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380 lines
12 KiB
C#
380 lines
12 KiB
C#
2 months ago
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using System;
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using System.Collections;
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using System.Linq;
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using System.Reflection;
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using UnityEditor;
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using UnityEditor.Experimental.SceneManagement;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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namespace NaughtyAttributes.Editor
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{
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public static class NaughtyEditorGUI
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{
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public const float IndentLength = 15.0f;
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public const float HorizontalSpacing = 2.0f;
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private static GUIStyle _buttonStyle = new GUIStyle(GUI.skin.button) { richText = true };
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private delegate void PropertyFieldFunction(Rect rect, SerializedProperty property, GUIContent label, bool includeChildren);
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public static void PropertyField(Rect rect, SerializedProperty property, bool includeChildren)
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{
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PropertyField_Implementation(rect, property, includeChildren, DrawPropertyField);
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}
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public static void PropertyField_Layout(SerializedProperty property, bool includeChildren)
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{
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Rect dummyRect = new Rect();
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PropertyField_Implementation(dummyRect, property, includeChildren, DrawPropertyField_Layout);
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}
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private static void DrawPropertyField(Rect rect, SerializedProperty property, GUIContent label, bool includeChildren)
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{
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EditorGUI.PropertyField(rect, property, label, includeChildren);
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}
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private static void DrawPropertyField_Layout(Rect rect, SerializedProperty property, GUIContent label, bool includeChildren)
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{
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EditorGUILayout.PropertyField(property, label, includeChildren);
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}
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private static void PropertyField_Implementation(Rect rect, SerializedProperty property, bool includeChildren, PropertyFieldFunction propertyFieldFunction)
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{
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SpecialCaseDrawerAttribute specialCaseAttribute = PropertyUtility.GetAttribute<SpecialCaseDrawerAttribute>(property);
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if (specialCaseAttribute != null)
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{
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specialCaseAttribute.GetDrawer().OnGUI(rect, property);
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}
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else
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{
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// Check if visible
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bool visible = PropertyUtility.IsVisible(property);
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if (!visible)
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{
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return;
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}
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// Validate
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ValidatorAttribute[] validatorAttributes = PropertyUtility.GetAttributes<ValidatorAttribute>(property);
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foreach (var validatorAttribute in validatorAttributes)
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{
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validatorAttribute.GetValidator().ValidateProperty(property);
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}
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// Check if enabled and draw
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EditorGUI.BeginChangeCheck();
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bool enabled = PropertyUtility.IsEnabled(property);
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using (new EditorGUI.DisabledScope(disabled: !enabled))
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{
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propertyFieldFunction.Invoke(rect, property, PropertyUtility.GetLabel(property), includeChildren);
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}
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// Call OnValueChanged callbacks
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if (EditorGUI.EndChangeCheck())
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{
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PropertyUtility.CallOnValueChangedCallbacks(property);
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}
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}
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}
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public static float GetIndentLength(Rect sourceRect)
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{
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Rect indentRect = EditorGUI.IndentedRect(sourceRect);
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float indentLength = indentRect.x - sourceRect.x;
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return indentLength;
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}
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public static void BeginBoxGroup_Layout(string label = "")
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{
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EditorGUILayout.BeginVertical(GUI.skin.box);
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if (!string.IsNullOrEmpty(label))
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{
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EditorGUILayout.LabelField(label, EditorStyles.boldLabel);
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}
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}
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public static void EndBoxGroup_Layout()
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{
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EditorGUILayout.EndVertical();
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}
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/// <summary>
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/// Creates a dropdown
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/// </summary>
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/// <param name="rect">The rect the defines the position and size of the dropdown in the inspector</param>
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/// <param name="serializedObject">The serialized object that is being updated</param>
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/// <param name="target">The target object that contains the dropdown</param>
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/// <param name="dropdownField">The field of the target object that holds the currently selected dropdown value</param>
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/// <param name="label">The label of the dropdown</param>
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/// <param name="selectedValueIndex">The index of the value from the values array</param>
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/// <param name="values">The values of the dropdown</param>
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/// <param name="displayOptions">The display options for the values</param>
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public static void Dropdown(
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Rect rect, SerializedObject serializedObject, object target, FieldInfo dropdownField,
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string label, int selectedValueIndex, object[] values, string[] displayOptions)
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{
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EditorGUI.BeginChangeCheck();
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int newIndex = EditorGUI.Popup(rect, label, selectedValueIndex, displayOptions);
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object newValue = values[newIndex];
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if (!dropdownField.GetValue(target).Equals(newValue))
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{
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Undo.RecordObject(serializedObject.targetObject, "Dropdown");
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// TODO: Problem with structs, because they are value type.
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// The solution is to make boxing/unboxing but unfortunately I don't know the compile time type of the target object
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dropdownField.SetValue(target, newValue);
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}
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}
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public static void Button(UnityEngine.Object target, MethodInfo methodInfo)
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{
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bool visible = ButtonUtility.IsVisible(target, methodInfo);
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if (!visible)
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{
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return;
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}
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if (methodInfo.GetParameters().All(p => p.IsOptional))
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{
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ButtonAttribute buttonAttribute = (ButtonAttribute)methodInfo.GetCustomAttributes(typeof(ButtonAttribute), true)[0];
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string buttonText = string.IsNullOrEmpty(buttonAttribute.Text) ? ObjectNames.NicifyVariableName(methodInfo.Name) : buttonAttribute.Text;
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bool buttonEnabled = ButtonUtility.IsEnabled(target, methodInfo);
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EButtonEnableMode mode = buttonAttribute.SelectedEnableMode;
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buttonEnabled &=
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mode == EButtonEnableMode.Always ||
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mode == EButtonEnableMode.Editor && !Application.isPlaying ||
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mode == EButtonEnableMode.Playmode && Application.isPlaying;
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bool methodIsCoroutine = methodInfo.ReturnType == typeof(IEnumerator);
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if (methodIsCoroutine)
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{
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buttonEnabled &= (Application.isPlaying ? true : false);
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}
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EditorGUI.BeginDisabledGroup(!buttonEnabled);
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if (GUILayout.Button(buttonText, _buttonStyle))
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{
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object[] defaultParams = methodInfo.GetParameters().Select(p => p.DefaultValue).ToArray();
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IEnumerator methodResult = methodInfo.Invoke(target, defaultParams) as IEnumerator;
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if (!Application.isPlaying)
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{
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// Set target object and scene dirty to serialize changes to disk
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EditorUtility.SetDirty(target);
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PrefabStage stage = PrefabStageUtility.GetCurrentPrefabStage();
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if (stage != null)
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{
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// Prefab mode
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EditorSceneManager.MarkSceneDirty(stage.scene);
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}
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else
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{
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// Normal scene
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EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
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}
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}
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else if (methodResult != null && target is MonoBehaviour behaviour)
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{
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behaviour.StartCoroutine(methodResult);
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}
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}
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EditorGUI.EndDisabledGroup();
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}
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else
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{
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string warning = typeof(ButtonAttribute).Name + " works only on methods with no parameters";
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HelpBox_Layout(warning, MessageType.Warning, context: target, logToConsole: true);
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}
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}
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public static void NativeProperty_Layout(UnityEngine.Object target, PropertyInfo property)
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{
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object value = property.GetValue(target, null);
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if (value == null)
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{
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string warning = string.Format("{0} is null. {1} doesn't support reference types with null value", property.Name, typeof(ShowNativePropertyAttribute).Name);
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HelpBox_Layout(warning, MessageType.Warning, context: target);
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}
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else if (!Field_Layout(value, property.Name))
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{
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string warning = string.Format("{0} doesn't support {1} types", typeof(ShowNativePropertyAttribute).Name, property.PropertyType.Name);
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HelpBox_Layout(warning, MessageType.Warning, context: target);
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}
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}
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public static void NonSerializedField_Layout(UnityEngine.Object target, FieldInfo field)
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{
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object value = field.GetValue(target);
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if (value == null)
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{
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string warning = string.Format("{0} is null. {1} doesn't support reference types with null value", field.Name, typeof(ShowNonSerializedFieldAttribute).Name);
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HelpBox_Layout(warning, MessageType.Warning, context: target);
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}
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else if (!Field_Layout(value, field.Name))
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{
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string warning = string.Format("{0} doesn't support {1} types", typeof(ShowNonSerializedFieldAttribute).Name, field.FieldType.Name);
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HelpBox_Layout(warning, MessageType.Warning, context: target);
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}
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}
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public static void HorizontalLine(Rect rect, float height, Color color)
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{
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rect.height = height;
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EditorGUI.DrawRect(rect, color);
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}
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public static void HelpBox(Rect rect, string message, MessageType type, UnityEngine.Object context = null, bool logToConsole = false)
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{
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EditorGUI.HelpBox(rect, message, type);
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if (logToConsole)
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{
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DebugLogMessage(message, type, context);
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}
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}
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public static void HelpBox_Layout(string message, MessageType type, UnityEngine.Object context = null, bool logToConsole = false)
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{
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EditorGUILayout.HelpBox(message, type);
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if (logToConsole)
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{
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DebugLogMessage(message, type, context);
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}
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}
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public static bool Field_Layout(object value, string label)
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{
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using (new EditorGUI.DisabledScope(disabled: true))
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{
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bool isDrawn = true;
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Type valueType = value.GetType();
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if (valueType == typeof(bool))
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{
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EditorGUILayout.Toggle(label, (bool)value);
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}
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else if (valueType == typeof(short))
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{
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EditorGUILayout.IntField(label, (short)value);
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}
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else if (valueType == typeof(ushort))
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{
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EditorGUILayout.IntField(label, (ushort)value);
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}
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else if (valueType == typeof(int))
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{
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EditorGUILayout.IntField(label, (int)value);
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}
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else if (valueType == typeof(uint))
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{
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EditorGUILayout.LongField(label, (uint)value);
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}
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else if (valueType == typeof(long))
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{
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EditorGUILayout.LongField(label, (long)value);
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}
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else if (valueType == typeof(ulong))
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{
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EditorGUILayout.TextField(label, ((ulong)value).ToString());
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}
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else if (valueType == typeof(float))
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{
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EditorGUILayout.FloatField(label, (float)value);
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}
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else if (valueType == typeof(double))
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{
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EditorGUILayout.DoubleField(label, (double)value);
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}
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else if (valueType == typeof(string))
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{
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EditorGUILayout.TextField(label, (string)value);
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}
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else if (valueType == typeof(Vector2))
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{
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EditorGUILayout.Vector2Field(label, (Vector2)value);
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}
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else if (valueType == typeof(Vector3))
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{
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EditorGUILayout.Vector3Field(label, (Vector3)value);
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}
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else if (valueType == typeof(Vector4))
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{
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EditorGUILayout.Vector4Field(label, (Vector4)value);
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}
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else if (valueType == typeof(Vector2Int))
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{
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EditorGUILayout.Vector2IntField(label, (Vector2Int)value);
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}
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else if (valueType == typeof(Vector3Int))
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{
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EditorGUILayout.Vector3IntField(label, (Vector3Int)value);
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}
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else if (valueType == typeof(Color))
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{
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EditorGUILayout.ColorField(label, (Color)value);
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}
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else if (valueType == typeof(Bounds))
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{
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EditorGUILayout.BoundsField(label, (Bounds)value);
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}
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else if (valueType == typeof(Rect))
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{
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EditorGUILayout.RectField(label, (Rect)value);
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}
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else if (valueType == typeof(RectInt))
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{
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EditorGUILayout.RectIntField(label, (RectInt)value);
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}
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else if (typeof(UnityEngine.Object).IsAssignableFrom(valueType))
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{
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EditorGUILayout.ObjectField(label, (UnityEngine.Object)value, valueType, true);
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}
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else if (valueType.BaseType == typeof(Enum))
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{
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EditorGUILayout.EnumPopup(label, (Enum)value);
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}
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else if (valueType.BaseType == typeof(System.Reflection.TypeInfo))
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{
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EditorGUILayout.TextField(label, value.ToString());
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}
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else
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{
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isDrawn = false;
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}
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return isDrawn;
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}
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}
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private static void DebugLogMessage(string message, MessageType type, UnityEngine.Object context)
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{
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switch (type)
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{
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case MessageType.None:
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case MessageType.Info:
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Debug.Log(message, context);
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break;
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case MessageType.Warning:
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Debug.LogWarning(message, context);
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break;
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case MessageType.Error:
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Debug.LogError(message, context);
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break;
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}
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}
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}
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}
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