPUReadbackRequest
public static UniTask<AsyncGPUReadbackRequest>.Awaiter GetAwaiter(this AsyncGPUReadbackRequest asyncOperation)
{
return ToUniTask(asyncOperation).GetAwaiter();
}
public static UniTask<AsyncGPUReadbackRequest> WithCancellation(this AsyncGPUReadbackRequest asyncOperation, CancellationToken cancellationToken)
{
return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
}
public static UniTask<AsyncGPUReadbackRequest> ToUniTask(this AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
{
if (asyncOperation.done) return UniTask.FromResult(asyncOperation);
return new UniTask<AsyncGPUReadbackRequest>(AsyncGPUReadbackRequestAwaiterConfiguredSource.Create(asyncOperation, timing, cancellationToken, out var token), token);
}
sealed class AsyncGPUReadbackRequestAwaiterConfiguredSource : IUniTaskSource<AsyncGPUReadbackRequest>, IPlayerLoopItem, ITaskPoolNode<AsyncGPUReadbackRequestAwaiterConfiguredSource>
{
static TaskPool<AsyncGPUReadbackRequestAwaiterConfiguredSource> pool;
AsyncGPUReadbackRequestAwaiterConfiguredSource nextNode;
public ref AsyncGPUReadbackRequestAwaiterConfiguredSource NextNode => ref nextNode;
static AsyncGPUReadbackRequestAwaiterConfiguredSource()
{
TaskPool.RegisterSizeGetter(typeof(AsyncGPUReadbackRequestAwaiterConfiguredSource), () => pool.Size);
}
AsyncGPUReadbackRequest asyncOperation;
CancellationToken cancellationToken;
UniTaskCompletionSourceCore<AsyncGPUReadbackRequest> core;
AsyncGPUReadbackRequestAwaiterConfiguredSource()
{
}
public static IUniTaskSource<AsyncGPUReadbackRequest> Create(AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource<AsyncGPUReadbackRequest>.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new AsyncGPUReadbackRequestAwaiterConfiguredSource();
}
result.asyncOperation = asyncOperation;
result.cancellationToken = cancellationToken;
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(timing, result);
token = result.core.Version;
return result;
}
public AsyncGPUReadbackRequest GetResult(short token)
{
try
{
return core.GetResult(token);
}
finally
{
TryReturn();
}
}
void IUniTaskSource.GetResult(short token)
{
GetResult(token);
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
return false;
}
if (asyncOperation.hasError)
{
core.TrySetException(new Exception("AsyncGPUReadbackRequest.hasError = true"));
return false;
}
if (asyncOperation.done)
{
core.TrySetResult(asyncOperation);
return false;
}
return true;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
asyncOperation = default;
cancellationToken = default;
return pool.TryPush(this);
}
}
#endregion
}
}