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CrowdControl/Assets/Plugins/UniTask/Runtime/TaskPool.cs

123 lines
3.2 KiB
C#

3 months ago
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
// internaly used but public, allow to user create custom operator with pooling.
public static class TaskPool
{
internal static int MaxPoolSize;
// avoid to use ConcurrentDictionary for safety of WebGL build.
static Dictionary<Type, Func<int>> sizes = new Dictionary<Type, Func<int>>();
static TaskPool()
{
try
{
var value = Environment.GetEnvironmentVariable("UNITASK_MAX_POOLSIZE");
if (value != null)
{
if (int.TryParse(value, out var size))
{
MaxPoolSize = size;
return;
}
}
}
catch { }
MaxPoolSize = int.MaxValue;
}
public static void SetMaxPoolSize(int maxPoolSize)
{
MaxPoolSize = maxPoolSize;
}
public static IEnumerable<(Type, int)> GetCacheSizeInfo()
{
lock (sizes)
{
foreach (var item in sizes)
{
yield return (item.Key, item.Value());
}
}
}
public static void RegisterSizeGetter(Type type, Func<int> getSize)
{
lock (sizes)
{
sizes[type] = getSize;
}
}
}
public interface ITaskPoolNode<T>
{
ref T NextNode { get; }
}
// mutable struct, don't mark readonly.
[StructLayout(LayoutKind.Auto)]
public struct TaskPool<T>
where T : class, ITaskPoolNode<T>
{
int gate;
int size;
T root;
public int Size => size;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPop(out T result)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
var v = root;
if (!(v is null))
{
ref var nextNode = ref v.NextNode;
root = nextNode;
nextNode = null;
size--;
result = v;
Volatile.Write(ref gate, 0);
return true;
}
Volatile.Write(ref gate, 0);
}
result = default;
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPush(T item)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
if (size < TaskPool.MaxPoolSize)
{
item.NextNode = root;
root = item;
size++;
Volatile.Write(ref gate, 0);
return true;
}
else
{
Volatile.Write(ref gate, 0);
}
}
return false;
}
}
}