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using UnityEngine;
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using UnityEditor;
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namespace NaughtyAttributes.Editor
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{
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[CustomPropertyDrawer(typeof(CurveRangeAttribute))]
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public class CurveRangePropertyDrawer : PropertyDrawerBase
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{
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protected override float GetPropertyHeight_Internal(SerializedProperty property, GUIContent label)
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{
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float propertyHeight = property.propertyType == SerializedPropertyType.AnimationCurve
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? GetPropertyHeight(property)
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: GetPropertyHeight(property) + GetHelpBoxHeight();
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return propertyHeight;
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}
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protected override void OnGUI_Internal(Rect rect, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(rect, label, property);
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// Check user error
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if (property.propertyType != SerializedPropertyType.AnimationCurve)
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{
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string message = string.Format("Field {0} is not an AnimationCurve", property.name);
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DrawDefaultPropertyAndHelpBox(rect, property, message, MessageType.Warning);
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return;
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}
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var attribute = PropertyUtility.GetAttribute<CurveRangeAttribute>(property);
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EditorGUI.CurveField(
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rect,
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property,
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attribute.Color == EColor.Clear ? Color.green : attribute.Color.GetColor(),
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new Rect(attribute.Min.x, attribute.Min.y, attribute.Max.x - attribute.Min.x, attribute.Max.y - attribute.Min.y),
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label);
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EditorGUI.EndProperty();
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}
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}
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}
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