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83 lines
4.1 KiB
C#
83 lines
4.1 KiB
C#
2 months ago
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// Animancer // Copyright 2020 Kybernetik //
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namespace Animancer
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{
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/// <summary>Various string constants used throughout Animancer.</summary>
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public static class Strings
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{
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/************************************************************************************************************************/
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/// <summary>The standard prefix for <see cref="UnityEngine.CreateAssetMenuAttribute.menuName"/>.</summary>
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public const string MenuPrefix = "Animancer/";
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/// <summary>
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/// The base value for <see cref="UnityEngine.CreateAssetMenuAttribute.order"/> to group
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/// "Assets/Create/Animancer/..." menu items just under "Avatar Mask".
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/// </summary>
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public const int AssetMenuOrder = 410;
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/************************************************************************************************************************/
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/// <summary>The URL of the website where the Animancer documentation is hosted.</summary>
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public const string DocumentationURL = "https://kybernetik.com.au/animancer";
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/// <summary>The URL of the website where the Animancer API documentation is hosted.</summary>
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public const string APIDocumentationURL = DocumentationURL + "/api/Animancer";
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/// <summary>The email address which handles support for Animancer.</summary>
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public const string DeveloperEmail = "animancer@kybernetik.com.au";
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/************************************************************************************************************************/
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/// <summary>The conditional compilation symbol for editor-only code.</summary>
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public const string EditorOnly = "UNITY_EDITOR";
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/// <summary>The conditional compilation symbol for assertions.</summary>
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public const string Assert = "UNITY_ASSERTIONS";
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/************************************************************************************************************************/
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/// <summary>[Internal]
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/// A prefix for tooltips on Pro-Only features.
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/// <para></para>
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/// "[Pro-Only] " in Animancer Lite or "" in Animancer Pro.
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/// </summary>
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internal const string ProOnlyTag = "";
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/************************************************************************************************************************/
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#if UNITY_EDITOR
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/************************************************************************************************************************/
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/// <summary>[Editor-Only] URLs of various documentation pages.</summary>
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public static class DocsURLs
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{
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/************************************************************************************************************************/
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member.
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/************************************************************************************************************************/
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public const string DocsURL = DocumentationURL + "/docs/";
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public const string AnimatorControllers = DocsURL + "manual/animator-controllers";
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public const string Fading = DocsURL + "manual/blending/fading";
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public const string AnimationTypes = DocsURL + "manual/playing/inspector#animation-types";
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public const string EndEvents = DocsURL + "manual/events/end";
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public const string UpdateModes = DocsURL + "bugs/update-modes";
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public const string ChangeLogPrefix = DocsURL + "changes/animancer-";
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/************************************************************************************************************************/
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#pragma warning restore CS1591 // Missing XML comment for publicly visible type or member.
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/************************************************************************************************************************/
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}
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/************************************************************************************************************************/
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#endif
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/************************************************************************************************************************/
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}
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}
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