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CrowdControl/Assets/Plugins/Animancer/Internal/Editor Utilities/Strings.cs

83 lines
4.1 KiB
C#

2 months ago
// Animancer // Copyright 2020 Kybernetik //
namespace Animancer
{
/// <summary>Various string constants used throughout Animancer.</summary>
public static class Strings
{
/************************************************************************************************************************/
/// <summary>The standard prefix for <see cref="UnityEngine.CreateAssetMenuAttribute.menuName"/>.</summary>
public const string MenuPrefix = "Animancer/";
/// <summary>
/// The base value for <see cref="UnityEngine.CreateAssetMenuAttribute.order"/> to group
/// "Assets/Create/Animancer/..." menu items just under "Avatar Mask".
/// </summary>
public const int AssetMenuOrder = 410;
/************************************************************************************************************************/
/// <summary>The URL of the website where the Animancer documentation is hosted.</summary>
public const string DocumentationURL = "https://kybernetik.com.au/animancer";
/// <summary>The URL of the website where the Animancer API documentation is hosted.</summary>
public const string APIDocumentationURL = DocumentationURL + "/api/Animancer";
/// <summary>The email address which handles support for Animancer.</summary>
public const string DeveloperEmail = "animancer@kybernetik.com.au";
/************************************************************************************************************************/
/// <summary>The conditional compilation symbol for editor-only code.</summary>
public const string EditorOnly = "UNITY_EDITOR";
/// <summary>The conditional compilation symbol for assertions.</summary>
public const string Assert = "UNITY_ASSERTIONS";
/************************************************************************************************************************/
/// <summary>[Internal]
/// A prefix for tooltips on Pro-Only features.
/// <para></para>
/// "[Pro-Only] " in Animancer Lite or "" in Animancer Pro.
/// </summary>
internal const string ProOnlyTag = "";
/************************************************************************************************************************/
#if UNITY_EDITOR
/************************************************************************************************************************/
/// <summary>[Editor-Only] URLs of various documentation pages.</summary>
public static class DocsURLs
{
/************************************************************************************************************************/
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member.
/************************************************************************************************************************/
public const string DocsURL = DocumentationURL + "/docs/";
public const string AnimatorControllers = DocsURL + "manual/animator-controllers";
public const string Fading = DocsURL + "manual/blending/fading";
public const string AnimationTypes = DocsURL + "manual/playing/inspector#animation-types";
public const string EndEvents = DocsURL + "manual/events/end";
public const string UpdateModes = DocsURL + "bugs/update-modes";
public const string ChangeLogPrefix = DocsURL + "changes/animancer-";
/************************************************************************************************************************/
#pragma warning restore CS1591 // Missing XML comment for publicly visible type or member.
/************************************************************************************************************************/
}
/************************************************************************************************************************/
#endif
/************************************************************************************************************************/
}
}