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CrowdControl/Assets/Plugins/UniTask/Runtime/Progress.cs

87 lines
2.3 KiB
C#

3 months ago
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks.Internal;
namespace Cysharp.Threading.Tasks
{
/// <summary>
/// Lightweight IProgress[T] factory.
/// </summary>
public static class Progress
{
public static IProgress<T> Create<T>(Action<T> handler)
{
if (handler == null) return NullProgress<T>.Instance;
return new AnonymousProgress<T>(handler);
}
public static IProgress<T> CreateOnlyValueChanged<T>(Action<T> handler, IEqualityComparer<T> comparer = null)
{
if (handler == null) return NullProgress<T>.Instance;
#if UNITY_2018_3_OR_NEWER
return new OnlyValueChangedProgress<T>(handler, comparer ?? UnityEqualityComparer.GetDefault<T>());
#else
return new OnlyValueChangedProgress<T>(handler, comparer ?? EqualityComparer<T>.Default);
#endif
}
sealed class NullProgress<T> : IProgress<T>
{
public static readonly IProgress<T> Instance = new NullProgress<T>();
NullProgress()
{
}
public void Report(T value)
{
}
}
sealed class AnonymousProgress<T> : IProgress<T>
{
readonly Action<T> action;
public AnonymousProgress(Action<T> action)
{
this.action = action;
}
public void Report(T value)
{
action(value);
}
}
sealed class OnlyValueChangedProgress<T> : IProgress<T>
{
readonly Action<T> action;
readonly IEqualityComparer<T> comparer;
bool isFirstCall;
T latestValue;
public OnlyValueChangedProgress(Action<T> action, IEqualityComparer<T> comparer)
{
this.action = action;
this.comparer = comparer;
this.isFirstCall = true;
}
public void Report(T value)
{
if (isFirstCall)
{
isFirstCall = false;
}
else if (comparer.Equals(value, latestValue))
{
return;
}
latestValue = value;
action(value);
}
}
}
}