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450 lines
18 KiB
C#
450 lines
18 KiB
C#
2 months ago
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// Animancer // Copyright 2020 Kybernetik //
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#if UNITY_EDITOR
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace Animancer.Editor
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{
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/// <summary>[Editor-Only] Draws the Inspector GUI for a <see cref="AnimancerState.Transition{TState}"/>.</summary>
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[CustomPropertyDrawer(typeof(AnimancerState.Transition<>), true)]
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public class TransitionDrawer : PropertyDrawer
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{
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/************************************************************************************************************************/
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/// <summary>The visual state of a drawer.</summary>
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private enum Mode
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{
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Uninitialised,
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Normal,
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AlwaysExpanded,
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}
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/// <summary>The current state of this drawer.</summary>
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private Mode _Mode;
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/************************************************************************************************************************/
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/// <summary>
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/// If set, the field with this name will be drawn with the foldout arrow instead of in its default place.
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/// </summary>
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protected readonly string MainPropertyName;
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/// <summary>
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/// "." + <see cref="MainPropertyName"/> (to avoid creating garbage repeatedly).
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/// </summary>
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protected readonly string MainPropertyPathSuffix;
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/************************************************************************************************************************/
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/// <summary>Constructs a new <see cref="TransitionDrawer"/>.</summary>
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public TransitionDrawer() { }
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/// <summary>
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/// Constructs a new <see cref="TransitionDrawer"/> and sets the
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/// <see cref="MainPropertyName"/>.
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/// </summary>
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public TransitionDrawer(string mainPropertyName)
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{
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MainPropertyName = mainPropertyName;
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MainPropertyPathSuffix = "." + mainPropertyName;
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Returns the property specified by the <see cref="MainPropertyName"/>.
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/// </summary>
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private SerializedProperty GetMainProperty(SerializedProperty rootProperty)
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{
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if (MainPropertyName == null)
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return null;
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else
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return rootProperty.FindPropertyRelative(MainPropertyName);
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Calculates the number of vertical pixels the `property` will occupy when it is drawn.
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/// </summary>
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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InitialiseMode(property);
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var height = EditorGUI.GetPropertyHeight(property, label, true);
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if (property.isExpanded)
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{
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var mainProperty = GetMainProperty(property);
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if (mainProperty != null)
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height -= EditorGUI.GetPropertyHeight(mainProperty) + AnimancerGUI.StandardSpacing;
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var endTime = property.FindPropertyRelative(NormalizedStartTimeFieldName);
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if (endTime != null)
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height += AnimancerGUI.LineHeight + AnimancerGUI.StandardSpacing;
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}
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return height;
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Draws the root `property` GUI and calls <see cref="DoPropertyGUI"/> for each of its children.
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/// </summary>
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public override void OnGUI(Rect area, SerializedProperty property, GUIContent label)
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{
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InitialiseMode(property);
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using (TransitionContext.Get(this, property))
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{
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var isPreviewing = TransitionPreviewWindow.IsPreviewingCurrentProperty();
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if (isPreviewing)
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EditorGUI.DrawRect(area, new Color(0.35f, 0.5f, 1, 0.2f));
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float headerHeight;
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DoHeaderGUI(area, property, label, isPreviewing, out headerHeight);
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DoChildPropertiesGUI(area, headerHeight, property);
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}
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}
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/************************************************************************************************************************/
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/// <summary>
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/// If the <see cref="_Mode"/> is <see cref="Mode.Uninitialised"/>, this method determines how it should start
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/// based on the number of properties in the `serializedObject`. If the only serialized field is an
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/// <see cref="AnimancerState.Transition{TState}"/> then it should start expanded.
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/// </summary>
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protected void InitialiseMode(SerializedProperty property)
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{
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if (_Mode == Mode.Uninitialised)
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{
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_Mode = Mode.AlwaysExpanded;
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var iterator = property.serializedObject.GetIterator();
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iterator.Next(true);
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var count = 0;
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do
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{
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switch (iterator.propertyPath)
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{
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case "m_ObjectHideFlags":
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case "m_Script":
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break;
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default:
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count++;
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if (count > 1)
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{
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_Mode = Mode.Normal;
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return;
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}
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break;
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}
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}
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while (iterator.NextVisible(false));
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}
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if (_Mode == Mode.AlwaysExpanded)
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property.isExpanded = true;
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}
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/************************************************************************************************************************/
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private void DoHeaderGUI(Rect area, SerializedProperty property, GUIContent label, bool isPreviewing, out float height)
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{
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area.height = AnimancerGUI.LineHeight;
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DoPreviewButtonGUI(ref area, property, isPreviewing);
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label.text = AnimancerGUI.GetNarrowText(label.text);
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var mainProperty = GetMainProperty(property);
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if (mainProperty != null)
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{
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DoPropertyGUI(ref area, property, mainProperty, label);
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if (_Mode != Mode.AlwaysExpanded)
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{
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var hierarchyMode = EditorGUIUtility.hierarchyMode;
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EditorGUIUtility.hierarchyMode = true;
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property.isExpanded = EditorGUI.Foldout(area, property.isExpanded, GUIContent.none, true);
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EditorGUIUtility.hierarchyMode = hierarchyMode;
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}
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}
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else
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{
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area.height = EditorGUI.GetPropertyHeight(property, label, false);
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if (_Mode != Mode.AlwaysExpanded)
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{
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EditorGUI.PropertyField(area, property, label, false);
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}
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else
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{
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label = EditorGUI.BeginProperty(area, label, property);
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EditorGUI.LabelField(area, label);
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EditorGUI.EndProperty();
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}
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}
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height = area.height;
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}
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/************************************************************************************************************************/
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private void DoPreviewButtonGUI(ref Rect area, SerializedProperty property, bool wasPreviewing)
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{
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if (property.serializedObject.targetObjects.Length != 1 ||
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!TransitionPreviewWindow.CanBePreviewed(property))
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return;
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var buttonArea = AnimancerGUI.StealFromRight(ref area,
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area.height + AnimancerGUI.StandardSpacing * 2, AnimancerGUI.StandardSpacing);
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var content = AnimancerGUI.TempContent("", "Preview this transition");
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content.image = TransitionPreviewWindow.Icon;
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var isPrevewing = GUI.Toggle(buttonArea, wasPreviewing, content, Styles.PreviewButtonStyle);
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if (wasPreviewing != isPrevewing)
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TransitionPreviewWindow.Open(property, isPrevewing);
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content.image = null;
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}
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private static class Styles
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{
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public static readonly GUIStyle PreviewButtonStyle = new GUIStyle(AnimancerGUI.MiniButton)
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{
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#if UNITY_2019_3_OR_NEWER
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padding = new RectOffset(0, 0, 0, 1),
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#else
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padding = new RectOffset(),
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#endif
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fixedWidth = 0,
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fixedHeight = 0,
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};
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}
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/************************************************************************************************************************/
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private void DoChildPropertiesGUI(Rect area, float headerHeight, SerializedProperty property)
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{
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if (!property.isExpanded && _Mode != Mode.AlwaysExpanded)
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return;
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area.y += headerHeight + AnimancerGUI.StandardSpacing;
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EditorGUI.indentLevel++;
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var rootProperty = property;
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property = property.Copy();
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SerializedProperty eventsProperty = null;
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var depth = property.depth;
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property.NextVisible(true);
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while (property.depth > depth)
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{
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// Grab the Events property and draw it last.
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if (eventsProperty == null && property.propertyPath.EndsWith("._Events"))
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{
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eventsProperty = property.Copy();
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}
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else if (MainPropertyPathSuffix == null || !property.propertyPath.EndsWith(MainPropertyPathSuffix))
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{
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var label = AnimancerGUI.TempContent(property);
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DoPropertyGUI(ref area, rootProperty, property, label);
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AnimancerGUI.NextVerticalArea(ref area);
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}
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if (!property.NextVisible(false))
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break;
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}
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if (eventsProperty != null)
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{
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var label = AnimancerGUI.TempContent(eventsProperty);
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DoPropertyGUI(ref area, rootProperty, eventsProperty, label);
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}
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EditorGUI.indentLevel--;
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Draws the `property` GUI in relation to the `rootProperty` which was passed into <see cref="OnGUI"/>.
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/// </summary>
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protected virtual void DoPropertyGUI(ref Rect area, SerializedProperty rootProperty,
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SerializedProperty property, GUIContent label)
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{
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#if UNITY_2018_3_OR_NEWER
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// If we keep using the GUIContent that was passed into OnGUI then GetPropertyHeight will change it to
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// match the 'property' which we don't want.
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label = AnimancerGUI.TempContent(label.text, label.tooltip, false);
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#endif
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area.height = EditorGUI.GetPropertyHeight(property, label, true);
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if (property.propertyPath.EndsWith("._FadeDuration"))
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{
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var length = Context.MaximumDuration;
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AnimancerGUI.DoOptionalTimeField(ref area, label, property, false, length,
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AnimancerPlayable.DefaultFadeDuration, false);
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if (property.floatValue < 0)
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property.floatValue = 0;
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return;
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}
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if (property.propertyPath.EndsWith("._Speed"))
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{
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AnimancerGUI.DoOptionalTimeField(ref area, label, property, true, float.NaN, 1);
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return;
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}
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if (TryDoStartTimeField(ref area, rootProperty, property, label))
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return;
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EditorGUI.PropertyField(area, property, label, true);
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}
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/************************************************************************************************************************/
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/// <summary>The name of the backing field of <see cref="ClipState.Transition.NormalizedStartTime"/>.</summary>
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public const string NormalizedStartTimeFieldName = "_NormalizedStartTime";
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/// <summary>
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/// If the `property` is a "Start Time" field, this method draws it as well as the "End Time" below it and
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/// returns true.
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/// </summary>
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public static bool TryDoStartTimeField(ref Rect area, SerializedProperty rootProperty,
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SerializedProperty property, GUIContent label)
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{
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if (!property.propertyPath.EndsWith("." + NormalizedStartTimeFieldName))
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return false;
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// Start Time.
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label.text = AnimancerGUI.GetNarrowText("Start Time");
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var length = Context.MaximumDuration;
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var defaultStartTime = AnimancerEvent.Sequence.GetDefaultNormalizedStartTime(Context.Transition.Speed);
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AnimancerGUI.DoOptionalTimeField(ref area, label, property, true, length, defaultStartTime);
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AnimancerGUI.NextVerticalArea(ref area);
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// End Time.
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var events = rootProperty.FindPropertyRelative("_Events");
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using (var context = EventSequenceDrawer.Context.Get(events))
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{
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var areaCopy = area;
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var index = Mathf.Max(0, context.TimeCount - 1);
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string callbackLabel;
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EventSequenceDrawer.DoEventTimeGUI(ref areaCopy, context, index, true, out callbackLabel);
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}
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return true;
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}
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/************************************************************************************************************************/
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[InitializeOnLoadMethod]
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private static void OnPropertyContextMenu()
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{
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EditorApplication.contextualPropertyMenu += (menu, property) =>
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{
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var accessor = property.GetAccessor();
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while (accessor != null)
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{
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if (typeof(ITransitionDetailed).IsAssignableFrom(accessor.FieldType))
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{
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property = property.serializedObject.FindProperty(accessor.GetPath());
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var transition = (ITransitionDetailed)accessor.GetValue(property);
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transition.AddItemsToContextMenu(menu, property, accessor);
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return;
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}
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accessor = accessor.Parent;
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}
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};
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}
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/************************************************************************************************************************/
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#region Context
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/************************************************************************************************************************/
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/// <summary>The current <see cref="TransitionContext"/>.</summary>
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public static TransitionContext Context { get; private set; }
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/************************************************************************************************************************/
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/// <summary>Details of an <see cref="AnimancerState.Transition{T}"/>.</summary>
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public sealed class TransitionContext : IDisposable
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{
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/************************************************************************************************************************/
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/// <summary>The main property representing the <see cref="AnimancerState.Transition{T}"/> field.</summary>
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public SerializedProperty Property { get; private set; }
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/// <summary>The actual transition object rerieved from the <see cref="Property"/>.</summary>
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public ITransitionDetailed Transition { get; private set; }
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/// <summary>The cached value of <see cref="ITransitionDetailed.MaximumDuration"/>.</summary>
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public float MaximumDuration { get; private set; }
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/************************************************************************************************************************/
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private static readonly TransitionContext Instance = new TransitionContext();
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private TransitionContext() { }
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/// <summary>
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/// Returns a disposable <see cref="TransitionContext"/> representing the specified parameters.
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/// <para></para>
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/// Note that the same instance is returned every time and it can be accessed via <see cref="Context"/>.
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/// </summary>
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public static IDisposable Get(TransitionDrawer drawer, SerializedProperty transitionProperty)
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{
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Debug.Assert(Context == null,
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"Cannot get a new context before the previous one is disposed.");
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Instance.Property = transitionProperty;
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Instance.Transition = transitionProperty.GetValue<ITransitionDetailed>();
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Instance.MaximumDuration = Instance.Transition.MaximumDuration;
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EditorGUI.BeginChangeCheck();
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return Context = Instance;
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}
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/************************************************************************************************************************/
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/// <summary>Clears the <see cref="Context"/>.</summary>
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public void Dispose()
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{
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if (EditorGUI.EndChangeCheck())
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Instance.Property.serializedObject.ApplyModifiedProperties();
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Context = null;
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Instance.Property = null;
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Instance.Transition = null;
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}
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/************************************************************************************************************************/
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}
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/************************************************************************************************************************/
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#endregion
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/************************************************************************************************************************/
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}
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}
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#endif
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