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CrowdControl/Assets/Plugins/Animancer/Examples/03 Locomotion/03 Linear Blending/LinearMixerLocomotion.cs

47 lines
1.8 KiB
C#

3 months ago
// Animancer // Copyright 2020 Kybernetik //
#pragma warning disable CS0618 // Type or member is obsolete (for MixerStates in Animancer Lite).
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.Locomotion
{
/// <summary>
/// An example of how you can use a <see cref="LinearMixerState"/> to mix a set of animations based on a
/// <see cref="Speed"/> parameter.
/// </summary>
[AddComponentMenu(Strings.MenuPrefix + "Examples/Locomotion - Linear Mixer Locomotion")]
[HelpURL(Strings.APIDocumentationURL + ".Examples.Locomotion/LinearMixerLocomotion")]
public sealed class LinearMixerLocomotion : MonoBehaviour
{
/************************************************************************************************************************/
[SerializeField] private AnimancerComponent _Animancer;
[SerializeField] private LinearMixerTransition _Mixer;
private LinearMixerState _State;
/************************************************************************************************************************/
private void OnEnable()
{
_Animancer.Play(_Mixer);
_State = _Mixer.Transition.State;
}
/************************************************************************************************************************/
/// <summary>
/// Set by a <see cref="UnityEngine.Events.UnityEvent"/> on a <see cref="UnityEngine.UI.Slider"/>.
/// </summary>
public float Speed
{
get { return _State.Parameter; }
set { _State.Parameter = value; }
}
/************************************************************************************************************************/
}
}