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29 lines
565 B
C#
29 lines
565 B
C#
3 months ago
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using UnityEngine;
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namespace NaughtyAttributes.Test
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{
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public class MinMaxSliderTest : MonoBehaviour
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{
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[MinMaxSlider(0.0f, 1.0f)]
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public Vector2 minMaxSlider0 = new Vector2(0.25f, 0.75f);
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public MinMaxSliderNest1 nest1;
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}
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[System.Serializable]
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public class MinMaxSliderNest1
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{
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[MinMaxSlider(0.0f, 1.0f)]
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public Vector2 minMaxSlider1 = new Vector2(0.25f, 0.75f);
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public MinMaxSliderNest2 nest2;
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}
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[System.Serializable]
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public class MinMaxSliderNest2
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{
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[MinMaxSlider(1, 11)]
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public Vector2Int minMaxSlider2 = new Vector2Int(6, 11);
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}
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}
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