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CrowdControl/Assets/Feel/MMFeedbacks/Demos/MMFeedbacksDemo/Scripts/DemoBall.cs

39 lines
1.1 KiB
C#

2 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MoreMountains.Tools;
namespace MoreMountains.Feedbacks
{
/// <summary>
/// A class handling the lifecycle of the balls included in the MMFeedbacks demo
/// It waits for 2 seconds after the spawn of the ball, and destroys it, playing a MMFeedbacks while it does so
/// </summary>
public class DemoBall : MonoBehaviour
{
/// the duration (in seconds) of the life of the ball
public float LifeSpan = 2f;
/// the feedback to play when the ball dies
public MMFeedbacks DeathFeedback;
/// <summary>
/// On start, we trigger the programmed death of the ball
/// </summary>
protected virtual void Start()
{
StartCoroutine(ProgrammedDeath());
}
/// <summary>
/// Waits for 2 seconds, then kills the ball object after having played the MMFeedbacks
/// </summary>
/// <returns></returns>
protected virtual IEnumerator ProgrammedDeath()
{
yield return MMCoroutine.WaitFor(LifeSpan);
DeathFeedback?.PlayFeedbacks();
this.gameObject.SetActive(false);
}
}
}