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34 lines
445 B
C#
34 lines
445 B
C#
2 months ago
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using UnityEditor;
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namespace NaughtyAttributes.Editor
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{
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internal class SavedBool
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{
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private bool _value;
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private string _name;
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public bool Value
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{
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get
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{
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return _value;
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}
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set
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{
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if (_value == value)
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{
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return;
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}
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_value = value;
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EditorPrefs.SetBool(_name, value);
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}
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}
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public SavedBool(string name, bool value)
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{
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_name = name;
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_value = EditorPrefs.GetBool(name, value);
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}
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}
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}
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