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53 lines
1.9 KiB
C#
53 lines
1.9 KiB
C#
3 months ago
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// Animancer // Copyright 2020 Kybernetik //
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using System;
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using UnityEngine;
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namespace Animancer.Examples.InverseKinematics
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{
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/// <summary>
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/// Allows the user to drag any object with a collider around on screen with the mouse.
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/// </summary>
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[AddComponentMenu(Strings.MenuPrefix + "Examples/Inverse Kinematics - Mouse Drag")]
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[HelpURL(Strings.APIDocumentationURL + ".Examples.InverseKinematics/MouseDrag")]
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public sealed class MouseDrag : MonoBehaviour
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{
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/************************************************************************************************************************/
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private Transform _Dragging;
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/************************************************************************************************************************/
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private void Update()
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{
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// On click, do a raycast and grab whatever it hits.
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if (Input.GetMouseButtonDown(0))
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{
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var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
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if (Physics.Raycast(ray, out hit))
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{
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_Dragging = hit.transform;
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}
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}
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// While holding the button, move the object in line with the mouse ray.
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else if (_Dragging != null && Input.GetMouseButton(0))
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{
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var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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var distance =
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Vector3.Dot(_Dragging.position, ray.direction) -
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Vector3.Dot(ray.origin, ray.direction);
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_Dragging.position = ray.origin + ray.direction * distance;
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}
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else
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{
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_Dragging = null;
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}
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}
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/************************************************************************************************************************/
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}
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}
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