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CrowdControl/Assets/Plugins/Animancer/Internal/Collections/FastComparer.cs

32 lines
1.4 KiB
C#

2 months ago
// Animancer // Copyright 2020 Kybernetik //
using System.Collections.Generic;
namespace Animancer
{
/// <summary>
/// An <see cref="IEqualityComparer{T}"/> which ignores overloaded equality operators so it is faster than
/// <see cref="EqualityComparer{T}.Default"/> for types derived from <see cref="UnityEngine.Object"/>.
/// </summary>
public sealed class FastComparer : IEqualityComparer<object>
{
/************************************************************************************************************************/
/// <summary>Singleton instance.</summary>
public static readonly FastComparer Instance = new FastComparer();
/// <summary>Calls <see cref="object.Equals(object, object)"/>.</summary>
/// <remarks>
/// We could use <see cref="object.ReferenceEquals"/> for slightly better performance, but that would not work
/// for boxed value types (enums in particular).
/// </remarks>
bool IEqualityComparer<object>.Equals(object x, object y) { return Equals(x, y); }
/// <summary>Calls <see cref="object.GetHashCode"/>.</summary>
int IEqualityComparer<object>.GetHashCode(object obj) { return obj.GetHashCode(); }
/************************************************************************************************************************/
}
}