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CrowdControl/Assets/Plugins/NaughtyAttributes/Scripts/Editor/Utility/NaughtyEditorGUI.cs

380 lines
12 KiB
C#

2 months ago
using System;
using System.Collections;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEditor.Experimental.SceneManagement;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace NaughtyAttributes.Editor
{
public static class NaughtyEditorGUI
{
public const float IndentLength = 15.0f;
public const float HorizontalSpacing = 2.0f;
private static GUIStyle _buttonStyle = new GUIStyle(GUI.skin.button) { richText = true };
private delegate void PropertyFieldFunction(Rect rect, SerializedProperty property, GUIContent label, bool includeChildren);
public static void PropertyField(Rect rect, SerializedProperty property, bool includeChildren)
{
PropertyField_Implementation(rect, property, includeChildren, DrawPropertyField);
}
public static void PropertyField_Layout(SerializedProperty property, bool includeChildren)
{
Rect dummyRect = new Rect();
PropertyField_Implementation(dummyRect, property, includeChildren, DrawPropertyField_Layout);
}
private static void DrawPropertyField(Rect rect, SerializedProperty property, GUIContent label, bool includeChildren)
{
EditorGUI.PropertyField(rect, property, label, includeChildren);
}
private static void DrawPropertyField_Layout(Rect rect, SerializedProperty property, GUIContent label, bool includeChildren)
{
EditorGUILayout.PropertyField(property, label, includeChildren);
}
private static void PropertyField_Implementation(Rect rect, SerializedProperty property, bool includeChildren, PropertyFieldFunction propertyFieldFunction)
{
SpecialCaseDrawerAttribute specialCaseAttribute = PropertyUtility.GetAttribute<SpecialCaseDrawerAttribute>(property);
if (specialCaseAttribute != null)
{
specialCaseAttribute.GetDrawer().OnGUI(rect, property);
}
else
{
// Check if visible
bool visible = PropertyUtility.IsVisible(property);
if (!visible)
{
return;
}
// Validate
ValidatorAttribute[] validatorAttributes = PropertyUtility.GetAttributes<ValidatorAttribute>(property);
foreach (var validatorAttribute in validatorAttributes)
{
validatorAttribute.GetValidator().ValidateProperty(property);
}
// Check if enabled and draw
EditorGUI.BeginChangeCheck();
bool enabled = PropertyUtility.IsEnabled(property);
using (new EditorGUI.DisabledScope(disabled: !enabled))
{
propertyFieldFunction.Invoke(rect, property, PropertyUtility.GetLabel(property), includeChildren);
}
// Call OnValueChanged callbacks
if (EditorGUI.EndChangeCheck())
{
PropertyUtility.CallOnValueChangedCallbacks(property);
}
}
}
public static float GetIndentLength(Rect sourceRect)
{
Rect indentRect = EditorGUI.IndentedRect(sourceRect);
float indentLength = indentRect.x - sourceRect.x;
return indentLength;
}
public static void BeginBoxGroup_Layout(string label = "")
{
EditorGUILayout.BeginVertical(GUI.skin.box);
if (!string.IsNullOrEmpty(label))
{
EditorGUILayout.LabelField(label, EditorStyles.boldLabel);
}
}
public static void EndBoxGroup_Layout()
{
EditorGUILayout.EndVertical();
}
/// <summary>
/// Creates a dropdown
/// </summary>
/// <param name="rect">The rect the defines the position and size of the dropdown in the inspector</param>
/// <param name="serializedObject">The serialized object that is being updated</param>
/// <param name="target">The target object that contains the dropdown</param>
/// <param name="dropdownField">The field of the target object that holds the currently selected dropdown value</param>
/// <param name="label">The label of the dropdown</param>
/// <param name="selectedValueIndex">The index of the value from the values array</param>
/// <param name="values">The values of the dropdown</param>
/// <param name="displayOptions">The display options for the values</param>
public static void Dropdown(
Rect rect, SerializedObject serializedObject, object target, FieldInfo dropdownField,
string label, int selectedValueIndex, object[] values, string[] displayOptions)
{
EditorGUI.BeginChangeCheck();
int newIndex = EditorGUI.Popup(rect, label, selectedValueIndex, displayOptions);
object newValue = values[newIndex];
if (!dropdownField.GetValue(target).Equals(newValue))
{
Undo.RecordObject(serializedObject.targetObject, "Dropdown");
// TODO: Problem with structs, because they are value type.
// The solution is to make boxing/unboxing but unfortunately I don't know the compile time type of the target object
dropdownField.SetValue(target, newValue);
}
}
public static void Button(UnityEngine.Object target, MethodInfo methodInfo)
{
bool visible = ButtonUtility.IsVisible(target, methodInfo);
if (!visible)
{
return;
}
if (methodInfo.GetParameters().All(p => p.IsOptional))
{
ButtonAttribute buttonAttribute = (ButtonAttribute)methodInfo.GetCustomAttributes(typeof(ButtonAttribute), true)[0];
string buttonText = string.IsNullOrEmpty(buttonAttribute.Text) ? ObjectNames.NicifyVariableName(methodInfo.Name) : buttonAttribute.Text;
bool buttonEnabled = ButtonUtility.IsEnabled(target, methodInfo);
EButtonEnableMode mode = buttonAttribute.SelectedEnableMode;
buttonEnabled &=
mode == EButtonEnableMode.Always ||
mode == EButtonEnableMode.Editor && !Application.isPlaying ||
mode == EButtonEnableMode.Playmode && Application.isPlaying;
bool methodIsCoroutine = methodInfo.ReturnType == typeof(IEnumerator);
if (methodIsCoroutine)
{
buttonEnabled &= (Application.isPlaying ? true : false);
}
EditorGUI.BeginDisabledGroup(!buttonEnabled);
if (GUILayout.Button(buttonText, _buttonStyle))
{
object[] defaultParams = methodInfo.GetParameters().Select(p => p.DefaultValue).ToArray();
IEnumerator methodResult = methodInfo.Invoke(target, defaultParams) as IEnumerator;
if (!Application.isPlaying)
{
// Set target object and scene dirty to serialize changes to disk
EditorUtility.SetDirty(target);
PrefabStage stage = PrefabStageUtility.GetCurrentPrefabStage();
if (stage != null)
{
// Prefab mode
EditorSceneManager.MarkSceneDirty(stage.scene);
}
else
{
// Normal scene
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
}
}
else if (methodResult != null && target is MonoBehaviour behaviour)
{
behaviour.StartCoroutine(methodResult);
}
}
EditorGUI.EndDisabledGroup();
}
else
{
string warning = typeof(ButtonAttribute).Name + " works only on methods with no parameters";
HelpBox_Layout(warning, MessageType.Warning, context: target, logToConsole: true);
}
}
public static void NativeProperty_Layout(UnityEngine.Object target, PropertyInfo property)
{
object value = property.GetValue(target, null);
if (value == null)
{
string warning = string.Format("{0} is null. {1} doesn't support reference types with null value", property.Name, typeof(ShowNativePropertyAttribute).Name);
HelpBox_Layout(warning, MessageType.Warning, context: target);
}
else if (!Field_Layout(value, property.Name))
{
string warning = string.Format("{0} doesn't support {1} types", typeof(ShowNativePropertyAttribute).Name, property.PropertyType.Name);
HelpBox_Layout(warning, MessageType.Warning, context: target);
}
}
public static void NonSerializedField_Layout(UnityEngine.Object target, FieldInfo field)
{
object value = field.GetValue(target);
if (value == null)
{
string warning = string.Format("{0} is null. {1} doesn't support reference types with null value", field.Name, typeof(ShowNonSerializedFieldAttribute).Name);
HelpBox_Layout(warning, MessageType.Warning, context: target);
}
else if (!Field_Layout(value, field.Name))
{
string warning = string.Format("{0} doesn't support {1} types", typeof(ShowNonSerializedFieldAttribute).Name, field.FieldType.Name);
HelpBox_Layout(warning, MessageType.Warning, context: target);
}
}
public static void HorizontalLine(Rect rect, float height, Color color)
{
rect.height = height;
EditorGUI.DrawRect(rect, color);
}
public static void HelpBox(Rect rect, string message, MessageType type, UnityEngine.Object context = null, bool logToConsole = false)
{
EditorGUI.HelpBox(rect, message, type);
if (logToConsole)
{
DebugLogMessage(message, type, context);
}
}
public static void HelpBox_Layout(string message, MessageType type, UnityEngine.Object context = null, bool logToConsole = false)
{
EditorGUILayout.HelpBox(message, type);
if (logToConsole)
{
DebugLogMessage(message, type, context);
}
}
public static bool Field_Layout(object value, string label)
{
using (new EditorGUI.DisabledScope(disabled: true))
{
bool isDrawn = true;
Type valueType = value.GetType();
if (valueType == typeof(bool))
{
EditorGUILayout.Toggle(label, (bool)value);
}
else if (valueType == typeof(short))
{
EditorGUILayout.IntField(label, (short)value);
}
else if (valueType == typeof(ushort))
{
EditorGUILayout.IntField(label, (ushort)value);
}
else if (valueType == typeof(int))
{
EditorGUILayout.IntField(label, (int)value);
}
else if (valueType == typeof(uint))
{
EditorGUILayout.LongField(label, (uint)value);
}
else if (valueType == typeof(long))
{
EditorGUILayout.LongField(label, (long)value);
}
else if (valueType == typeof(ulong))
{
EditorGUILayout.TextField(label, ((ulong)value).ToString());
}
else if (valueType == typeof(float))
{
EditorGUILayout.FloatField(label, (float)value);
}
else if (valueType == typeof(double))
{
EditorGUILayout.DoubleField(label, (double)value);
}
else if (valueType == typeof(string))
{
EditorGUILayout.TextField(label, (string)value);
}
else if (valueType == typeof(Vector2))
{
EditorGUILayout.Vector2Field(label, (Vector2)value);
}
else if (valueType == typeof(Vector3))
{
EditorGUILayout.Vector3Field(label, (Vector3)value);
}
else if (valueType == typeof(Vector4))
{
EditorGUILayout.Vector4Field(label, (Vector4)value);
}
else if (valueType == typeof(Vector2Int))
{
EditorGUILayout.Vector2IntField(label, (Vector2Int)value);
}
else if (valueType == typeof(Vector3Int))
{
EditorGUILayout.Vector3IntField(label, (Vector3Int)value);
}
else if (valueType == typeof(Color))
{
EditorGUILayout.ColorField(label, (Color)value);
}
else if (valueType == typeof(Bounds))
{
EditorGUILayout.BoundsField(label, (Bounds)value);
}
else if (valueType == typeof(Rect))
{
EditorGUILayout.RectField(label, (Rect)value);
}
else if (valueType == typeof(RectInt))
{
EditorGUILayout.RectIntField(label, (RectInt)value);
}
else if (typeof(UnityEngine.Object).IsAssignableFrom(valueType))
{
EditorGUILayout.ObjectField(label, (UnityEngine.Object)value, valueType, true);
}
else if (valueType.BaseType == typeof(Enum))
{
EditorGUILayout.EnumPopup(label, (Enum)value);
}
else if (valueType.BaseType == typeof(System.Reflection.TypeInfo))
{
EditorGUILayout.TextField(label, value.ToString());
}
else
{
isDrawn = false;
}
return isDrawn;
}
}
private static void DebugLogMessage(string message, MessageType type, UnityEngine.Object context)
{
switch (type)
{
case MessageType.None:
case MessageType.Info:
Debug.Log(message, context);
break;
case MessageType.Warning:
Debug.LogWarning(message, context);
break;
case MessageType.Error:
Debug.LogError(message, context);
break;
}
}
}
}