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47 lines
1.8 KiB
C#
47 lines
1.8 KiB
C#
3 months ago
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// Animancer // Copyright 2020 Kybernetik //
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#pragma warning disable CS0618 // Type or member is obsolete (for MixerStates in Animancer Lite).
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#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
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using UnityEngine;
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namespace Animancer.Examples.Locomotion
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{
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/// <summary>
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/// An example of how you can use a <see cref="LinearMixerState"/> to mix a set of animations based on a
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/// <see cref="Speed"/> parameter.
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/// </summary>
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[AddComponentMenu(Strings.MenuPrefix + "Examples/Locomotion - Linear Mixer Locomotion")]
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[HelpURL(Strings.APIDocumentationURL + ".Examples.Locomotion/LinearMixerLocomotion")]
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public sealed class LinearMixerLocomotion : MonoBehaviour
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{
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/************************************************************************************************************************/
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[SerializeField] private AnimancerComponent _Animancer;
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[SerializeField] private LinearMixerTransition _Mixer;
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private LinearMixerState _State;
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/************************************************************************************************************************/
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private void OnEnable()
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{
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_Animancer.Play(_Mixer);
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_State = _Mixer.Transition.State;
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}
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/************************************************************************************************************************/
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/// <summary>
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/// Set by a <see cref="UnityEngine.Events.UnityEvent"/> on a <see cref="UnityEngine.UI.Slider"/>.
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/// </summary>
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public float Speed
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{
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get { return _State.Parameter; }
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set { _State.Parameter = value; }
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}
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/************************************************************************************************************************/
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}
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}
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