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CrowdControl/Assets/Plugins/UniTask/Runtime/Triggers/MonoBehaviourMessagesTrigge...

4457 lines
147 KiB
C#

3 months ago
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Threading;
using UnityEngine;
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
using UnityEngine.EventSystems;
#endif
namespace Cysharp.Threading.Tasks.Triggers
{
#region FixedUpdate
public interface IAsyncFixedUpdateHandler
{
UniTask FixedUpdateAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncFixedUpdateHandler
{
UniTask IAsyncFixedUpdateHandler.FixedUpdateAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncFixedUpdateTrigger GetAsyncFixedUpdateTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncFixedUpdateTrigger>(gameObject);
}
public static AsyncFixedUpdateTrigger GetAsyncFixedUpdateTrigger(this Component component)
{
return component.gameObject.GetAsyncFixedUpdateTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncFixedUpdateTrigger : AsyncTriggerBase<AsyncUnit>
{
void FixedUpdate()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncFixedUpdateHandler GetFixedUpdateAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncFixedUpdateHandler GetFixedUpdateAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask FixedUpdateAsync()
{
return ((IAsyncFixedUpdateHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).FixedUpdateAsync();
}
public UniTask FixedUpdateAsync(CancellationToken cancellationToken)
{
return ((IAsyncFixedUpdateHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).FixedUpdateAsync();
}
}
#endregion
#region LateUpdate
public interface IAsyncLateUpdateHandler
{
UniTask LateUpdateAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncLateUpdateHandler
{
UniTask IAsyncLateUpdateHandler.LateUpdateAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncLateUpdateTrigger GetAsyncLateUpdateTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncLateUpdateTrigger>(gameObject);
}
public static AsyncLateUpdateTrigger GetAsyncLateUpdateTrigger(this Component component)
{
return component.gameObject.GetAsyncLateUpdateTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncLateUpdateTrigger : AsyncTriggerBase<AsyncUnit>
{
void LateUpdate()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncLateUpdateHandler GetLateUpdateAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncLateUpdateHandler GetLateUpdateAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask LateUpdateAsync()
{
return ((IAsyncLateUpdateHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).LateUpdateAsync();
}
public UniTask LateUpdateAsync(CancellationToken cancellationToken)
{
return ((IAsyncLateUpdateHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).LateUpdateAsync();
}
}
#endregion
#region AnimatorIK
public interface IAsyncOnAnimatorIKHandler
{
UniTask<int> OnAnimatorIKAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnAnimatorIKHandler
{
UniTask<int> IAsyncOnAnimatorIKHandler.OnAnimatorIKAsync()
{
core.Reset();
return new UniTask<int>((IUniTaskSource<int>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncAnimatorIKTrigger GetAsyncAnimatorIKTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncAnimatorIKTrigger>(gameObject);
}
public static AsyncAnimatorIKTrigger GetAsyncAnimatorIKTrigger(this Component component)
{
return component.gameObject.GetAsyncAnimatorIKTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncAnimatorIKTrigger : AsyncTriggerBase<int>
{
void OnAnimatorIK(int layerIndex)
{
RaiseEvent((layerIndex));
}
public IAsyncOnAnimatorIKHandler GetOnAnimatorIKAsyncHandler()
{
return new AsyncTriggerHandler<int>(this, false);
}
public IAsyncOnAnimatorIKHandler GetOnAnimatorIKAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<int>(this, cancellationToken, false);
}
public UniTask<int> OnAnimatorIKAsync()
{
return ((IAsyncOnAnimatorIKHandler)new AsyncTriggerHandler<int>(this, true)).OnAnimatorIKAsync();
}
public UniTask<int> OnAnimatorIKAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnAnimatorIKHandler)new AsyncTriggerHandler<int>(this, cancellationToken, true)).OnAnimatorIKAsync();
}
}
#endregion
#region AnimatorMove
public interface IAsyncOnAnimatorMoveHandler
{
UniTask OnAnimatorMoveAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnAnimatorMoveHandler
{
UniTask IAsyncOnAnimatorMoveHandler.OnAnimatorMoveAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncAnimatorMoveTrigger GetAsyncAnimatorMoveTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncAnimatorMoveTrigger>(gameObject);
}
public static AsyncAnimatorMoveTrigger GetAsyncAnimatorMoveTrigger(this Component component)
{
return component.gameObject.GetAsyncAnimatorMoveTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncAnimatorMoveTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnAnimatorMove()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnAnimatorMoveHandler GetOnAnimatorMoveAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnAnimatorMoveHandler GetOnAnimatorMoveAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnAnimatorMoveAsync()
{
return ((IAsyncOnAnimatorMoveHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnAnimatorMoveAsync();
}
public UniTask OnAnimatorMoveAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnAnimatorMoveHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnAnimatorMoveAsync();
}
}
#endregion
#region ApplicationFocus
public interface IAsyncOnApplicationFocusHandler
{
UniTask<bool> OnApplicationFocusAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnApplicationFocusHandler
{
UniTask<bool> IAsyncOnApplicationFocusHandler.OnApplicationFocusAsync()
{
core.Reset();
return new UniTask<bool>((IUniTaskSource<bool>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncApplicationFocusTrigger GetAsyncApplicationFocusTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncApplicationFocusTrigger>(gameObject);
}
public static AsyncApplicationFocusTrigger GetAsyncApplicationFocusTrigger(this Component component)
{
return component.gameObject.GetAsyncApplicationFocusTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncApplicationFocusTrigger : AsyncTriggerBase<bool>
{
void OnApplicationFocus(bool hasFocus)
{
RaiseEvent((hasFocus));
}
public IAsyncOnApplicationFocusHandler GetOnApplicationFocusAsyncHandler()
{
return new AsyncTriggerHandler<bool>(this, false);
}
public IAsyncOnApplicationFocusHandler GetOnApplicationFocusAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<bool>(this, cancellationToken, false);
}
public UniTask<bool> OnApplicationFocusAsync()
{
return ((IAsyncOnApplicationFocusHandler)new AsyncTriggerHandler<bool>(this, true)).OnApplicationFocusAsync();
}
public UniTask<bool> OnApplicationFocusAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnApplicationFocusHandler)new AsyncTriggerHandler<bool>(this, cancellationToken, true)).OnApplicationFocusAsync();
}
}
#endregion
#region ApplicationPause
public interface IAsyncOnApplicationPauseHandler
{
UniTask<bool> OnApplicationPauseAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnApplicationPauseHandler
{
UniTask<bool> IAsyncOnApplicationPauseHandler.OnApplicationPauseAsync()
{
core.Reset();
return new UniTask<bool>((IUniTaskSource<bool>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncApplicationPauseTrigger GetAsyncApplicationPauseTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncApplicationPauseTrigger>(gameObject);
}
public static AsyncApplicationPauseTrigger GetAsyncApplicationPauseTrigger(this Component component)
{
return component.gameObject.GetAsyncApplicationPauseTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncApplicationPauseTrigger : AsyncTriggerBase<bool>
{
void OnApplicationPause(bool pauseStatus)
{
RaiseEvent((pauseStatus));
}
public IAsyncOnApplicationPauseHandler GetOnApplicationPauseAsyncHandler()
{
return new AsyncTriggerHandler<bool>(this, false);
}
public IAsyncOnApplicationPauseHandler GetOnApplicationPauseAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<bool>(this, cancellationToken, false);
}
public UniTask<bool> OnApplicationPauseAsync()
{
return ((IAsyncOnApplicationPauseHandler)new AsyncTriggerHandler<bool>(this, true)).OnApplicationPauseAsync();
}
public UniTask<bool> OnApplicationPauseAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnApplicationPauseHandler)new AsyncTriggerHandler<bool>(this, cancellationToken, true)).OnApplicationPauseAsync();
}
}
#endregion
#region ApplicationQuit
public interface IAsyncOnApplicationQuitHandler
{
UniTask OnApplicationQuitAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnApplicationQuitHandler
{
UniTask IAsyncOnApplicationQuitHandler.OnApplicationQuitAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncApplicationQuitTrigger GetAsyncApplicationQuitTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncApplicationQuitTrigger>(gameObject);
}
public static AsyncApplicationQuitTrigger GetAsyncApplicationQuitTrigger(this Component component)
{
return component.gameObject.GetAsyncApplicationQuitTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncApplicationQuitTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnApplicationQuit()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnApplicationQuitHandler GetOnApplicationQuitAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnApplicationQuitHandler GetOnApplicationQuitAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnApplicationQuitAsync()
{
return ((IAsyncOnApplicationQuitHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnApplicationQuitAsync();
}
public UniTask OnApplicationQuitAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnApplicationQuitHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnApplicationQuitAsync();
}
}
#endregion
#region AudioFilterRead
public interface IAsyncOnAudioFilterReadHandler
{
UniTask<(float[] data, int channels)> OnAudioFilterReadAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnAudioFilterReadHandler
{
UniTask<(float[] data, int channels)> IAsyncOnAudioFilterReadHandler.OnAudioFilterReadAsync()
{
core.Reset();
return new UniTask<(float[] data, int channels)>((IUniTaskSource<(float[] data, int channels)>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncAudioFilterReadTrigger GetAsyncAudioFilterReadTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncAudioFilterReadTrigger>(gameObject);
}
public static AsyncAudioFilterReadTrigger GetAsyncAudioFilterReadTrigger(this Component component)
{
return component.gameObject.GetAsyncAudioFilterReadTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncAudioFilterReadTrigger : AsyncTriggerBase<(float[] data, int channels)>
{
void OnAudioFilterRead(float[] data, int channels)
{
RaiseEvent((data, channels));
}
public IAsyncOnAudioFilterReadHandler GetOnAudioFilterReadAsyncHandler()
{
return new AsyncTriggerHandler<(float[] data, int channels)>(this, false);
}
public IAsyncOnAudioFilterReadHandler GetOnAudioFilterReadAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<(float[] data, int channels)>(this, cancellationToken, false);
}
public UniTask<(float[] data, int channels)> OnAudioFilterReadAsync()
{
return ((IAsyncOnAudioFilterReadHandler)new AsyncTriggerHandler<(float[] data, int channels)>(this, true)).OnAudioFilterReadAsync();
}
public UniTask<(float[] data, int channels)> OnAudioFilterReadAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnAudioFilterReadHandler)new AsyncTriggerHandler<(float[] data, int channels)>(this, cancellationToken, true)).OnAudioFilterReadAsync();
}
}
#endregion
#region BecameInvisible
public interface IAsyncOnBecameInvisibleHandler
{
UniTask OnBecameInvisibleAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnBecameInvisibleHandler
{
UniTask IAsyncOnBecameInvisibleHandler.OnBecameInvisibleAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncBecameInvisibleTrigger GetAsyncBecameInvisibleTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncBecameInvisibleTrigger>(gameObject);
}
public static AsyncBecameInvisibleTrigger GetAsyncBecameInvisibleTrigger(this Component component)
{
return component.gameObject.GetAsyncBecameInvisibleTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncBecameInvisibleTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnBecameInvisible()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnBecameInvisibleHandler GetOnBecameInvisibleAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnBecameInvisibleHandler GetOnBecameInvisibleAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnBecameInvisibleAsync()
{
return ((IAsyncOnBecameInvisibleHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnBecameInvisibleAsync();
}
public UniTask OnBecameInvisibleAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnBecameInvisibleHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnBecameInvisibleAsync();
}
}
#endregion
#region BecameVisible
public interface IAsyncOnBecameVisibleHandler
{
UniTask OnBecameVisibleAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnBecameVisibleHandler
{
UniTask IAsyncOnBecameVisibleHandler.OnBecameVisibleAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncBecameVisibleTrigger GetAsyncBecameVisibleTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncBecameVisibleTrigger>(gameObject);
}
public static AsyncBecameVisibleTrigger GetAsyncBecameVisibleTrigger(this Component component)
{
return component.gameObject.GetAsyncBecameVisibleTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncBecameVisibleTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnBecameVisible()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnBecameVisibleHandler GetOnBecameVisibleAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnBecameVisibleHandler GetOnBecameVisibleAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnBecameVisibleAsync()
{
return ((IAsyncOnBecameVisibleHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnBecameVisibleAsync();
}
public UniTask OnBecameVisibleAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnBecameVisibleHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnBecameVisibleAsync();
}
}
#endregion
#region BeforeTransformParentChanged
public interface IAsyncOnBeforeTransformParentChangedHandler
{
UniTask OnBeforeTransformParentChangedAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnBeforeTransformParentChangedHandler
{
UniTask IAsyncOnBeforeTransformParentChangedHandler.OnBeforeTransformParentChangedAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncBeforeTransformParentChangedTrigger GetAsyncBeforeTransformParentChangedTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncBeforeTransformParentChangedTrigger>(gameObject);
}
public static AsyncBeforeTransformParentChangedTrigger GetAsyncBeforeTransformParentChangedTrigger(this Component component)
{
return component.gameObject.GetAsyncBeforeTransformParentChangedTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncBeforeTransformParentChangedTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnBeforeTransformParentChanged()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnBeforeTransformParentChangedHandler GetOnBeforeTransformParentChangedAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnBeforeTransformParentChangedHandler GetOnBeforeTransformParentChangedAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnBeforeTransformParentChangedAsync()
{
return ((IAsyncOnBeforeTransformParentChangedHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnBeforeTransformParentChangedAsync();
}
public UniTask OnBeforeTransformParentChangedAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnBeforeTransformParentChangedHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnBeforeTransformParentChangedAsync();
}
}
#endregion
#region OnCanvasGroupChanged
public interface IAsyncOnCanvasGroupChangedHandler
{
UniTask OnCanvasGroupChangedAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnCanvasGroupChangedHandler
{
UniTask IAsyncOnCanvasGroupChangedHandler.OnCanvasGroupChangedAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncOnCanvasGroupChangedTrigger GetAsyncOnCanvasGroupChangedTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncOnCanvasGroupChangedTrigger>(gameObject);
}
public static AsyncOnCanvasGroupChangedTrigger GetAsyncOnCanvasGroupChangedTrigger(this Component component)
{
return component.gameObject.GetAsyncOnCanvasGroupChangedTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncOnCanvasGroupChangedTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnCanvasGroupChanged()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnCanvasGroupChangedHandler GetOnCanvasGroupChangedAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnCanvasGroupChangedHandler GetOnCanvasGroupChangedAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnCanvasGroupChangedAsync()
{
return ((IAsyncOnCanvasGroupChangedHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnCanvasGroupChangedAsync();
}
public UniTask OnCanvasGroupChangedAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnCanvasGroupChangedHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnCanvasGroupChangedAsync();
}
}
#endregion
#region CollisionEnter
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
public interface IAsyncOnCollisionEnterHandler
{
UniTask<Collision> OnCollisionEnterAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnCollisionEnterHandler
{
UniTask<Collision> IAsyncOnCollisionEnterHandler.OnCollisionEnterAsync()
{
core.Reset();
return new UniTask<Collision>((IUniTaskSource<Collision>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncCollisionEnterTrigger GetAsyncCollisionEnterTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncCollisionEnterTrigger>(gameObject);
}
public static AsyncCollisionEnterTrigger GetAsyncCollisionEnterTrigger(this Component component)
{
return component.gameObject.GetAsyncCollisionEnterTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncCollisionEnterTrigger : AsyncTriggerBase<Collision>
{
void OnCollisionEnter(Collision coll)
{
RaiseEvent((coll));
}
public IAsyncOnCollisionEnterHandler GetOnCollisionEnterAsyncHandler()
{
return new AsyncTriggerHandler<Collision>(this, false);
}
public IAsyncOnCollisionEnterHandler GetOnCollisionEnterAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<Collision>(this, cancellationToken, false);
}
public UniTask<Collision> OnCollisionEnterAsync()
{
return ((IAsyncOnCollisionEnterHandler)new AsyncTriggerHandler<Collision>(this, true)).OnCollisionEnterAsync();
}
public UniTask<Collision> OnCollisionEnterAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnCollisionEnterHandler)new AsyncTriggerHandler<Collision>(this, cancellationToken, true)).OnCollisionEnterAsync();
}
}
#endif
#endregion
#region CollisionEnter2D
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
public interface IAsyncOnCollisionEnter2DHandler
{
UniTask<Collision2D> OnCollisionEnter2DAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnCollisionEnter2DHandler
{
UniTask<Collision2D> IAsyncOnCollisionEnter2DHandler.OnCollisionEnter2DAsync()
{
core.Reset();
return new UniTask<Collision2D>((IUniTaskSource<Collision2D>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncCollisionEnter2DTrigger GetAsyncCollisionEnter2DTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncCollisionEnter2DTrigger>(gameObject);
}
public static AsyncCollisionEnter2DTrigger GetAsyncCollisionEnter2DTrigger(this Component component)
{
return component.gameObject.GetAsyncCollisionEnter2DTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncCollisionEnter2DTrigger : AsyncTriggerBase<Collision2D>
{
void OnCollisionEnter2D(Collision2D coll)
{
RaiseEvent((coll));
}
public IAsyncOnCollisionEnter2DHandler GetOnCollisionEnter2DAsyncHandler()
{
return new AsyncTriggerHandler<Collision2D>(this, false);
}
public IAsyncOnCollisionEnter2DHandler GetOnCollisionEnter2DAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<Collision2D>(this, cancellationToken, false);
}
public UniTask<Collision2D> OnCollisionEnter2DAsync()
{
return ((IAsyncOnCollisionEnter2DHandler)new AsyncTriggerHandler<Collision2D>(this, true)).OnCollisionEnter2DAsync();
}
public UniTask<Collision2D> OnCollisionEnter2DAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnCollisionEnter2DHandler)new AsyncTriggerHandler<Collision2D>(this, cancellationToken, true)).OnCollisionEnter2DAsync();
}
}
#endif
#endregion
#region CollisionExit
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
public interface IAsyncOnCollisionExitHandler
{
UniTask<Collision> OnCollisionExitAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnCollisionExitHandler
{
UniTask<Collision> IAsyncOnCollisionExitHandler.OnCollisionExitAsync()
{
core.Reset();
return new UniTask<Collision>((IUniTaskSource<Collision>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncCollisionExitTrigger GetAsyncCollisionExitTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncCollisionExitTrigger>(gameObject);
}
public static AsyncCollisionExitTrigger GetAsyncCollisionExitTrigger(this Component component)
{
return component.gameObject.GetAsyncCollisionExitTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncCollisionExitTrigger : AsyncTriggerBase<Collision>
{
void OnCollisionExit(Collision coll)
{
RaiseEvent((coll));
}
public IAsyncOnCollisionExitHandler GetOnCollisionExitAsyncHandler()
{
return new AsyncTriggerHandler<Collision>(this, false);
}
public IAsyncOnCollisionExitHandler GetOnCollisionExitAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<Collision>(this, cancellationToken, false);
}
public UniTask<Collision> OnCollisionExitAsync()
{
return ((IAsyncOnCollisionExitHandler)new AsyncTriggerHandler<Collision>(this, true)).OnCollisionExitAsync();
}
public UniTask<Collision> OnCollisionExitAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnCollisionExitHandler)new AsyncTriggerHandler<Collision>(this, cancellationToken, true)).OnCollisionExitAsync();
}
}
#endif
#endregion
#region CollisionExit2D
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
public interface IAsyncOnCollisionExit2DHandler
{
UniTask<Collision2D> OnCollisionExit2DAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnCollisionExit2DHandler
{
UniTask<Collision2D> IAsyncOnCollisionExit2DHandler.OnCollisionExit2DAsync()
{
core.Reset();
return new UniTask<Collision2D>((IUniTaskSource<Collision2D>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncCollisionExit2DTrigger GetAsyncCollisionExit2DTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncCollisionExit2DTrigger>(gameObject);
}
public static AsyncCollisionExit2DTrigger GetAsyncCollisionExit2DTrigger(this Component component)
{
return component.gameObject.GetAsyncCollisionExit2DTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncCollisionExit2DTrigger : AsyncTriggerBase<Collision2D>
{
void OnCollisionExit2D(Collision2D coll)
{
RaiseEvent((coll));
}
public IAsyncOnCollisionExit2DHandler GetOnCollisionExit2DAsyncHandler()
{
return new AsyncTriggerHandler<Collision2D>(this, false);
}
public IAsyncOnCollisionExit2DHandler GetOnCollisionExit2DAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<Collision2D>(this, cancellationToken, false);
}
public UniTask<Collision2D> OnCollisionExit2DAsync()
{
return ((IAsyncOnCollisionExit2DHandler)new AsyncTriggerHandler<Collision2D>(this, true)).OnCollisionExit2DAsync();
}
public UniTask<Collision2D> OnCollisionExit2DAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnCollisionExit2DHandler)new AsyncTriggerHandler<Collision2D>(this, cancellationToken, true)).OnCollisionExit2DAsync();
}
}
#endif
#endregion
#region CollisionStay
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
public interface IAsyncOnCollisionStayHandler
{
UniTask<Collision> OnCollisionStayAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnCollisionStayHandler
{
UniTask<Collision> IAsyncOnCollisionStayHandler.OnCollisionStayAsync()
{
core.Reset();
return new UniTask<Collision>((IUniTaskSource<Collision>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncCollisionStayTrigger GetAsyncCollisionStayTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncCollisionStayTrigger>(gameObject);
}
public static AsyncCollisionStayTrigger GetAsyncCollisionStayTrigger(this Component component)
{
return component.gameObject.GetAsyncCollisionStayTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncCollisionStayTrigger : AsyncTriggerBase<Collision>
{
void OnCollisionStay(Collision coll)
{
RaiseEvent((coll));
}
public IAsyncOnCollisionStayHandler GetOnCollisionStayAsyncHandler()
{
return new AsyncTriggerHandler<Collision>(this, false);
}
public IAsyncOnCollisionStayHandler GetOnCollisionStayAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<Collision>(this, cancellationToken, false);
}
public UniTask<Collision> OnCollisionStayAsync()
{
return ((IAsyncOnCollisionStayHandler)new AsyncTriggerHandler<Collision>(this, true)).OnCollisionStayAsync();
}
public UniTask<Collision> OnCollisionStayAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnCollisionStayHandler)new AsyncTriggerHandler<Collision>(this, cancellationToken, true)).OnCollisionStayAsync();
}
}
#endif
#endregion
#region CollisionStay2D
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
public interface IAsyncOnCollisionStay2DHandler
{
UniTask<Collision2D> OnCollisionStay2DAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnCollisionStay2DHandler
{
UniTask<Collision2D> IAsyncOnCollisionStay2DHandler.OnCollisionStay2DAsync()
{
core.Reset();
return new UniTask<Collision2D>((IUniTaskSource<Collision2D>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncCollisionStay2DTrigger GetAsyncCollisionStay2DTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncCollisionStay2DTrigger>(gameObject);
}
public static AsyncCollisionStay2DTrigger GetAsyncCollisionStay2DTrigger(this Component component)
{
return component.gameObject.GetAsyncCollisionStay2DTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncCollisionStay2DTrigger : AsyncTriggerBase<Collision2D>
{
void OnCollisionStay2D(Collision2D coll)
{
RaiseEvent((coll));
}
public IAsyncOnCollisionStay2DHandler GetOnCollisionStay2DAsyncHandler()
{
return new AsyncTriggerHandler<Collision2D>(this, false);
}
public IAsyncOnCollisionStay2DHandler GetOnCollisionStay2DAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<Collision2D>(this, cancellationToken, false);
}
public UniTask<Collision2D> OnCollisionStay2DAsync()
{
return ((IAsyncOnCollisionStay2DHandler)new AsyncTriggerHandler<Collision2D>(this, true)).OnCollisionStay2DAsync();
}
public UniTask<Collision2D> OnCollisionStay2DAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnCollisionStay2DHandler)new AsyncTriggerHandler<Collision2D>(this, cancellationToken, true)).OnCollisionStay2DAsync();
}
}
#endif
#endregion
#region ControllerColliderHit
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
public interface IAsyncOnControllerColliderHitHandler
{
UniTask<ControllerColliderHit> OnControllerColliderHitAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnControllerColliderHitHandler
{
UniTask<ControllerColliderHit> IAsyncOnControllerColliderHitHandler.OnControllerColliderHitAsync()
{
core.Reset();
return new UniTask<ControllerColliderHit>((IUniTaskSource<ControllerColliderHit>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncControllerColliderHitTrigger GetAsyncControllerColliderHitTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncControllerColliderHitTrigger>(gameObject);
}
public static AsyncControllerColliderHitTrigger GetAsyncControllerColliderHitTrigger(this Component component)
{
return component.gameObject.GetAsyncControllerColliderHitTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncControllerColliderHitTrigger : AsyncTriggerBase<ControllerColliderHit>
{
void OnControllerColliderHit(ControllerColliderHit hit)
{
RaiseEvent((hit));
}
public IAsyncOnControllerColliderHitHandler GetOnControllerColliderHitAsyncHandler()
{
return new AsyncTriggerHandler<ControllerColliderHit>(this, false);
}
public IAsyncOnControllerColliderHitHandler GetOnControllerColliderHitAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<ControllerColliderHit>(this, cancellationToken, false);
}
public UniTask<ControllerColliderHit> OnControllerColliderHitAsync()
{
return ((IAsyncOnControllerColliderHitHandler)new AsyncTriggerHandler<ControllerColliderHit>(this, true)).OnControllerColliderHitAsync();
}
public UniTask<ControllerColliderHit> OnControllerColliderHitAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnControllerColliderHitHandler)new AsyncTriggerHandler<ControllerColliderHit>(this, cancellationToken, true)).OnControllerColliderHitAsync();
}
}
#endif
#endregion
#region Disable
public interface IAsyncOnDisableHandler
{
UniTask OnDisableAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnDisableHandler
{
UniTask IAsyncOnDisableHandler.OnDisableAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncDisableTrigger GetAsyncDisableTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncDisableTrigger>(gameObject);
}
public static AsyncDisableTrigger GetAsyncDisableTrigger(this Component component)
{
return component.gameObject.GetAsyncDisableTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncDisableTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnDisable()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnDisableHandler GetOnDisableAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnDisableHandler GetOnDisableAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnDisableAsync()
{
return ((IAsyncOnDisableHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnDisableAsync();
}
public UniTask OnDisableAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnDisableHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnDisableAsync();
}
}
#endregion
#region DrawGizmos
public interface IAsyncOnDrawGizmosHandler
{
UniTask OnDrawGizmosAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnDrawGizmosHandler
{
UniTask IAsyncOnDrawGizmosHandler.OnDrawGizmosAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncDrawGizmosTrigger GetAsyncDrawGizmosTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncDrawGizmosTrigger>(gameObject);
}
public static AsyncDrawGizmosTrigger GetAsyncDrawGizmosTrigger(this Component component)
{
return component.gameObject.GetAsyncDrawGizmosTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncDrawGizmosTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnDrawGizmos()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnDrawGizmosHandler GetOnDrawGizmosAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnDrawGizmosHandler GetOnDrawGizmosAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnDrawGizmosAsync()
{
return ((IAsyncOnDrawGizmosHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnDrawGizmosAsync();
}
public UniTask OnDrawGizmosAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnDrawGizmosHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnDrawGizmosAsync();
}
}
#endregion
#region DrawGizmosSelected
public interface IAsyncOnDrawGizmosSelectedHandler
{
UniTask OnDrawGizmosSelectedAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnDrawGizmosSelectedHandler
{
UniTask IAsyncOnDrawGizmosSelectedHandler.OnDrawGizmosSelectedAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncDrawGizmosSelectedTrigger GetAsyncDrawGizmosSelectedTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncDrawGizmosSelectedTrigger>(gameObject);
}
public static AsyncDrawGizmosSelectedTrigger GetAsyncDrawGizmosSelectedTrigger(this Component component)
{
return component.gameObject.GetAsyncDrawGizmosSelectedTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncDrawGizmosSelectedTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnDrawGizmosSelected()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnDrawGizmosSelectedHandler GetOnDrawGizmosSelectedAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnDrawGizmosSelectedHandler GetOnDrawGizmosSelectedAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnDrawGizmosSelectedAsync()
{
return ((IAsyncOnDrawGizmosSelectedHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnDrawGizmosSelectedAsync();
}
public UniTask OnDrawGizmosSelectedAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnDrawGizmosSelectedHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnDrawGizmosSelectedAsync();
}
}
#endregion
#region Enable
public interface IAsyncOnEnableHandler
{
UniTask OnEnableAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnEnableHandler
{
UniTask IAsyncOnEnableHandler.OnEnableAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncEnableTrigger GetAsyncEnableTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncEnableTrigger>(gameObject);
}
public static AsyncEnableTrigger GetAsyncEnableTrigger(this Component component)
{
return component.gameObject.GetAsyncEnableTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncEnableTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnEnable()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnEnableHandler GetOnEnableAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnEnableHandler GetOnEnableAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnEnableAsync()
{
return ((IAsyncOnEnableHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnEnableAsync();
}
public UniTask OnEnableAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnEnableHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnEnableAsync();
}
}
#endregion
#region GUI
public interface IAsyncOnGUIHandler
{
UniTask OnGUIAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnGUIHandler
{
UniTask IAsyncOnGUIHandler.OnGUIAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncGUITrigger GetAsyncGUITrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncGUITrigger>(gameObject);
}
public static AsyncGUITrigger GetAsyncGUITrigger(this Component component)
{
return component.gameObject.GetAsyncGUITrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncGUITrigger : AsyncTriggerBase<AsyncUnit>
{
void OnGUI()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnGUIHandler GetOnGUIAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnGUIHandler GetOnGUIAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnGUIAsync()
{
return ((IAsyncOnGUIHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnGUIAsync();
}
public UniTask OnGUIAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnGUIHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnGUIAsync();
}
}
#endregion
#region JointBreak
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
public interface IAsyncOnJointBreakHandler
{
UniTask<float> OnJointBreakAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnJointBreakHandler
{
UniTask<float> IAsyncOnJointBreakHandler.OnJointBreakAsync()
{
core.Reset();
return new UniTask<float>((IUniTaskSource<float>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncJointBreakTrigger GetAsyncJointBreakTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncJointBreakTrigger>(gameObject);
}
public static AsyncJointBreakTrigger GetAsyncJointBreakTrigger(this Component component)
{
return component.gameObject.GetAsyncJointBreakTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncJointBreakTrigger : AsyncTriggerBase<float>
{
void OnJointBreak(float breakForce)
{
RaiseEvent((breakForce));
}
public IAsyncOnJointBreakHandler GetOnJointBreakAsyncHandler()
{
return new AsyncTriggerHandler<float>(this, false);
}
public IAsyncOnJointBreakHandler GetOnJointBreakAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<float>(this, cancellationToken, false);
}
public UniTask<float> OnJointBreakAsync()
{
return ((IAsyncOnJointBreakHandler)new AsyncTriggerHandler<float>(this, true)).OnJointBreakAsync();
}
public UniTask<float> OnJointBreakAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnJointBreakHandler)new AsyncTriggerHandler<float>(this, cancellationToken, true)).OnJointBreakAsync();
}
}
#endif
#endregion
#region JointBreak2D
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
public interface IAsyncOnJointBreak2DHandler
{
UniTask<Joint2D> OnJointBreak2DAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnJointBreak2DHandler
{
UniTask<Joint2D> IAsyncOnJointBreak2DHandler.OnJointBreak2DAsync()
{
core.Reset();
return new UniTask<Joint2D>((IUniTaskSource<Joint2D>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncJointBreak2DTrigger GetAsyncJointBreak2DTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncJointBreak2DTrigger>(gameObject);
}
public static AsyncJointBreak2DTrigger GetAsyncJointBreak2DTrigger(this Component component)
{
return component.gameObject.GetAsyncJointBreak2DTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncJointBreak2DTrigger : AsyncTriggerBase<Joint2D>
{
void OnJointBreak2D(Joint2D brokenJoint)
{
RaiseEvent((brokenJoint));
}
public IAsyncOnJointBreak2DHandler GetOnJointBreak2DAsyncHandler()
{
return new AsyncTriggerHandler<Joint2D>(this, false);
}
public IAsyncOnJointBreak2DHandler GetOnJointBreak2DAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<Joint2D>(this, cancellationToken, false);
}
public UniTask<Joint2D> OnJointBreak2DAsync()
{
return ((IAsyncOnJointBreak2DHandler)new AsyncTriggerHandler<Joint2D>(this, true)).OnJointBreak2DAsync();
}
public UniTask<Joint2D> OnJointBreak2DAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnJointBreak2DHandler)new AsyncTriggerHandler<Joint2D>(this, cancellationToken, true)).OnJointBreak2DAsync();
}
}
#endif
#endregion
#region MouseDown
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseDownHandler
{
UniTask OnMouseDownAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnMouseDownHandler
{
UniTask IAsyncOnMouseDownHandler.OnMouseDownAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncMouseDownTrigger GetAsyncMouseDownTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncMouseDownTrigger>(gameObject);
}
public static AsyncMouseDownTrigger GetAsyncMouseDownTrigger(this Component component)
{
return component.gameObject.GetAsyncMouseDownTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncMouseDownTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnMouseDown()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnMouseDownHandler GetOnMouseDownAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnMouseDownHandler GetOnMouseDownAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnMouseDownAsync()
{
return ((IAsyncOnMouseDownHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnMouseDownAsync();
}
public UniTask OnMouseDownAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnMouseDownHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseDownAsync();
}
}
#endif
#endregion
#region MouseDrag
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseDragHandler
{
UniTask OnMouseDragAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnMouseDragHandler
{
UniTask IAsyncOnMouseDragHandler.OnMouseDragAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncMouseDragTrigger GetAsyncMouseDragTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncMouseDragTrigger>(gameObject);
}
public static AsyncMouseDragTrigger GetAsyncMouseDragTrigger(this Component component)
{
return component.gameObject.GetAsyncMouseDragTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncMouseDragTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnMouseDrag()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnMouseDragHandler GetOnMouseDragAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnMouseDragHandler GetOnMouseDragAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnMouseDragAsync()
{
return ((IAsyncOnMouseDragHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnMouseDragAsync();
}
public UniTask OnMouseDragAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnMouseDragHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseDragAsync();
}
}
#endif
#endregion
#region MouseEnter
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseEnterHandler
{
UniTask OnMouseEnterAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnMouseEnterHandler
{
UniTask IAsyncOnMouseEnterHandler.OnMouseEnterAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncMouseEnterTrigger GetAsyncMouseEnterTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncMouseEnterTrigger>(gameObject);
}
public static AsyncMouseEnterTrigger GetAsyncMouseEnterTrigger(this Component component)
{
return component.gameObject.GetAsyncMouseEnterTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncMouseEnterTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnMouseEnter()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnMouseEnterHandler GetOnMouseEnterAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnMouseEnterHandler GetOnMouseEnterAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnMouseEnterAsync()
{
return ((IAsyncOnMouseEnterHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnMouseEnterAsync();
}
public UniTask OnMouseEnterAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnMouseEnterHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseEnterAsync();
}
}
#endif
#endregion
#region MouseExit
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseExitHandler
{
UniTask OnMouseExitAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnMouseExitHandler
{
UniTask IAsyncOnMouseExitHandler.OnMouseExitAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncMouseExitTrigger GetAsyncMouseExitTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncMouseExitTrigger>(gameObject);
}
public static AsyncMouseExitTrigger GetAsyncMouseExitTrigger(this Component component)
{
return component.gameObject.GetAsyncMouseExitTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncMouseExitTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnMouseExit()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnMouseExitHandler GetOnMouseExitAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnMouseExitHandler GetOnMouseExitAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnMouseExitAsync()
{
return ((IAsyncOnMouseExitHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnMouseExitAsync();
}
public UniTask OnMouseExitAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnMouseExitHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseExitAsync();
}
}
#endif
#endregion
#region MouseOver
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseOverHandler
{
UniTask OnMouseOverAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnMouseOverHandler
{
UniTask IAsyncOnMouseOverHandler.OnMouseOverAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncMouseOverTrigger GetAsyncMouseOverTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncMouseOverTrigger>(gameObject);
}
public static AsyncMouseOverTrigger GetAsyncMouseOverTrigger(this Component component)
{
return component.gameObject.GetAsyncMouseOverTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncMouseOverTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnMouseOver()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnMouseOverHandler GetOnMouseOverAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnMouseOverHandler GetOnMouseOverAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnMouseOverAsync()
{
return ((IAsyncOnMouseOverHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnMouseOverAsync();
}
public UniTask OnMouseOverAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnMouseOverHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseOverAsync();
}
}
#endif
#endregion
#region MouseUp
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseUpHandler
{
UniTask OnMouseUpAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnMouseUpHandler
{
UniTask IAsyncOnMouseUpHandler.OnMouseUpAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncMouseUpTrigger GetAsyncMouseUpTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncMouseUpTrigger>(gameObject);
}
public static AsyncMouseUpTrigger GetAsyncMouseUpTrigger(this Component component)
{
return component.gameObject.GetAsyncMouseUpTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncMouseUpTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnMouseUp()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnMouseUpHandler GetOnMouseUpAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnMouseUpHandler GetOnMouseUpAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnMouseUpAsync()
{
return ((IAsyncOnMouseUpHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnMouseUpAsync();
}
public UniTask OnMouseUpAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnMouseUpHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseUpAsync();
}
}
#endif
#endregion
#region MouseUpAsButton
#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO)
public interface IAsyncOnMouseUpAsButtonHandler
{
UniTask OnMouseUpAsButtonAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnMouseUpAsButtonHandler
{
UniTask IAsyncOnMouseUpAsButtonHandler.OnMouseUpAsButtonAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncMouseUpAsButtonTrigger GetAsyncMouseUpAsButtonTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncMouseUpAsButtonTrigger>(gameObject);
}
public static AsyncMouseUpAsButtonTrigger GetAsyncMouseUpAsButtonTrigger(this Component component)
{
return component.gameObject.GetAsyncMouseUpAsButtonTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncMouseUpAsButtonTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnMouseUpAsButton()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnMouseUpAsButtonHandler GetOnMouseUpAsButtonAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnMouseUpAsButtonHandler GetOnMouseUpAsButtonAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnMouseUpAsButtonAsync()
{
return ((IAsyncOnMouseUpAsButtonHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnMouseUpAsButtonAsync();
}
public UniTask OnMouseUpAsButtonAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnMouseUpAsButtonHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnMouseUpAsButtonAsync();
}
}
#endif
#endregion
#region ParticleCollision
public interface IAsyncOnParticleCollisionHandler
{
UniTask<GameObject> OnParticleCollisionAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnParticleCollisionHandler
{
UniTask<GameObject> IAsyncOnParticleCollisionHandler.OnParticleCollisionAsync()
{
core.Reset();
return new UniTask<GameObject>((IUniTaskSource<GameObject>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncParticleCollisionTrigger GetAsyncParticleCollisionTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncParticleCollisionTrigger>(gameObject);
}
public static AsyncParticleCollisionTrigger GetAsyncParticleCollisionTrigger(this Component component)
{
return component.gameObject.GetAsyncParticleCollisionTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncParticleCollisionTrigger : AsyncTriggerBase<GameObject>
{
void OnParticleCollision(GameObject other)
{
RaiseEvent((other));
}
public IAsyncOnParticleCollisionHandler GetOnParticleCollisionAsyncHandler()
{
return new AsyncTriggerHandler<GameObject>(this, false);
}
public IAsyncOnParticleCollisionHandler GetOnParticleCollisionAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<GameObject>(this, cancellationToken, false);
}
public UniTask<GameObject> OnParticleCollisionAsync()
{
return ((IAsyncOnParticleCollisionHandler)new AsyncTriggerHandler<GameObject>(this, true)).OnParticleCollisionAsync();
}
public UniTask<GameObject> OnParticleCollisionAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnParticleCollisionHandler)new AsyncTriggerHandler<GameObject>(this, cancellationToken, true)).OnParticleCollisionAsync();
}
}
#endregion
#region ParticleSystemStopped
public interface IAsyncOnParticleSystemStoppedHandler
{
UniTask OnParticleSystemStoppedAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnParticleSystemStoppedHandler
{
UniTask IAsyncOnParticleSystemStoppedHandler.OnParticleSystemStoppedAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncParticleSystemStoppedTrigger GetAsyncParticleSystemStoppedTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncParticleSystemStoppedTrigger>(gameObject);
}
public static AsyncParticleSystemStoppedTrigger GetAsyncParticleSystemStoppedTrigger(this Component component)
{
return component.gameObject.GetAsyncParticleSystemStoppedTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncParticleSystemStoppedTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnParticleSystemStopped()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnParticleSystemStoppedHandler GetOnParticleSystemStoppedAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnParticleSystemStoppedHandler GetOnParticleSystemStoppedAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnParticleSystemStoppedAsync()
{
return ((IAsyncOnParticleSystemStoppedHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnParticleSystemStoppedAsync();
}
public UniTask OnParticleSystemStoppedAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnParticleSystemStoppedHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnParticleSystemStoppedAsync();
}
}
#endregion
#region ParticleTrigger
public interface IAsyncOnParticleTriggerHandler
{
UniTask OnParticleTriggerAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnParticleTriggerHandler
{
UniTask IAsyncOnParticleTriggerHandler.OnParticleTriggerAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncParticleTriggerTrigger GetAsyncParticleTriggerTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncParticleTriggerTrigger>(gameObject);
}
public static AsyncParticleTriggerTrigger GetAsyncParticleTriggerTrigger(this Component component)
{
return component.gameObject.GetAsyncParticleTriggerTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncParticleTriggerTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnParticleTrigger()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnParticleTriggerHandler GetOnParticleTriggerAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnParticleTriggerHandler GetOnParticleTriggerAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnParticleTriggerAsync()
{
return ((IAsyncOnParticleTriggerHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnParticleTriggerAsync();
}
public UniTask OnParticleTriggerAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnParticleTriggerHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnParticleTriggerAsync();
}
}
#endregion
#region ParticleUpdateJobScheduled
#if UNITY_2019_3_OR_NEWER && (!UNITY_2019_1_OR_NEWER || UNITASK_PARTICLESYSTEM_SUPPORT)
public interface IAsyncOnParticleUpdateJobScheduledHandler
{
UniTask<UnityEngine.ParticleSystemJobs.ParticleSystemJobData> OnParticleUpdateJobScheduledAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnParticleUpdateJobScheduledHandler
{
UniTask<UnityEngine.ParticleSystemJobs.ParticleSystemJobData> IAsyncOnParticleUpdateJobScheduledHandler.OnParticleUpdateJobScheduledAsync()
{
core.Reset();
return new UniTask<UnityEngine.ParticleSystemJobs.ParticleSystemJobData>((IUniTaskSource<UnityEngine.ParticleSystemJobs.ParticleSystemJobData>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncParticleUpdateJobScheduledTrigger GetAsyncParticleUpdateJobScheduledTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncParticleUpdateJobScheduledTrigger>(gameObject);
}
public static AsyncParticleUpdateJobScheduledTrigger GetAsyncParticleUpdateJobScheduledTrigger(this Component component)
{
return component.gameObject.GetAsyncParticleUpdateJobScheduledTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncParticleUpdateJobScheduledTrigger : AsyncTriggerBase<UnityEngine.ParticleSystemJobs.ParticleSystemJobData>
{
void OnParticleUpdateJobScheduled(UnityEngine.ParticleSystemJobs.ParticleSystemJobData particles)
{
RaiseEvent((particles));
}
public IAsyncOnParticleUpdateJobScheduledHandler GetOnParticleUpdateJobScheduledAsyncHandler()
{
return new AsyncTriggerHandler<UnityEngine.ParticleSystemJobs.ParticleSystemJobData>(this, false);
}
public IAsyncOnParticleUpdateJobScheduledHandler GetOnParticleUpdateJobScheduledAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<UnityEngine.ParticleSystemJobs.ParticleSystemJobData>(this, cancellationToken, false);
}
public UniTask<UnityEngine.ParticleSystemJobs.ParticleSystemJobData> OnParticleUpdateJobScheduledAsync()
{
return ((IAsyncOnParticleUpdateJobScheduledHandler)new AsyncTriggerHandler<UnityEngine.ParticleSystemJobs.ParticleSystemJobData>(this, true)).OnParticleUpdateJobScheduledAsync();
}
public UniTask<UnityEngine.ParticleSystemJobs.ParticleSystemJobData> OnParticleUpdateJobScheduledAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnParticleUpdateJobScheduledHandler)new AsyncTriggerHandler<UnityEngine.ParticleSystemJobs.ParticleSystemJobData>(this, cancellationToken, true)).OnParticleUpdateJobScheduledAsync();
}
}
#endif
#endregion
#region PostRender
public interface IAsyncOnPostRenderHandler
{
UniTask OnPostRenderAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnPostRenderHandler
{
UniTask IAsyncOnPostRenderHandler.OnPostRenderAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncPostRenderTrigger GetAsyncPostRenderTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncPostRenderTrigger>(gameObject);
}
public static AsyncPostRenderTrigger GetAsyncPostRenderTrigger(this Component component)
{
return component.gameObject.GetAsyncPostRenderTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncPostRenderTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnPostRender()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnPostRenderHandler GetOnPostRenderAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnPostRenderHandler GetOnPostRenderAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnPostRenderAsync()
{
return ((IAsyncOnPostRenderHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnPostRenderAsync();
}
public UniTask OnPostRenderAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnPostRenderHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnPostRenderAsync();
}
}
#endregion
#region PreCull
public interface IAsyncOnPreCullHandler
{
UniTask OnPreCullAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnPreCullHandler
{
UniTask IAsyncOnPreCullHandler.OnPreCullAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncPreCullTrigger GetAsyncPreCullTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncPreCullTrigger>(gameObject);
}
public static AsyncPreCullTrigger GetAsyncPreCullTrigger(this Component component)
{
return component.gameObject.GetAsyncPreCullTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncPreCullTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnPreCull()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnPreCullHandler GetOnPreCullAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnPreCullHandler GetOnPreCullAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnPreCullAsync()
{
return ((IAsyncOnPreCullHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnPreCullAsync();
}
public UniTask OnPreCullAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnPreCullHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnPreCullAsync();
}
}
#endregion
#region PreRender
public interface IAsyncOnPreRenderHandler
{
UniTask OnPreRenderAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnPreRenderHandler
{
UniTask IAsyncOnPreRenderHandler.OnPreRenderAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncPreRenderTrigger GetAsyncPreRenderTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncPreRenderTrigger>(gameObject);
}
public static AsyncPreRenderTrigger GetAsyncPreRenderTrigger(this Component component)
{
return component.gameObject.GetAsyncPreRenderTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncPreRenderTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnPreRender()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnPreRenderHandler GetOnPreRenderAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnPreRenderHandler GetOnPreRenderAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnPreRenderAsync()
{
return ((IAsyncOnPreRenderHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnPreRenderAsync();
}
public UniTask OnPreRenderAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnPreRenderHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnPreRenderAsync();
}
}
#endregion
#region RectTransformDimensionsChange
public interface IAsyncOnRectTransformDimensionsChangeHandler
{
UniTask OnRectTransformDimensionsChangeAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnRectTransformDimensionsChangeHandler
{
UniTask IAsyncOnRectTransformDimensionsChangeHandler.OnRectTransformDimensionsChangeAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncRectTransformDimensionsChangeTrigger GetAsyncRectTransformDimensionsChangeTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncRectTransformDimensionsChangeTrigger>(gameObject);
}
public static AsyncRectTransformDimensionsChangeTrigger GetAsyncRectTransformDimensionsChangeTrigger(this Component component)
{
return component.gameObject.GetAsyncRectTransformDimensionsChangeTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncRectTransformDimensionsChangeTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnRectTransformDimensionsChange()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnRectTransformDimensionsChangeHandler GetOnRectTransformDimensionsChangeAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnRectTransformDimensionsChangeHandler GetOnRectTransformDimensionsChangeAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnRectTransformDimensionsChangeAsync()
{
return ((IAsyncOnRectTransformDimensionsChangeHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnRectTransformDimensionsChangeAsync();
}
public UniTask OnRectTransformDimensionsChangeAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnRectTransformDimensionsChangeHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnRectTransformDimensionsChangeAsync();
}
}
#endregion
#region RectTransformRemoved
public interface IAsyncOnRectTransformRemovedHandler
{
UniTask OnRectTransformRemovedAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnRectTransformRemovedHandler
{
UniTask IAsyncOnRectTransformRemovedHandler.OnRectTransformRemovedAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncRectTransformRemovedTrigger GetAsyncRectTransformRemovedTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncRectTransformRemovedTrigger>(gameObject);
}
public static AsyncRectTransformRemovedTrigger GetAsyncRectTransformRemovedTrigger(this Component component)
{
return component.gameObject.GetAsyncRectTransformRemovedTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncRectTransformRemovedTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnRectTransformRemoved()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnRectTransformRemovedHandler GetOnRectTransformRemovedAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnRectTransformRemovedHandler GetOnRectTransformRemovedAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnRectTransformRemovedAsync()
{
return ((IAsyncOnRectTransformRemovedHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnRectTransformRemovedAsync();
}
public UniTask OnRectTransformRemovedAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnRectTransformRemovedHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnRectTransformRemovedAsync();
}
}
#endregion
#region RenderImage
public interface IAsyncOnRenderImageHandler
{
UniTask<(RenderTexture source, RenderTexture destination)> OnRenderImageAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnRenderImageHandler
{
UniTask<(RenderTexture source, RenderTexture destination)> IAsyncOnRenderImageHandler.OnRenderImageAsync()
{
core.Reset();
return new UniTask<(RenderTexture source, RenderTexture destination)>((IUniTaskSource<(RenderTexture source, RenderTexture destination)>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncRenderImageTrigger GetAsyncRenderImageTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncRenderImageTrigger>(gameObject);
}
public static AsyncRenderImageTrigger GetAsyncRenderImageTrigger(this Component component)
{
return component.gameObject.GetAsyncRenderImageTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncRenderImageTrigger : AsyncTriggerBase<(RenderTexture source, RenderTexture destination)>
{
void OnRenderImage(RenderTexture source, RenderTexture destination)
{
RaiseEvent((source, destination));
}
public IAsyncOnRenderImageHandler GetOnRenderImageAsyncHandler()
{
return new AsyncTriggerHandler<(RenderTexture source, RenderTexture destination)>(this, false);
}
public IAsyncOnRenderImageHandler GetOnRenderImageAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<(RenderTexture source, RenderTexture destination)>(this, cancellationToken, false);
}
public UniTask<(RenderTexture source, RenderTexture destination)> OnRenderImageAsync()
{
return ((IAsyncOnRenderImageHandler)new AsyncTriggerHandler<(RenderTexture source, RenderTexture destination)>(this, true)).OnRenderImageAsync();
}
public UniTask<(RenderTexture source, RenderTexture destination)> OnRenderImageAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnRenderImageHandler)new AsyncTriggerHandler<(RenderTexture source, RenderTexture destination)>(this, cancellationToken, true)).OnRenderImageAsync();
}
}
#endregion
#region RenderObject
public interface IAsyncOnRenderObjectHandler
{
UniTask OnRenderObjectAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnRenderObjectHandler
{
UniTask IAsyncOnRenderObjectHandler.OnRenderObjectAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncRenderObjectTrigger GetAsyncRenderObjectTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncRenderObjectTrigger>(gameObject);
}
public static AsyncRenderObjectTrigger GetAsyncRenderObjectTrigger(this Component component)
{
return component.gameObject.GetAsyncRenderObjectTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncRenderObjectTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnRenderObject()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnRenderObjectHandler GetOnRenderObjectAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnRenderObjectHandler GetOnRenderObjectAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnRenderObjectAsync()
{
return ((IAsyncOnRenderObjectHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnRenderObjectAsync();
}
public UniTask OnRenderObjectAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnRenderObjectHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnRenderObjectAsync();
}
}
#endregion
#region ServerInitialized
public interface IAsyncOnServerInitializedHandler
{
UniTask OnServerInitializedAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnServerInitializedHandler
{
UniTask IAsyncOnServerInitializedHandler.OnServerInitializedAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncServerInitializedTrigger GetAsyncServerInitializedTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncServerInitializedTrigger>(gameObject);
}
public static AsyncServerInitializedTrigger GetAsyncServerInitializedTrigger(this Component component)
{
return component.gameObject.GetAsyncServerInitializedTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncServerInitializedTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnServerInitialized()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnServerInitializedHandler GetOnServerInitializedAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnServerInitializedHandler GetOnServerInitializedAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnServerInitializedAsync()
{
return ((IAsyncOnServerInitializedHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnServerInitializedAsync();
}
public UniTask OnServerInitializedAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnServerInitializedHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnServerInitializedAsync();
}
}
#endregion
#region TransformChildrenChanged
public interface IAsyncOnTransformChildrenChangedHandler
{
UniTask OnTransformChildrenChangedAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnTransformChildrenChangedHandler
{
UniTask IAsyncOnTransformChildrenChangedHandler.OnTransformChildrenChangedAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncTransformChildrenChangedTrigger GetAsyncTransformChildrenChangedTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncTransformChildrenChangedTrigger>(gameObject);
}
public static AsyncTransformChildrenChangedTrigger GetAsyncTransformChildrenChangedTrigger(this Component component)
{
return component.gameObject.GetAsyncTransformChildrenChangedTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncTransformChildrenChangedTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnTransformChildrenChanged()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnTransformChildrenChangedHandler GetOnTransformChildrenChangedAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnTransformChildrenChangedHandler GetOnTransformChildrenChangedAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnTransformChildrenChangedAsync()
{
return ((IAsyncOnTransformChildrenChangedHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnTransformChildrenChangedAsync();
}
public UniTask OnTransformChildrenChangedAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnTransformChildrenChangedHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnTransformChildrenChangedAsync();
}
}
#endregion
#region TransformParentChanged
public interface IAsyncOnTransformParentChangedHandler
{
UniTask OnTransformParentChangedAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnTransformParentChangedHandler
{
UniTask IAsyncOnTransformParentChangedHandler.OnTransformParentChangedAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncTransformParentChangedTrigger GetAsyncTransformParentChangedTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncTransformParentChangedTrigger>(gameObject);
}
public static AsyncTransformParentChangedTrigger GetAsyncTransformParentChangedTrigger(this Component component)
{
return component.gameObject.GetAsyncTransformParentChangedTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncTransformParentChangedTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnTransformParentChanged()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnTransformParentChangedHandler GetOnTransformParentChangedAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnTransformParentChangedHandler GetOnTransformParentChangedAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnTransformParentChangedAsync()
{
return ((IAsyncOnTransformParentChangedHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnTransformParentChangedAsync();
}
public UniTask OnTransformParentChangedAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnTransformParentChangedHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnTransformParentChangedAsync();
}
}
#endregion
#region TriggerEnter
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
public interface IAsyncOnTriggerEnterHandler
{
UniTask<Collider> OnTriggerEnterAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnTriggerEnterHandler
{
UniTask<Collider> IAsyncOnTriggerEnterHandler.OnTriggerEnterAsync()
{
core.Reset();
return new UniTask<Collider>((IUniTaskSource<Collider>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncTriggerEnterTrigger GetAsyncTriggerEnterTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncTriggerEnterTrigger>(gameObject);
}
public static AsyncTriggerEnterTrigger GetAsyncTriggerEnterTrigger(this Component component)
{
return component.gameObject.GetAsyncTriggerEnterTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncTriggerEnterTrigger : AsyncTriggerBase<Collider>
{
void OnTriggerEnter(Collider other)
{
RaiseEvent((other));
}
public IAsyncOnTriggerEnterHandler GetOnTriggerEnterAsyncHandler()
{
return new AsyncTriggerHandler<Collider>(this, false);
}
public IAsyncOnTriggerEnterHandler GetOnTriggerEnterAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<Collider>(this, cancellationToken, false);
}
public UniTask<Collider> OnTriggerEnterAsync()
{
return ((IAsyncOnTriggerEnterHandler)new AsyncTriggerHandler<Collider>(this, true)).OnTriggerEnterAsync();
}
public UniTask<Collider> OnTriggerEnterAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnTriggerEnterHandler)new AsyncTriggerHandler<Collider>(this, cancellationToken, true)).OnTriggerEnterAsync();
}
}
#endif
#endregion
#region TriggerEnter2D
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
public interface IAsyncOnTriggerEnter2DHandler
{
UniTask<Collider2D> OnTriggerEnter2DAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnTriggerEnter2DHandler
{
UniTask<Collider2D> IAsyncOnTriggerEnter2DHandler.OnTriggerEnter2DAsync()
{
core.Reset();
return new UniTask<Collider2D>((IUniTaskSource<Collider2D>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncTriggerEnter2DTrigger GetAsyncTriggerEnter2DTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncTriggerEnter2DTrigger>(gameObject);
}
public static AsyncTriggerEnter2DTrigger GetAsyncTriggerEnter2DTrigger(this Component component)
{
return component.gameObject.GetAsyncTriggerEnter2DTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncTriggerEnter2DTrigger : AsyncTriggerBase<Collider2D>
{
void OnTriggerEnter2D(Collider2D other)
{
RaiseEvent((other));
}
public IAsyncOnTriggerEnter2DHandler GetOnTriggerEnter2DAsyncHandler()
{
return new AsyncTriggerHandler<Collider2D>(this, false);
}
public IAsyncOnTriggerEnter2DHandler GetOnTriggerEnter2DAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<Collider2D>(this, cancellationToken, false);
}
public UniTask<Collider2D> OnTriggerEnter2DAsync()
{
return ((IAsyncOnTriggerEnter2DHandler)new AsyncTriggerHandler<Collider2D>(this, true)).OnTriggerEnter2DAsync();
}
public UniTask<Collider2D> OnTriggerEnter2DAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnTriggerEnter2DHandler)new AsyncTriggerHandler<Collider2D>(this, cancellationToken, true)).OnTriggerEnter2DAsync();
}
}
#endif
#endregion
#region TriggerExit
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
public interface IAsyncOnTriggerExitHandler
{
UniTask<Collider> OnTriggerExitAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnTriggerExitHandler
{
UniTask<Collider> IAsyncOnTriggerExitHandler.OnTriggerExitAsync()
{
core.Reset();
return new UniTask<Collider>((IUniTaskSource<Collider>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncTriggerExitTrigger GetAsyncTriggerExitTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncTriggerExitTrigger>(gameObject);
}
public static AsyncTriggerExitTrigger GetAsyncTriggerExitTrigger(this Component component)
{
return component.gameObject.GetAsyncTriggerExitTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncTriggerExitTrigger : AsyncTriggerBase<Collider>
{
void OnTriggerExit(Collider other)
{
RaiseEvent((other));
}
public IAsyncOnTriggerExitHandler GetOnTriggerExitAsyncHandler()
{
return new AsyncTriggerHandler<Collider>(this, false);
}
public IAsyncOnTriggerExitHandler GetOnTriggerExitAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<Collider>(this, cancellationToken, false);
}
public UniTask<Collider> OnTriggerExitAsync()
{
return ((IAsyncOnTriggerExitHandler)new AsyncTriggerHandler<Collider>(this, true)).OnTriggerExitAsync();
}
public UniTask<Collider> OnTriggerExitAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnTriggerExitHandler)new AsyncTriggerHandler<Collider>(this, cancellationToken, true)).OnTriggerExitAsync();
}
}
#endif
#endregion
#region TriggerExit2D
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
public interface IAsyncOnTriggerExit2DHandler
{
UniTask<Collider2D> OnTriggerExit2DAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnTriggerExit2DHandler
{
UniTask<Collider2D> IAsyncOnTriggerExit2DHandler.OnTriggerExit2DAsync()
{
core.Reset();
return new UniTask<Collider2D>((IUniTaskSource<Collider2D>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncTriggerExit2DTrigger GetAsyncTriggerExit2DTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncTriggerExit2DTrigger>(gameObject);
}
public static AsyncTriggerExit2DTrigger GetAsyncTriggerExit2DTrigger(this Component component)
{
return component.gameObject.GetAsyncTriggerExit2DTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncTriggerExit2DTrigger : AsyncTriggerBase<Collider2D>
{
void OnTriggerExit2D(Collider2D other)
{
RaiseEvent((other));
}
public IAsyncOnTriggerExit2DHandler GetOnTriggerExit2DAsyncHandler()
{
return new AsyncTriggerHandler<Collider2D>(this, false);
}
public IAsyncOnTriggerExit2DHandler GetOnTriggerExit2DAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<Collider2D>(this, cancellationToken, false);
}
public UniTask<Collider2D> OnTriggerExit2DAsync()
{
return ((IAsyncOnTriggerExit2DHandler)new AsyncTriggerHandler<Collider2D>(this, true)).OnTriggerExit2DAsync();
}
public UniTask<Collider2D> OnTriggerExit2DAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnTriggerExit2DHandler)new AsyncTriggerHandler<Collider2D>(this, cancellationToken, true)).OnTriggerExit2DAsync();
}
}
#endif
#endregion
#region TriggerStay
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS_SUPPORT
public interface IAsyncOnTriggerStayHandler
{
UniTask<Collider> OnTriggerStayAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnTriggerStayHandler
{
UniTask<Collider> IAsyncOnTriggerStayHandler.OnTriggerStayAsync()
{
core.Reset();
return new UniTask<Collider>((IUniTaskSource<Collider>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncTriggerStayTrigger GetAsyncTriggerStayTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncTriggerStayTrigger>(gameObject);
}
public static AsyncTriggerStayTrigger GetAsyncTriggerStayTrigger(this Component component)
{
return component.gameObject.GetAsyncTriggerStayTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncTriggerStayTrigger : AsyncTriggerBase<Collider>
{
void OnTriggerStay(Collider other)
{
RaiseEvent((other));
}
public IAsyncOnTriggerStayHandler GetOnTriggerStayAsyncHandler()
{
return new AsyncTriggerHandler<Collider>(this, false);
}
public IAsyncOnTriggerStayHandler GetOnTriggerStayAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<Collider>(this, cancellationToken, false);
}
public UniTask<Collider> OnTriggerStayAsync()
{
return ((IAsyncOnTriggerStayHandler)new AsyncTriggerHandler<Collider>(this, true)).OnTriggerStayAsync();
}
public UniTask<Collider> OnTriggerStayAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnTriggerStayHandler)new AsyncTriggerHandler<Collider>(this, cancellationToken, true)).OnTriggerStayAsync();
}
}
#endif
#endregion
#region TriggerStay2D
#if !UNITY_2019_1_OR_NEWER || UNITASK_PHYSICS2D_SUPPORT
public interface IAsyncOnTriggerStay2DHandler
{
UniTask<Collider2D> OnTriggerStay2DAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnTriggerStay2DHandler
{
UniTask<Collider2D> IAsyncOnTriggerStay2DHandler.OnTriggerStay2DAsync()
{
core.Reset();
return new UniTask<Collider2D>((IUniTaskSource<Collider2D>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncTriggerStay2DTrigger GetAsyncTriggerStay2DTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncTriggerStay2DTrigger>(gameObject);
}
public static AsyncTriggerStay2DTrigger GetAsyncTriggerStay2DTrigger(this Component component)
{
return component.gameObject.GetAsyncTriggerStay2DTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncTriggerStay2DTrigger : AsyncTriggerBase<Collider2D>
{
void OnTriggerStay2D(Collider2D other)
{
RaiseEvent((other));
}
public IAsyncOnTriggerStay2DHandler GetOnTriggerStay2DAsyncHandler()
{
return new AsyncTriggerHandler<Collider2D>(this, false);
}
public IAsyncOnTriggerStay2DHandler GetOnTriggerStay2DAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<Collider2D>(this, cancellationToken, false);
}
public UniTask<Collider2D> OnTriggerStay2DAsync()
{
return ((IAsyncOnTriggerStay2DHandler)new AsyncTriggerHandler<Collider2D>(this, true)).OnTriggerStay2DAsync();
}
public UniTask<Collider2D> OnTriggerStay2DAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnTriggerStay2DHandler)new AsyncTriggerHandler<Collider2D>(this, cancellationToken, true)).OnTriggerStay2DAsync();
}
}
#endif
#endregion
#region Validate
public interface IAsyncOnValidateHandler
{
UniTask OnValidateAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnValidateHandler
{
UniTask IAsyncOnValidateHandler.OnValidateAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncValidateTrigger GetAsyncValidateTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncValidateTrigger>(gameObject);
}
public static AsyncValidateTrigger GetAsyncValidateTrigger(this Component component)
{
return component.gameObject.GetAsyncValidateTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncValidateTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnValidate()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnValidateHandler GetOnValidateAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnValidateHandler GetOnValidateAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnValidateAsync()
{
return ((IAsyncOnValidateHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnValidateAsync();
}
public UniTask OnValidateAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnValidateHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnValidateAsync();
}
}
#endregion
#region WillRenderObject
public interface IAsyncOnWillRenderObjectHandler
{
UniTask OnWillRenderObjectAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnWillRenderObjectHandler
{
UniTask IAsyncOnWillRenderObjectHandler.OnWillRenderObjectAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncWillRenderObjectTrigger GetAsyncWillRenderObjectTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncWillRenderObjectTrigger>(gameObject);
}
public static AsyncWillRenderObjectTrigger GetAsyncWillRenderObjectTrigger(this Component component)
{
return component.gameObject.GetAsyncWillRenderObjectTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncWillRenderObjectTrigger : AsyncTriggerBase<AsyncUnit>
{
void OnWillRenderObject()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncOnWillRenderObjectHandler GetOnWillRenderObjectAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncOnWillRenderObjectHandler GetOnWillRenderObjectAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask OnWillRenderObjectAsync()
{
return ((IAsyncOnWillRenderObjectHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).OnWillRenderObjectAsync();
}
public UniTask OnWillRenderObjectAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnWillRenderObjectHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).OnWillRenderObjectAsync();
}
}
#endregion
#region Reset
public interface IAsyncResetHandler
{
UniTask ResetAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncResetHandler
{
UniTask IAsyncResetHandler.ResetAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncResetTrigger GetAsyncResetTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncResetTrigger>(gameObject);
}
public static AsyncResetTrigger GetAsyncResetTrigger(this Component component)
{
return component.gameObject.GetAsyncResetTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncResetTrigger : AsyncTriggerBase<AsyncUnit>
{
void Reset()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncResetHandler GetResetAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncResetHandler GetResetAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask ResetAsync()
{
return ((IAsyncResetHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).ResetAsync();
}
public UniTask ResetAsync(CancellationToken cancellationToken)
{
return ((IAsyncResetHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).ResetAsync();
}
}
#endregion
#region Update
public interface IAsyncUpdateHandler
{
UniTask UpdateAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncUpdateHandler
{
UniTask IAsyncUpdateHandler.UpdateAsync()
{
core.Reset();
return new UniTask((IUniTaskSource)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncUpdateTrigger GetAsyncUpdateTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncUpdateTrigger>(gameObject);
}
public static AsyncUpdateTrigger GetAsyncUpdateTrigger(this Component component)
{
return component.gameObject.GetAsyncUpdateTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncUpdateTrigger : AsyncTriggerBase<AsyncUnit>
{
void Update()
{
RaiseEvent(AsyncUnit.Default);
}
public IAsyncUpdateHandler GetUpdateAsyncHandler()
{
return new AsyncTriggerHandler<AsyncUnit>(this, false);
}
public IAsyncUpdateHandler GetUpdateAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, false);
}
public UniTask UpdateAsync()
{
return ((IAsyncUpdateHandler)new AsyncTriggerHandler<AsyncUnit>(this, true)).UpdateAsync();
}
public UniTask UpdateAsync(CancellationToken cancellationToken)
{
return ((IAsyncUpdateHandler)new AsyncTriggerHandler<AsyncUnit>(this, cancellationToken, true)).UpdateAsync();
}
}
#endregion
#region BeginDrag
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnBeginDragHandler
{
UniTask<PointerEventData> OnBeginDragAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnBeginDragHandler
{
UniTask<PointerEventData> IAsyncOnBeginDragHandler.OnBeginDragAsync()
{
core.Reset();
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncBeginDragTrigger GetAsyncBeginDragTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncBeginDragTrigger>(gameObject);
}
public static AsyncBeginDragTrigger GetAsyncBeginDragTrigger(this Component component)
{
return component.gameObject.GetAsyncBeginDragTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncBeginDragTrigger : AsyncTriggerBase<PointerEventData>, IBeginDragHandler
{
void IBeginDragHandler.OnBeginDrag(PointerEventData eventData)
{
RaiseEvent((eventData));
}
public IAsyncOnBeginDragHandler GetOnBeginDragAsyncHandler()
{
return new AsyncTriggerHandler<PointerEventData>(this, false);
}
public IAsyncOnBeginDragHandler GetOnBeginDragAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
}
public UniTask<PointerEventData> OnBeginDragAsync()
{
return ((IAsyncOnBeginDragHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnBeginDragAsync();
}
public UniTask<PointerEventData> OnBeginDragAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnBeginDragHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnBeginDragAsync();
}
}
#endif
#endregion
#region Cancel
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnCancelHandler
{
UniTask<BaseEventData> OnCancelAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnCancelHandler
{
UniTask<BaseEventData> IAsyncOnCancelHandler.OnCancelAsync()
{
core.Reset();
return new UniTask<BaseEventData>((IUniTaskSource<BaseEventData>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncCancelTrigger GetAsyncCancelTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncCancelTrigger>(gameObject);
}
public static AsyncCancelTrigger GetAsyncCancelTrigger(this Component component)
{
return component.gameObject.GetAsyncCancelTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncCancelTrigger : AsyncTriggerBase<BaseEventData>, ICancelHandler
{
void ICancelHandler.OnCancel(BaseEventData eventData)
{
RaiseEvent((eventData));
}
public IAsyncOnCancelHandler GetOnCancelAsyncHandler()
{
return new AsyncTriggerHandler<BaseEventData>(this, false);
}
public IAsyncOnCancelHandler GetOnCancelAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, false);
}
public UniTask<BaseEventData> OnCancelAsync()
{
return ((IAsyncOnCancelHandler)new AsyncTriggerHandler<BaseEventData>(this, true)).OnCancelAsync();
}
public UniTask<BaseEventData> OnCancelAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnCancelHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnCancelAsync();
}
}
#endif
#endregion
#region Deselect
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnDeselectHandler
{
UniTask<BaseEventData> OnDeselectAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnDeselectHandler
{
UniTask<BaseEventData> IAsyncOnDeselectHandler.OnDeselectAsync()
{
core.Reset();
return new UniTask<BaseEventData>((IUniTaskSource<BaseEventData>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncDeselectTrigger GetAsyncDeselectTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncDeselectTrigger>(gameObject);
}
public static AsyncDeselectTrigger GetAsyncDeselectTrigger(this Component component)
{
return component.gameObject.GetAsyncDeselectTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncDeselectTrigger : AsyncTriggerBase<BaseEventData>, IDeselectHandler
{
void IDeselectHandler.OnDeselect(BaseEventData eventData)
{
RaiseEvent((eventData));
}
public IAsyncOnDeselectHandler GetOnDeselectAsyncHandler()
{
return new AsyncTriggerHandler<BaseEventData>(this, false);
}
public IAsyncOnDeselectHandler GetOnDeselectAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, false);
}
public UniTask<BaseEventData> OnDeselectAsync()
{
return ((IAsyncOnDeselectHandler)new AsyncTriggerHandler<BaseEventData>(this, true)).OnDeselectAsync();
}
public UniTask<BaseEventData> OnDeselectAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnDeselectHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnDeselectAsync();
}
}
#endif
#endregion
#region Drag
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnDragHandler
{
UniTask<PointerEventData> OnDragAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnDragHandler
{
UniTask<PointerEventData> IAsyncOnDragHandler.OnDragAsync()
{
core.Reset();
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncDragTrigger GetAsyncDragTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncDragTrigger>(gameObject);
}
public static AsyncDragTrigger GetAsyncDragTrigger(this Component component)
{
return component.gameObject.GetAsyncDragTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncDragTrigger : AsyncTriggerBase<PointerEventData>, IDragHandler
{
void IDragHandler.OnDrag(PointerEventData eventData)
{
RaiseEvent((eventData));
}
public IAsyncOnDragHandler GetOnDragAsyncHandler()
{
return new AsyncTriggerHandler<PointerEventData>(this, false);
}
public IAsyncOnDragHandler GetOnDragAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
}
public UniTask<PointerEventData> OnDragAsync()
{
return ((IAsyncOnDragHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnDragAsync();
}
public UniTask<PointerEventData> OnDragAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnDragHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnDragAsync();
}
}
#endif
#endregion
#region Drop
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnDropHandler
{
UniTask<PointerEventData> OnDropAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnDropHandler
{
UniTask<PointerEventData> IAsyncOnDropHandler.OnDropAsync()
{
core.Reset();
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncDropTrigger GetAsyncDropTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncDropTrigger>(gameObject);
}
public static AsyncDropTrigger GetAsyncDropTrigger(this Component component)
{
return component.gameObject.GetAsyncDropTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncDropTrigger : AsyncTriggerBase<PointerEventData>, IDropHandler
{
void IDropHandler.OnDrop(PointerEventData eventData)
{
RaiseEvent((eventData));
}
public IAsyncOnDropHandler GetOnDropAsyncHandler()
{
return new AsyncTriggerHandler<PointerEventData>(this, false);
}
public IAsyncOnDropHandler GetOnDropAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
}
public UniTask<PointerEventData> OnDropAsync()
{
return ((IAsyncOnDropHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnDropAsync();
}
public UniTask<PointerEventData> OnDropAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnDropHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnDropAsync();
}
}
#endif
#endregion
#region EndDrag
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnEndDragHandler
{
UniTask<PointerEventData> OnEndDragAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnEndDragHandler
{
UniTask<PointerEventData> IAsyncOnEndDragHandler.OnEndDragAsync()
{
core.Reset();
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncEndDragTrigger GetAsyncEndDragTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncEndDragTrigger>(gameObject);
}
public static AsyncEndDragTrigger GetAsyncEndDragTrigger(this Component component)
{
return component.gameObject.GetAsyncEndDragTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncEndDragTrigger : AsyncTriggerBase<PointerEventData>, IEndDragHandler
{
void IEndDragHandler.OnEndDrag(PointerEventData eventData)
{
RaiseEvent((eventData));
}
public IAsyncOnEndDragHandler GetOnEndDragAsyncHandler()
{
return new AsyncTriggerHandler<PointerEventData>(this, false);
}
public IAsyncOnEndDragHandler GetOnEndDragAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
}
public UniTask<PointerEventData> OnEndDragAsync()
{
return ((IAsyncOnEndDragHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnEndDragAsync();
}
public UniTask<PointerEventData> OnEndDragAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnEndDragHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnEndDragAsync();
}
}
#endif
#endregion
#region InitializePotentialDrag
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnInitializePotentialDragHandler
{
UniTask<PointerEventData> OnInitializePotentialDragAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnInitializePotentialDragHandler
{
UniTask<PointerEventData> IAsyncOnInitializePotentialDragHandler.OnInitializePotentialDragAsync()
{
core.Reset();
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncInitializePotentialDragTrigger GetAsyncInitializePotentialDragTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncInitializePotentialDragTrigger>(gameObject);
}
public static AsyncInitializePotentialDragTrigger GetAsyncInitializePotentialDragTrigger(this Component component)
{
return component.gameObject.GetAsyncInitializePotentialDragTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncInitializePotentialDragTrigger : AsyncTriggerBase<PointerEventData>, IInitializePotentialDragHandler
{
void IInitializePotentialDragHandler.OnInitializePotentialDrag(PointerEventData eventData)
{
RaiseEvent((eventData));
}
public IAsyncOnInitializePotentialDragHandler GetOnInitializePotentialDragAsyncHandler()
{
return new AsyncTriggerHandler<PointerEventData>(this, false);
}
public IAsyncOnInitializePotentialDragHandler GetOnInitializePotentialDragAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
}
public UniTask<PointerEventData> OnInitializePotentialDragAsync()
{
return ((IAsyncOnInitializePotentialDragHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnInitializePotentialDragAsync();
}
public UniTask<PointerEventData> OnInitializePotentialDragAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnInitializePotentialDragHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnInitializePotentialDragAsync();
}
}
#endif
#endregion
#region Move
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnMoveHandler
{
UniTask<AxisEventData> OnMoveAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnMoveHandler
{
UniTask<AxisEventData> IAsyncOnMoveHandler.OnMoveAsync()
{
core.Reset();
return new UniTask<AxisEventData>((IUniTaskSource<AxisEventData>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncMoveTrigger GetAsyncMoveTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncMoveTrigger>(gameObject);
}
public static AsyncMoveTrigger GetAsyncMoveTrigger(this Component component)
{
return component.gameObject.GetAsyncMoveTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncMoveTrigger : AsyncTriggerBase<AxisEventData>, IMoveHandler
{
void IMoveHandler.OnMove(AxisEventData eventData)
{
RaiseEvent((eventData));
}
public IAsyncOnMoveHandler GetOnMoveAsyncHandler()
{
return new AsyncTriggerHandler<AxisEventData>(this, false);
}
public IAsyncOnMoveHandler GetOnMoveAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<AxisEventData>(this, cancellationToken, false);
}
public UniTask<AxisEventData> OnMoveAsync()
{
return ((IAsyncOnMoveHandler)new AsyncTriggerHandler<AxisEventData>(this, true)).OnMoveAsync();
}
public UniTask<AxisEventData> OnMoveAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnMoveHandler)new AsyncTriggerHandler<AxisEventData>(this, cancellationToken, true)).OnMoveAsync();
}
}
#endif
#endregion
#region PointerClick
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnPointerClickHandler
{
UniTask<PointerEventData> OnPointerClickAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnPointerClickHandler
{
UniTask<PointerEventData> IAsyncOnPointerClickHandler.OnPointerClickAsync()
{
core.Reset();
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncPointerClickTrigger GetAsyncPointerClickTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncPointerClickTrigger>(gameObject);
}
public static AsyncPointerClickTrigger GetAsyncPointerClickTrigger(this Component component)
{
return component.gameObject.GetAsyncPointerClickTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncPointerClickTrigger : AsyncTriggerBase<PointerEventData>, IPointerClickHandler
{
void IPointerClickHandler.OnPointerClick(PointerEventData eventData)
{
RaiseEvent((eventData));
}
public IAsyncOnPointerClickHandler GetOnPointerClickAsyncHandler()
{
return new AsyncTriggerHandler<PointerEventData>(this, false);
}
public IAsyncOnPointerClickHandler GetOnPointerClickAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
}
public UniTask<PointerEventData> OnPointerClickAsync()
{
return ((IAsyncOnPointerClickHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnPointerClickAsync();
}
public UniTask<PointerEventData> OnPointerClickAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnPointerClickHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerClickAsync();
}
}
#endif
#endregion
#region PointerDown
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnPointerDownHandler
{
UniTask<PointerEventData> OnPointerDownAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnPointerDownHandler
{
UniTask<PointerEventData> IAsyncOnPointerDownHandler.OnPointerDownAsync()
{
core.Reset();
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncPointerDownTrigger GetAsyncPointerDownTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncPointerDownTrigger>(gameObject);
}
public static AsyncPointerDownTrigger GetAsyncPointerDownTrigger(this Component component)
{
return component.gameObject.GetAsyncPointerDownTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncPointerDownTrigger : AsyncTriggerBase<PointerEventData>, IPointerDownHandler
{
void IPointerDownHandler.OnPointerDown(PointerEventData eventData)
{
RaiseEvent((eventData));
}
public IAsyncOnPointerDownHandler GetOnPointerDownAsyncHandler()
{
return new AsyncTriggerHandler<PointerEventData>(this, false);
}
public IAsyncOnPointerDownHandler GetOnPointerDownAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
}
public UniTask<PointerEventData> OnPointerDownAsync()
{
return ((IAsyncOnPointerDownHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnPointerDownAsync();
}
public UniTask<PointerEventData> OnPointerDownAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnPointerDownHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerDownAsync();
}
}
#endif
#endregion
#region PointerEnter
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnPointerEnterHandler
{
UniTask<PointerEventData> OnPointerEnterAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnPointerEnterHandler
{
UniTask<PointerEventData> IAsyncOnPointerEnterHandler.OnPointerEnterAsync()
{
core.Reset();
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncPointerEnterTrigger GetAsyncPointerEnterTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncPointerEnterTrigger>(gameObject);
}
public static AsyncPointerEnterTrigger GetAsyncPointerEnterTrigger(this Component component)
{
return component.gameObject.GetAsyncPointerEnterTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncPointerEnterTrigger : AsyncTriggerBase<PointerEventData>, IPointerEnterHandler
{
void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData)
{
RaiseEvent((eventData));
}
public IAsyncOnPointerEnterHandler GetOnPointerEnterAsyncHandler()
{
return new AsyncTriggerHandler<PointerEventData>(this, false);
}
public IAsyncOnPointerEnterHandler GetOnPointerEnterAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
}
public UniTask<PointerEventData> OnPointerEnterAsync()
{
return ((IAsyncOnPointerEnterHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnPointerEnterAsync();
}
public UniTask<PointerEventData> OnPointerEnterAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnPointerEnterHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerEnterAsync();
}
}
#endif
#endregion
#region PointerExit
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnPointerExitHandler
{
UniTask<PointerEventData> OnPointerExitAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnPointerExitHandler
{
UniTask<PointerEventData> IAsyncOnPointerExitHandler.OnPointerExitAsync()
{
core.Reset();
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncPointerExitTrigger GetAsyncPointerExitTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncPointerExitTrigger>(gameObject);
}
public static AsyncPointerExitTrigger GetAsyncPointerExitTrigger(this Component component)
{
return component.gameObject.GetAsyncPointerExitTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncPointerExitTrigger : AsyncTriggerBase<PointerEventData>, IPointerExitHandler
{
void IPointerExitHandler.OnPointerExit(PointerEventData eventData)
{
RaiseEvent((eventData));
}
public IAsyncOnPointerExitHandler GetOnPointerExitAsyncHandler()
{
return new AsyncTriggerHandler<PointerEventData>(this, false);
}
public IAsyncOnPointerExitHandler GetOnPointerExitAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
}
public UniTask<PointerEventData> OnPointerExitAsync()
{
return ((IAsyncOnPointerExitHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnPointerExitAsync();
}
public UniTask<PointerEventData> OnPointerExitAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnPointerExitHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerExitAsync();
}
}
#endif
#endregion
#region PointerUp
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnPointerUpHandler
{
UniTask<PointerEventData> OnPointerUpAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnPointerUpHandler
{
UniTask<PointerEventData> IAsyncOnPointerUpHandler.OnPointerUpAsync()
{
core.Reset();
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncPointerUpTrigger GetAsyncPointerUpTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncPointerUpTrigger>(gameObject);
}
public static AsyncPointerUpTrigger GetAsyncPointerUpTrigger(this Component component)
{
return component.gameObject.GetAsyncPointerUpTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncPointerUpTrigger : AsyncTriggerBase<PointerEventData>, IPointerUpHandler
{
void IPointerUpHandler.OnPointerUp(PointerEventData eventData)
{
RaiseEvent((eventData));
}
public IAsyncOnPointerUpHandler GetOnPointerUpAsyncHandler()
{
return new AsyncTriggerHandler<PointerEventData>(this, false);
}
public IAsyncOnPointerUpHandler GetOnPointerUpAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
}
public UniTask<PointerEventData> OnPointerUpAsync()
{
return ((IAsyncOnPointerUpHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnPointerUpAsync();
}
public UniTask<PointerEventData> OnPointerUpAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnPointerUpHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnPointerUpAsync();
}
}
#endif
#endregion
#region Scroll
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnScrollHandler
{
UniTask<PointerEventData> OnScrollAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnScrollHandler
{
UniTask<PointerEventData> IAsyncOnScrollHandler.OnScrollAsync()
{
core.Reset();
return new UniTask<PointerEventData>((IUniTaskSource<PointerEventData>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncScrollTrigger GetAsyncScrollTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncScrollTrigger>(gameObject);
}
public static AsyncScrollTrigger GetAsyncScrollTrigger(this Component component)
{
return component.gameObject.GetAsyncScrollTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncScrollTrigger : AsyncTriggerBase<PointerEventData>, IScrollHandler
{
void IScrollHandler.OnScroll(PointerEventData eventData)
{
RaiseEvent((eventData));
}
public IAsyncOnScrollHandler GetOnScrollAsyncHandler()
{
return new AsyncTriggerHandler<PointerEventData>(this, false);
}
public IAsyncOnScrollHandler GetOnScrollAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, false);
}
public UniTask<PointerEventData> OnScrollAsync()
{
return ((IAsyncOnScrollHandler)new AsyncTriggerHandler<PointerEventData>(this, true)).OnScrollAsync();
}
public UniTask<PointerEventData> OnScrollAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnScrollHandler)new AsyncTriggerHandler<PointerEventData>(this, cancellationToken, true)).OnScrollAsync();
}
}
#endif
#endregion
#region Select
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnSelectHandler
{
UniTask<BaseEventData> OnSelectAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnSelectHandler
{
UniTask<BaseEventData> IAsyncOnSelectHandler.OnSelectAsync()
{
core.Reset();
return new UniTask<BaseEventData>((IUniTaskSource<BaseEventData>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncSelectTrigger GetAsyncSelectTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncSelectTrigger>(gameObject);
}
public static AsyncSelectTrigger GetAsyncSelectTrigger(this Component component)
{
return component.gameObject.GetAsyncSelectTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncSelectTrigger : AsyncTriggerBase<BaseEventData>, ISelectHandler
{
void ISelectHandler.OnSelect(BaseEventData eventData)
{
RaiseEvent((eventData));
}
public IAsyncOnSelectHandler GetOnSelectAsyncHandler()
{
return new AsyncTriggerHandler<BaseEventData>(this, false);
}
public IAsyncOnSelectHandler GetOnSelectAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, false);
}
public UniTask<BaseEventData> OnSelectAsync()
{
return ((IAsyncOnSelectHandler)new AsyncTriggerHandler<BaseEventData>(this, true)).OnSelectAsync();
}
public UniTask<BaseEventData> OnSelectAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnSelectHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnSelectAsync();
}
}
#endif
#endregion
#region Submit
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnSubmitHandler
{
UniTask<BaseEventData> OnSubmitAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnSubmitHandler
{
UniTask<BaseEventData> IAsyncOnSubmitHandler.OnSubmitAsync()
{
core.Reset();
return new UniTask<BaseEventData>((IUniTaskSource<BaseEventData>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncSubmitTrigger GetAsyncSubmitTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncSubmitTrigger>(gameObject);
}
public static AsyncSubmitTrigger GetAsyncSubmitTrigger(this Component component)
{
return component.gameObject.GetAsyncSubmitTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncSubmitTrigger : AsyncTriggerBase<BaseEventData>, ISubmitHandler
{
void ISubmitHandler.OnSubmit(BaseEventData eventData)
{
RaiseEvent((eventData));
}
public IAsyncOnSubmitHandler GetOnSubmitAsyncHandler()
{
return new AsyncTriggerHandler<BaseEventData>(this, false);
}
public IAsyncOnSubmitHandler GetOnSubmitAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, false);
}
public UniTask<BaseEventData> OnSubmitAsync()
{
return ((IAsyncOnSubmitHandler)new AsyncTriggerHandler<BaseEventData>(this, true)).OnSubmitAsync();
}
public UniTask<BaseEventData> OnSubmitAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnSubmitHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnSubmitAsync();
}
}
#endif
#endregion
#region UpdateSelected
#if !UNITY_2019_1_OR_NEWER || UNITASK_UGUI_SUPPORT
public interface IAsyncOnUpdateSelectedHandler
{
UniTask<BaseEventData> OnUpdateSelectedAsync();
}
public partial class AsyncTriggerHandler<T> : IAsyncOnUpdateSelectedHandler
{
UniTask<BaseEventData> IAsyncOnUpdateSelectedHandler.OnUpdateSelectedAsync()
{
core.Reset();
return new UniTask<BaseEventData>((IUniTaskSource<BaseEventData>)(object)this, core.Version);
}
}
public static partial class AsyncTriggerExtensions
{
public static AsyncUpdateSelectedTrigger GetAsyncUpdateSelectedTrigger(this GameObject gameObject)
{
return GetOrAddComponent<AsyncUpdateSelectedTrigger>(gameObject);
}
public static AsyncUpdateSelectedTrigger GetAsyncUpdateSelectedTrigger(this Component component)
{
return component.gameObject.GetAsyncUpdateSelectedTrigger();
}
}
[DisallowMultipleComponent]
public sealed class AsyncUpdateSelectedTrigger : AsyncTriggerBase<BaseEventData>, IUpdateSelectedHandler
{
void IUpdateSelectedHandler.OnUpdateSelected(BaseEventData eventData)
{
RaiseEvent((eventData));
}
public IAsyncOnUpdateSelectedHandler GetOnUpdateSelectedAsyncHandler()
{
return new AsyncTriggerHandler<BaseEventData>(this, false);
}
public IAsyncOnUpdateSelectedHandler GetOnUpdateSelectedAsyncHandler(CancellationToken cancellationToken)
{
return new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, false);
}
public UniTask<BaseEventData> OnUpdateSelectedAsync()
{
return ((IAsyncOnUpdateSelectedHandler)new AsyncTriggerHandler<BaseEventData>(this, true)).OnUpdateSelectedAsync();
}
public UniTask<BaseEventData> OnUpdateSelectedAsync(CancellationToken cancellationToken)
{
return ((IAsyncOnUpdateSelectedHandler)new AsyncTriggerHandler<BaseEventData>(this, cancellationToken, true)).OnUpdateSelectedAsync();
}
}
#endif
#endregion
}