You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
3 months ago
|
// Animancer // Copyright 2020 Kybernetik //
|
||
|
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Animancer.Examples.FineControl
|
||
|
{
|
||
|
/// <summary>An object that can be interacted with.</summary>
|
||
|
public interface IInteractable
|
||
|
{
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
void Interact();
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Attempts to interact with whatever <see cref="IInteractable"/> the cursor is pointing at when the user clicks
|
||
|
/// the mouse.
|
||
|
/// </summary>
|
||
|
[AddComponentMenu(Strings.MenuPrefix + "Examples/Fine Control - Click To Interact")]
|
||
|
[HelpURL(Strings.APIDocumentationURL + ".Examples.FineControl/ClickToInteract")]
|
||
|
public sealed class ClickToInteract : MonoBehaviour
|
||
|
{
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
private void Update()
|
||
|
{
|
||
|
if (!Input.GetMouseButtonDown(0))
|
||
|
return;
|
||
|
|
||
|
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||
|
|
||
|
RaycastHit raycastHit;
|
||
|
if (Physics.Raycast(ray, out raycastHit))
|
||
|
{
|
||
|
var interactable = raycastHit.collider.GetComponentInParent<IInteractable>();
|
||
|
if (interactable != null)
|
||
|
interactable.Interact();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
}
|
||
|
}
|