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20 lines
251 B
C#
20 lines
251 B
C#
3 months ago
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using System.Collections.Generic;
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using UnityEngine;
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namespace NaughtyAttributes.Test
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{
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public class _NaughtyComponent : MonoBehaviour
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{
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}
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[System.Serializable]
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public class MyClass
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{
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}
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[System.Serializable]
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public struct MyStruct
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{
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}
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}
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