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CrowdControl/Assets/Plugins/ConsolePro/Remote/LiteNetLib/NetUtils.cs

220 lines
6.9 KiB
C#

2 months ago
#if DEBUG && !UNITY_WP_8_1 && !UNITY_WSA
#define UNITY
using System;
using System.Collections.Generic;
using System.Diagnostics;
#if WINRT && !UNITY_EDITOR
using Windows.Networking;
using Windows.Networking.Connectivity;
#else
using System.Net;
using System.Net.Sockets;
using System.Net.NetworkInformation;
#endif
namespace FlyingWormConsole3.LiteNetLib
{
#if WINRT && !UNITY_EDITOR
public enum ConsoleColor
{
Gray,
Yellow,
Cyan,
DarkCyan,
DarkGreen,
Blue,
DarkRed,
Red,
Green,
DarkYellow
}
#endif
[Flags]
public enum LocalAddrType
{
IPv4 = 1,
IPv6 = 2,
All = 3
}
public static class NetUtils
{
internal static int RelativeSequenceNumber(int number, int expected)
{
return (number - expected + NetConstants.MaxSequence + NetConstants.HalfMaxSequence) % NetConstants.MaxSequence - NetConstants.HalfMaxSequence;
}
internal static int GetDividedPacketsCount(int size, int mtu)
{
return (size / mtu) + (size % mtu == 0 ? 0 : 1);
}
public static void PrintInterfaceInfos()
{
#if !WINRT || UNITY_EDITOR
DebugWriteForce(ConsoleColor.Green, "IPv6Support: {0}", Socket.OSSupportsIPv6);
try
{
foreach (NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces())
{
foreach (UnicastIPAddressInformation ip in ni.GetIPProperties().UnicastAddresses)
{
if (ip.Address.AddressFamily == AddressFamily.InterNetwork ||
ip.Address.AddressFamily == AddressFamily.InterNetworkV6)
{
DebugWriteForce(
ConsoleColor.Green,
"Interface: {0}, Type: {1}, Ip: {2}, OpStatus: {3}",
ni.Name,
ni.NetworkInterfaceType.ToString(),
ip.Address.ToString(),
ni.OperationalStatus.ToString());
}
}
}
}
catch (Exception e)
{
DebugWriteForce(ConsoleColor.Red, "Error while getting interface infos: {0}", e.ToString());
}
#endif
}
public static void GetLocalIpList(List<string> targetList, LocalAddrType addrType)
{
bool ipv4 = (addrType & LocalAddrType.IPv4) == LocalAddrType.IPv4;
bool ipv6 = (addrType & LocalAddrType.IPv6) == LocalAddrType.IPv6;
#if WINRT && !UNITY_EDITOR
foreach (HostName localHostName in NetworkInformation.GetHostNames())
{
if (localHostName.IPInformation != null &&
((ipv4 && localHostName.Type == HostNameType.Ipv4) ||
(ipv6 && localHostName.Type == HostNameType.Ipv6)))
{
targetList.Add(localHostName.ToString());
}
}
#else
try
{
foreach (NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces())
{
//Skip loopback
if (ni.NetworkInterfaceType == NetworkInterfaceType.Loopback)
continue;
var ipProps = ni.GetIPProperties();
//Skip address without gateway
if (ipProps.GatewayAddresses.Count == 0)
continue;
foreach (UnicastIPAddressInformation ip in ipProps.UnicastAddresses)
{
var address = ip.Address;
if ((ipv4 && address.AddressFamily == AddressFamily.InterNetwork) ||
(ipv6 && address.AddressFamily == AddressFamily.InterNetworkV6))
targetList.Add(address.ToString());
}
}
}
catch
{
//ignored
}
//Fallback mode (unity android)
if (targetList.Count == 0)
{
#if NETCORE
var hostTask = Dns.GetHostEntryAsync(Dns.GetHostName());
hostTask.Wait();
var host = hostTask.Result;
#else
var host = Dns.GetHostEntry(Dns.GetHostName());
#endif
foreach (IPAddress ip in host.AddressList)
{
if((ipv4 && ip.AddressFamily == AddressFamily.InterNetwork) ||
(ipv6 && ip.AddressFamily == AddressFamily.InterNetworkV6))
targetList.Add(ip.ToString());
}
}
#endif
if (targetList.Count == 0)
{
if(ipv4)
targetList.Add("127.0.0.1");
if(ipv6)
targetList.Add("::1");
}
}
private static readonly List<string> IpList = new List<string>();
public static string GetLocalIp(LocalAddrType addrType)
{
lock (IpList)
{
IpList.Clear();
GetLocalIpList(IpList, addrType);
return IpList.Count == 0 ? string.Empty : IpList[0];
}
}
private static readonly object DebugLogLock = new object();
private static void DebugWriteLogic(ConsoleColor color, string str, params object[] args)
{
lock (DebugLogLock)
{
if (NetDebug.Logger == null)
{
#if UNITY
#if !UNITY_4_0
UnityEngine.Debug.LogFormat(str, args);
#endif
#elif WINRT
Debug.WriteLine(str, args);
#else
Console.ForegroundColor = color;
Console.WriteLine(str, args);
Console.ForegroundColor = ConsoleColor.Gray;
#endif
}
else
{
NetDebug.Logger.WriteNet(color, str, args);
}
}
}
[Conditional("DEBUG_MESSAGES")]
internal static void DebugWrite(string str, params object[] args)
{
DebugWriteLogic(ConsoleColor.DarkGreen, str, args);
}
[Conditional("DEBUG_MESSAGES")]
internal static void DebugWrite(ConsoleColor color, string str, params object[] args)
{
DebugWriteLogic(color, str, args);
}
[Conditional("DEBUG_MESSAGES"), Conditional("DEBUG")]
internal static void DebugWriteForce(ConsoleColor color, string str, params object[] args)
{
DebugWriteLogic(color, str, args);
}
[Conditional("DEBUG_MESSAGES"), Conditional("DEBUG")]
internal static void DebugWriteError(string str, params object[] args)
{
DebugWriteLogic(ConsoleColor.Red, str, args);
}
}
}
#endif