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59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
3 months ago
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// Animancer // Copyright 2020 Kybernetik //
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#if UNITY_EDITOR
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using UnityEditor;
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namespace Animancer.Editor
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{
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/// <summary>[Editor-Only] [Internal] Automatically selects the <see cref="ReadMe"/> on startup.</summary>
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/// <remarks>This script is in the Examples folder so that it gets deleted along with them.</remarks>
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[InitializeOnLoad]
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internal static class ShowReadMeOnStartup
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{
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/************************************************************************************************************************/
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static ShowReadMeOnStartup()
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{
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const string SessionStateKey = "Animancer.HasShownReadMe";
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if (SessionState.GetBool(SessionStateKey, false))
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return;
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EditorApplication.delayCall += () =>
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{
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var asset = FindReadMe();
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if (asset == null ||
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asset.DontShowOnStartup)
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return;
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SessionState.SetBool(SessionStateKey, true);
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EditorApplication.delayCall += () =>
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Selection.activeObject = asset;
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};
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}
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/************************************************************************************************************************/
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private static ReadMe FindReadMe()
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{
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var guids = AssetDatabase.FindAssets("t:ReadMe");
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for (int i = 0; i < guids.Length; i++)
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{
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var assetPath = AssetDatabase.GUIDToAssetPath(guids[i]);
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var asset = AssetDatabase.LoadAssetAtPath<ReadMe>(assetPath);
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if (asset != null)
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return asset;
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}
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return null;
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}
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/************************************************************************************************************************/
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}
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}
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#endif
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