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using MoreMountains.FeedbacksForThirdParty;
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using MoreMountains.Tools;
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namespace MoreMountains.Feedbacks
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{
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/// <summary>
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/// Add this class to an empty object in your scene and it will prevent any unchecked feedback in its inspector from playing
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/// </summary>
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public partial class MMFeedbacksAuthorizations : MMMonoBehaviour
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{
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[MMInspectorGroup("Animation", true, 16)] [MMInspectorButton("ToggleAnimation")]
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public bool ToggleAnimationButton;
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public bool AnimationParameter = true;
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public bool AnimatorSpeed = true;
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[MMInspectorGroup("Audio", true, 17)] [MMInspectorButton("ToggleAudio")]
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public bool ToggleAudioButton;
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public bool AudioFilterDistortion = true;
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public bool AudioFilterEcho = true;
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public bool AudioFilterHighPass = true;
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public bool AudioFilterLowPass = true;
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public bool AudioFilterReverb = true;
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public bool AudioMixerSnapshotTransition = true;
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public bool AudioSource = true;
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public bool AudioSourcePitch = true;
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public bool AudioSourceStereoPan = true;
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public bool AudioSourceVolume = true;
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public bool MMPlaylist = true;
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public bool MMSoundManagerAllSoundsControl = true;
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public bool MMSoundManagerSaveAndLoad = true;
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public bool MMSoundManagerSound = true;
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public bool MMSoundManagerSoundControl = true;
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public bool MMSoundManagerSoundFade = true;
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public bool MMSoundManagerTrackControl = true;
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public bool MMSoundManagerTrackFade = true;
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public bool Sound = true;
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[MMInspectorGroup("Camera", true, 18)] [MMInspectorButton("ToggleCamera")]
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public bool ToggleCameraButton;
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public bool CameraShake = true;
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public bool CameraZoom = true;
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#if MM_CINEMACHINE
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public bool CinemachineImpulse = true;
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public bool CinemachineImpulseClear = true;
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public bool CinemachineImpulseSource = true;
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public bool CinemachineTransition = true;
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#endif
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public bool ClippingPlanes = true;
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public bool Fade = true;
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public bool FieldOfView = true;
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public bool Flash = true;
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public bool OrthographicSize = true;
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[MMInspectorGroup("Debug", true, 19)] [MMInspectorButton("ToggleDebug")]
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public bool ToggleDebugButton;
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public bool Comment = true;
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public bool Log = true;
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[MMInspectorGroup("Events", true, 20)] [MMInspectorButton("ToggleEvents")]
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public bool ToggleEventsButton;
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public bool MMGameEvent = true;
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public bool UnityEvents = true;
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[MMInspectorGroup("GameObject", true, 47)] [MMInspectorButton("ToggleGameObject")]
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public bool ToggleGameObjectButton;
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public bool Broadcast = true;
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public bool Collider = true;
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public bool Collider2D = true;
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public bool DestroyTargetObject = true;
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public bool EnableBehaviour = true;
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public bool FloatController = true;
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public bool InstantiateObject = true;
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public bool MMRadioSignal = true;
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public bool Rigidbody = true;
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public bool Rigidbody2D = true;
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public bool SetActive = true;
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#if MOREMOUNTAINS_NICEVIBRATIONS_INSTALLED
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[MMInspectorGroup("Haptics", true, 22)] [MMInspectorButton("ToggleHaptics")]
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public bool ToggleHapticsButton;
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public bool HapticClip = true;
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public bool HapticContinuous = true;
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public bool HapticControl = true;
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public bool HapticEmphasis = true;
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public bool HapticPreset = true;
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#endif
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[MMInspectorGroup("Light", true, 23)] [MMInspectorButton("ToggleLight")]
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public bool ToggleLightButton;
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public bool Light = true;
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[MMInspectorGroup("Loop", true, 24)] [MMInspectorButton("ToggleLoop")]
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public bool ToggleLoopButton;
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public bool Looper = true;
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public bool LooperStart = true;
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[MMInspectorGroup("Particles", true, 25)] [MMInspectorButton("ToggleParticles")]
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public bool ToggleParticlesButton;
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public bool ParticlesInstantiation = true;
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public bool ParticlesPlay = true;
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[MMInspectorGroup("Pause", true, 26)] [MMInspectorButton("TogglePause")]
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public bool TogglePauseButton;
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public bool HoldingPause = true;
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public bool Pause = true;
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[MMInspectorGroup("Post Process", true, 27)] [MMInspectorButton("TogglePostProcess")]
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public bool TogglePostProcessButton;
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public bool Bloom = true;
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public bool ChromaticAberration = true;
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public bool ColorGrading = true;
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public bool DepthOfField = true;
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public bool GlobalPPVolumeAutoBlend = true;
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public bool LensDistortion = true;
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public bool PPMovingFilter = true;
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public bool Vignette = true;
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[MMInspectorGroup("Flicker", true, 28)] [MMInspectorButton("ToggleFlicker")]
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public bool ToggleFlickerButton;
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public bool Flicker = true;
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public bool Fog = true;
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public bool Material = true;
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public bool MMBlink = true;
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public bool ShaderGlobal = true;
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public bool ShaderController = true;
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public bool Skybox = true;
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public bool SpriteRenderer = true;
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public bool TextureOffset = true;
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public bool TextureScale = true;
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[MMInspectorGroup("Scene", true, 29)] [MMInspectorButton("ToggleScene")]
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public bool ToggleSceneButton;
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public bool LoadScene = true;
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public bool UnloadScene = true;
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[MMInspectorGroup("Time", true, 31)] [MMInspectorButton("ToggleTime")]
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public bool ToggleTimeButton;
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public bool FreezeFrame = true;
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public bool TimescaleModifier = true;
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[MMInspectorGroup("Transform", true, 32)] [MMInspectorButton("ToggleTransform")]
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public bool ToggleTransformButton;
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public bool Destination = true;
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public bool Position = true;
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public bool PositionShake = true;
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public bool RotatePositionAround = true;
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public bool Rotation = true;
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public bool RotationShake = true;
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public bool Scale = true;
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public bool ScaleShake = true;
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public bool SquashAndStretch = true;
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public bool Wiggle = true;
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[MMInspectorGroup("UI", true, 33)] [MMInspectorButton("ToggleUI")]
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public bool ToggleUiButton;
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public bool CanvasGroup = true;
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public bool CanvasGroupBlocksRaycasts = true;
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public bool FloatingText = true;
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public bool Graphic = true;
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public bool GraphicCrossFade = true;
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public bool Image = true;
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public bool ImageAlpha = true;
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public bool ImageFill = true;
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public bool ImageRaycastTarget = true;
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public bool ImageTextureOffset = true;
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public bool ImageTextureScale = true;
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public bool RectTransformAnchor = true;
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public bool RectTransformOffset = true;
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public bool RectTransformPivot = true;
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public bool RectTransformSizeDelta = true;
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public bool Text = true;
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public bool TextColor = true;
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public bool TextFontSize = true;
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public bool VideoPlayer = true;
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[MMInspectorGroup("TextMesh Pro", true, 30)] [MMInspectorButton("ToggleTextMeshPro")]
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public bool ToggleTextMeshProButton;
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#if MM_TEXTMESHPRO
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public bool TMPAlpha = true;
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public bool TMPCharacterSpacing = true;
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public bool TMPColor = true;
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public bool TMPCountTo = true;
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public bool TMPDilate = true;
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public bool TMPFontSize = true;
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public bool TMPLineSpacing = true;
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public bool TMPOutlineColor = true;
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public bool TMPOutlineWidth = true;
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public bool TMPParagraphSpacing = true;
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public bool TMPSoftness = true;
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public bool TMPText = true;
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public bool TMPTextReveal = true;
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public bool TMPWordSpacing = true;
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#endif
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#region ToggleMethods
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private void ToggleAnimation()
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{
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AnimationParameter = !AnimationParameter;
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AnimatorSpeed = !AnimatorSpeed;
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}
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private void ToggleAudio()
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{
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AudioFilterDistortion = !AudioFilterDistortion;
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AudioFilterEcho = !AudioFilterEcho;
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AudioFilterHighPass = !AudioFilterHighPass;
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AudioFilterLowPass = !AudioFilterLowPass;
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AudioFilterReverb = !AudioFilterReverb;
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AudioMixerSnapshotTransition = !AudioMixerSnapshotTransition;
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AudioSource = !AudioSource;
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AudioSourcePitch = !AudioSourcePitch;
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AudioSourceStereoPan = !AudioSourceStereoPan;
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AudioSourceVolume = !AudioSourceVolume;
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MMPlaylist = !MMPlaylist;
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MMSoundManagerAllSoundsControl = !MMSoundManagerAllSoundsControl;
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MMSoundManagerSaveAndLoad = !MMSoundManagerSaveAndLoad;
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MMSoundManagerSound = !MMSoundManagerSound;
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MMSoundManagerSoundControl = !MMSoundManagerSoundControl;
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MMSoundManagerSoundFade = !MMSoundManagerSoundFade;
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MMSoundManagerTrackControl = !MMSoundManagerTrackControl;
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MMSoundManagerTrackFade = !MMSoundManagerTrackFade;
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Sound = !Sound;
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}
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private void ToggleCamera()
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{
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CameraShake = !CameraShake;
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CameraZoom = !CameraZoom;
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#if MM_CINEMACHINE
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CinemachineImpulse = !CinemachineImpulse;
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CinemachineImpulseClear = !CinemachineImpulseClear;
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CinemachineImpulseSource = !CinemachineImpulseSource;
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CinemachineTransition = !CinemachineTransition;
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#endif
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ClippingPlanes = !ClippingPlanes;
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Fade = !Fade;
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FieldOfView = !FieldOfView;
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Flash = !Flash;
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OrthographicSize = !OrthographicSize;
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}
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private void ToggleDebug()
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{
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Comment = !Comment;
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Log = !Log;
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}
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private void ToggleEvents()
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{
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MMGameEvent = !MMGameEvent;
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UnityEvents = !UnityEvents;
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}
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private void ToggleGameObject()
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{
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Broadcast = !Broadcast;
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Collider = !Collider;
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Collider2D = !Collider2D;
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DestroyTargetObject = !DestroyTargetObject;
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EnableBehaviour = !EnableBehaviour;
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FloatController = !FloatController;
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InstantiateObject = !InstantiateObject;
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MMRadioSignal = !MMRadioSignal;
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Rigidbody = !Rigidbody;
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Rigidbody2D = !Rigidbody2D;
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SetActive = !SetActive;
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}
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#if MOREMOUNTAINS_NICEVIBRATIONS_INSTALLED
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private void ToggleHaptics()
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{
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HapticClip = !HapticClip;
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HapticContinuous = !HapticContinuous;
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HapticControl = !HapticControl;
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HapticEmphasis = !HapticEmphasis;
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HapticPreset = !HapticPreset;
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}
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#endif
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private void ToggleLight()
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{
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Light = !Light;
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}
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private void ToggleLoop()
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{
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Looper = !Looper;
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LooperStart = !LooperStart;
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}
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private void ToggleParticles()
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{
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ParticlesInstantiation = !ParticlesInstantiation;
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ParticlesPlay = !ParticlesPlay;
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}
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private void TogglePause()
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{
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HoldingPause = !HoldingPause;
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Pause = !Pause;
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}
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#if MM_POSTPROCESSING
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private void TogglePostProcess()
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{
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Bloom = !Bloom;
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ChromaticAberration = !ChromaticAberration;
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ColorGrading = !ColorGrading;
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DepthOfField = !DepthOfField;
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GlobalPPVolumeAutoBlend = !GlobalPPVolumeAutoBlend;
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LensDistortion = !LensDistortion;
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PPMovingFilter = !PPMovingFilter;
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Vignette = !Vignette;
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}
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#endif
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private void ToggleFlicker()
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{
|
|
|
|
|
Flicker = !Flicker;
|
|
|
|
|
Fog = !Fog;
|
|
|
|
|
Material = !Material;
|
|
|
|
|
MMBlink = !MMBlink;
|
|
|
|
|
ShaderGlobal = !ShaderGlobal;
|
|
|
|
|
ShaderController = !ShaderController;
|
|
|
|
|
Skybox = !Skybox;
|
|
|
|
|
SpriteRenderer = !SpriteRenderer;
|
|
|
|
|
TextureOffset = !TextureOffset;
|
|
|
|
|
TextureScale = !TextureScale;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void ToggleScene()
|
|
|
|
|
{
|
|
|
|
|
LoadScene = !LoadScene;
|
|
|
|
|
UnloadScene = !UnloadScene;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void ToggleTime()
|
|
|
|
|
{
|
|
|
|
|
FreezeFrame = !FreezeFrame;
|
|
|
|
|
TimescaleModifier = !TimescaleModifier;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void ToggleTransform()
|
|
|
|
|
{
|
|
|
|
|
Destination = !Destination;
|
|
|
|
|
Position = !Position;
|
|
|
|
|
PositionShake = !PositionShake;
|
|
|
|
|
RotatePositionAround = !RotatePositionAround;
|
|
|
|
|
Rotation = !Rotation;
|
|
|
|
|
RotationShake = !RotationShake;
|
|
|
|
|
Scale = !Scale;
|
|
|
|
|
ScaleShake = !ScaleShake;
|
|
|
|
|
SquashAndStretch = !SquashAndStretch;
|
|
|
|
|
Wiggle = !Wiggle;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void ToggleUI()
|
|
|
|
|
{
|
|
|
|
|
CanvasGroup = !CanvasGroup;
|
|
|
|
|
CanvasGroupBlocksRaycasts = !CanvasGroupBlocksRaycasts;
|
|
|
|
|
FloatingText = !FloatingText;
|
|
|
|
|
Graphic = !Graphic;
|
|
|
|
|
GraphicCrossFade = !GraphicCrossFade;
|
|
|
|
|
Image = !Image;
|
|
|
|
|
ImageAlpha = !ImageAlpha;
|
|
|
|
|
ImageFill = !ImageFill;
|
|
|
|
|
ImageRaycastTarget = !ImageRaycastTarget;
|
|
|
|
|
ImageTextureOffset = !ImageTextureOffset;
|
|
|
|
|
ImageTextureScale = !ImageTextureScale;
|
|
|
|
|
RectTransformAnchor = !RectTransformAnchor;
|
|
|
|
|
RectTransformOffset = !RectTransformOffset;
|
|
|
|
|
RectTransformPivot = !RectTransformPivot;
|
|
|
|
|
RectTransformSizeDelta = !RectTransformSizeDelta;
|
|
|
|
|
Text = !Text;
|
|
|
|
|
TextColor = !TextColor;
|
|
|
|
|
TextFontSize = !TextFontSize;
|
|
|
|
|
VideoPlayer = !VideoPlayer;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if MM_TEXTMESHPRO
|
|
|
|
|
private void ToggleTextMeshPro()
|
|
|
|
|
{
|
|
|
|
|
TMPAlpha = !TMPAlpha;
|
|
|
|
|
TMPCharacterSpacing = !TMPCharacterSpacing;
|
|
|
|
|
TMPColor = !TMPColor;
|
|
|
|
|
TMPCountTo = !TMPCountTo;
|
|
|
|
|
TMPDilate = !TMPDilate;
|
|
|
|
|
TMPFontSize = !TMPFontSize;
|
|
|
|
|
TMPLineSpacing = !TMPLineSpacing;
|
|
|
|
|
TMPOutlineColor = !TMPOutlineColor;
|
|
|
|
|
TMPOutlineWidth = !TMPOutlineWidth;
|
|
|
|
|
TMPParagraphSpacing = !TMPParagraphSpacing;
|
|
|
|
|
TMPSoftness = !TMPSoftness;
|
|
|
|
|
TMPText = !TMPText;
|
|
|
|
|
TMPTextReveal = !TMPTextReveal;
|
|
|
|
|
TMPWordSpacing = !TMPWordSpacing;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
private void Start()
|
|
|
|
|
{
|
|
|
|
|
MMF_Animation.FeedbackTypeAuthorized = AnimationParameter;
|
|
|
|
|
MMFeedbackAnimation.FeedbackTypeAuthorized = AnimationParameter;
|
|
|
|
|
|
|
|
|
|
MMF_AnimatorSpeed.FeedbackTypeAuthorized = AnimatorSpeed;
|
|
|
|
|
MMFeedbackAnimatorSpeed.FeedbackTypeAuthorized = AnimatorSpeed;
|
|
|
|
|
|
|
|
|
|
MMF_AudioFilterDistortion.FeedbackTypeAuthorized = AudioFilterDistortion;
|
|
|
|
|
MMFeedbackAudioFilterDistortion.FeedbackTypeAuthorized = AudioFilterDistortion;
|
|
|
|
|
|
|
|
|
|
MMF_AudioFilterEcho.FeedbackTypeAuthorized = AudioFilterEcho;
|
|
|
|
|
MMFeedbackAudioFilterEcho.FeedbackTypeAuthorized = AudioFilterEcho;
|
|
|
|
|
|
|
|
|
|
MMF_AudioFilterHighPass.FeedbackTypeAuthorized = AudioFilterHighPass;
|
|
|
|
|
MMFeedbackAudioFilterHighPass.FeedbackTypeAuthorized = AudioFilterHighPass;
|
|
|
|
|
|
|
|
|
|
MMF_AudioFilterLowPass.FeedbackTypeAuthorized = AudioFilterLowPass;
|
|
|
|
|
MMFeedbackAudioFilterLowPass.FeedbackTypeAuthorized = AudioFilterLowPass;
|
|
|
|
|
|
|
|
|
|
MMF_AudioFilterReverb.FeedbackTypeAuthorized = AudioFilterReverb;
|
|
|
|
|
MMFeedbackAudioFilterReverb.FeedbackTypeAuthorized = AudioFilterReverb;
|
|
|
|
|
|
|
|
|
|
MMF_AudioMixerSnapshotTransition.FeedbackTypeAuthorized = AudioMixerSnapshotTransition;
|
|
|
|
|
MMFeedbackAudioMixerSnapshotTransition.FeedbackTypeAuthorized = AudioMixerSnapshotTransition;
|
|
|
|
|
|
|
|
|
|
MMF_AudioSource.FeedbackTypeAuthorized = AudioSource;
|
|
|
|
|
MMFeedbackAudioSource.FeedbackTypeAuthorized = AudioSource;
|
|
|
|
|
|
|
|
|
|
MMF_AudioSourcePitch.FeedbackTypeAuthorized = AudioSourcePitch;
|
|
|
|
|
MMFeedbackAudioSourcePitch.FeedbackTypeAuthorized = AudioSourcePitch;
|
|
|
|
|
|
|
|
|
|
MMF_AudioSourceStereoPan.FeedbackTypeAuthorized = AudioSourceStereoPan;
|
|
|
|
|
MMFeedbackAudioSourceStereoPan.FeedbackTypeAuthorized = AudioSourceStereoPan;
|
|
|
|
|
|
|
|
|
|
MMF_AudioSourceVolume.FeedbackTypeAuthorized = AudioSourceVolume;
|
|
|
|
|
MMFeedbackAudioSourceVolume.FeedbackTypeAuthorized = AudioSourceVolume;
|
|
|
|
|
|
|
|
|
|
MMF_Playlist.FeedbackTypeAuthorized = MMPlaylist;
|
|
|
|
|
MMFeedbackPlaylist.FeedbackTypeAuthorized = MMPlaylist;
|
|
|
|
|
|
|
|
|
|
MMF_MMSoundManagerAllSoundsControl.FeedbackTypeAuthorized = MMSoundManagerAllSoundsControl;
|
|
|
|
|
MMFeedbackMMSoundManagerAllSoundsControl.FeedbackTypeAuthorized = MMSoundManagerAllSoundsControl;
|
|
|
|
|
|
|
|
|
|
MMF_MMSoundManagerSaveLoad.FeedbackTypeAuthorized = MMSoundManagerSaveAndLoad;
|
|
|
|
|
MMFeedbackMMSoundManagerSaveLoad.FeedbackTypeAuthorized = MMSoundManagerSaveAndLoad;
|
|
|
|
|
|
|
|
|
|
MMF_MMSoundManagerSound.FeedbackTypeAuthorized = MMSoundManagerSound;
|
|
|
|
|
MMFeedbackMMSoundManagerSound.FeedbackTypeAuthorized = MMSoundManagerSound;
|
|
|
|
|
|
|
|
|
|
MMF_MMSoundManagerSoundControl.FeedbackTypeAuthorized = MMSoundManagerSoundControl;
|
|
|
|
|
MMFeedbackMMSoundManagerSoundControl.FeedbackTypeAuthorized = MMSoundManagerSoundControl;
|
|
|
|
|
|
|
|
|
|
MMF_MMSoundManagerSoundFade.FeedbackTypeAuthorized = MMSoundManagerSoundFade;
|
|
|
|
|
MMFeedbackMMSoundManagerSoundFade.FeedbackTypeAuthorized = MMSoundManagerSoundFade;
|
|
|
|
|
|
|
|
|
|
MMF_MMSoundManagerTrackControl.FeedbackTypeAuthorized = MMSoundManagerTrackControl;
|
|
|
|
|
MMFeedbackMMSoundManagerTrackControl.FeedbackTypeAuthorized = MMSoundManagerTrackControl;
|
|
|
|
|
|
|
|
|
|
MMF_MMSoundManagerTrackFade.FeedbackTypeAuthorized = MMSoundManagerTrackFade;
|
|
|
|
|
MMFeedbackMMSoundManagerTrackFade.FeedbackTypeAuthorized = MMSoundManagerTrackFade;
|
|
|
|
|
|
|
|
|
|
MMF_Sound.FeedbackTypeAuthorized = Sound;
|
|
|
|
|
MMFeedbackSound.FeedbackTypeAuthorized = Sound;
|
|
|
|
|
|
|
|
|
|
MMF_CameraShake.FeedbackTypeAuthorized = CameraShake;
|
|
|
|
|
MMFeedbackCameraShake.FeedbackTypeAuthorized = CameraShake;
|
|
|
|
|
|
|
|
|
|
MMF_CameraZoom.FeedbackTypeAuthorized = CameraZoom;
|
|
|
|
|
MMFeedbackCameraZoom.FeedbackTypeAuthorized = CameraZoom;
|
|
|
|
|
|
|
|
|
|
#if MM_CINEMACHINE
|
|
|
|
|
MMF_CinemachineImpulse.FeedbackTypeAuthorized = CinemachineImpulse;
|
|
|
|
|
MMFeedbackCinemachineImpulse.FeedbackTypeAuthorized = CinemachineImpulse;
|
|
|
|
|
|
|
|
|
|
MMF_CinemachineImpulseClear.FeedbackTypeAuthorized = CinemachineImpulseClear;
|
|
|
|
|
MMFeedbackCinemachineImpulseClear.FeedbackTypeAuthorized = CinemachineImpulseClear;
|
|
|
|
|
|
|
|
|
|
MMF_CinemachineImpulseSource.FeedbackTypeAuthorized = CinemachineImpulseSource;
|
|
|
|
|
|
|
|
|
|
MMF_CinemachineTransition.FeedbackTypeAuthorized = CinemachineTransition;
|
|
|
|
|
MMFeedbackCinemachineTransition.FeedbackTypeAuthorized = CinemachineTransition;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
MMF_CameraClippingPlanes.FeedbackTypeAuthorized = ClippingPlanes;
|
|
|
|
|
MMFeedbackCameraClippingPlanes.FeedbackTypeAuthorized = ClippingPlanes;
|
|
|
|
|
|
|
|
|
|
MMF_Fade.FeedbackTypeAuthorized = Fade;
|
|
|
|
|
MMFeedbackFade.FeedbackTypeAuthorized = Fade;
|
|
|
|
|
|
|
|
|
|
MMF_CameraFieldOfView.FeedbackTypeAuthorized = FieldOfView;
|
|
|
|
|
MMFeedbackCameraFieldOfView.FeedbackTypeAuthorized = FieldOfView;
|
|
|
|
|
|
|
|
|
|
MMF_Flash.FeedbackTypeAuthorized = Flash;
|
|
|
|
|
MMFeedbackFlash.FeedbackTypeAuthorized = Flash;
|
|
|
|
|
|
|
|
|
|
MMF_CameraOrthographicSize.FeedbackTypeAuthorized = OrthographicSize;
|
|
|
|
|
MMFeedbackCameraOrthographicSize.FeedbackTypeAuthorized = OrthographicSize;
|
|
|
|
|
|
|
|
|
|
MMF_DebugComment.FeedbackTypeAuthorized = Comment;
|
|
|
|
|
MMFeedbackDebugComment.FeedbackTypeAuthorized = Comment;
|
|
|
|
|
|
|
|
|
|
MMF_DebugLog.FeedbackTypeAuthorized = Log;
|
|
|
|
|
MMFeedbackDebugLog.FeedbackTypeAuthorized = Log;
|
|
|
|
|
|
|
|
|
|
MMF_MMGameEvent.FeedbackTypeAuthorized = MMGameEvent;
|
|
|
|
|
MMFeedbackMMGameEvent.FeedbackTypeAuthorized = MMGameEvent;
|
|
|
|
|
|
|
|
|
|
MMF_Events.FeedbackTypeAuthorized = UnityEvents;
|
|
|
|
|
MMFeedbackEvents.FeedbackTypeAuthorized = UnityEvents;
|
|
|
|
|
|
|
|
|
|
MMF_Broadcast.FeedbackTypeAuthorized = Broadcast;
|
|
|
|
|
MMFeedbackBroadcast.FeedbackTypeAuthorized = Broadcast;
|
|
|
|
|
|
|
|
|
|
MMF_Collider.FeedbackTypeAuthorized = Collider;
|
|
|
|
|
MMFeedbackCollider.FeedbackTypeAuthorized = Collider;
|
|
|
|
|
|
|
|
|
|
MMF_Collider2D.FeedbackTypeAuthorized = Collider2D;
|
|
|
|
|
MMFeedbackCollider2D.FeedbackTypeAuthorized = Collider2D;
|
|
|
|
|
|
|
|
|
|
MMF_Destroy.FeedbackTypeAuthorized = DestroyTargetObject;
|
|
|
|
|
MMFeedbackDestroy.FeedbackTypeAuthorized = DestroyTargetObject;
|
|
|
|
|
|
|
|
|
|
MMF_Enable.FeedbackTypeAuthorized = EnableBehaviour;
|
|
|
|
|
MMFeedbackEnable.FeedbackTypeAuthorized = EnableBehaviour;
|
|
|
|
|
|
|
|
|
|
MMF_FloatController.FeedbackTypeAuthorized = FloatController;
|
|
|
|
|
MMFeedbackFloatController.FeedbackTypeAuthorized = FloatController;
|
|
|
|
|
|
|
|
|
|
MMF_InstantiateObject.FeedbackTypeAuthorized = InstantiateObject;
|
|
|
|
|
MMFeedbackInstantiateObject.FeedbackTypeAuthorized = InstantiateObject;
|
|
|
|
|
|
|
|
|
|
MMF_RadioSignal.FeedbackTypeAuthorized = MMRadioSignal;
|
|
|
|
|
MMFeedbackRadioSignal.FeedbackTypeAuthorized = MMRadioSignal;
|
|
|
|
|
|
|
|
|
|
MMF_Rigidbody.FeedbackTypeAuthorized = Rigidbody;
|
|
|
|
|
MMFeedbackRigidbody.FeedbackTypeAuthorized = Rigidbody;
|
|
|
|
|
|
|
|
|
|
MMF_Rigidbody2D.FeedbackTypeAuthorized = Rigidbody2D;
|
|
|
|
|
MMFeedbackRigidbody2D.FeedbackTypeAuthorized = Rigidbody2D;
|
|
|
|
|
|
|
|
|
|
MMF_SetActive.FeedbackTypeAuthorized = SetActive;
|
|
|
|
|
MMFeedbackSetActive.FeedbackTypeAuthorized = SetActive;
|
|
|
|
|
|
|
|
|
|
#if MOREMOUNTAINS_NICEVIBRATIONS_INSTALLED
|
|
|
|
|
MMF_Haptics.FeedbackTypeAuthorized = HapticClip;
|
|
|
|
|
MMFeedbackHaptics.FeedbackTypeAuthorized = HapticClip;
|
|
|
|
|
|
|
|
|
|
MMF_NVContinuous.FeedbackTypeAuthorized = HapticContinuous;
|
|
|
|
|
MMFeedbackNVContinuous.FeedbackTypeAuthorized = HapticContinuous;
|
|
|
|
|
|
|
|
|
|
MMF_NVControl.FeedbackTypeAuthorized = HapticControl;
|
|
|
|
|
MMFeedbackNVControl.FeedbackTypeAuthorized = HapticControl;
|
|
|
|
|
|
|
|
|
|
MMF_NVEmphasis.FeedbackTypeAuthorized = HapticEmphasis;
|
|
|
|
|
MMFeedbackNVEmphasis.FeedbackTypeAuthorized = HapticEmphasis;
|
|
|
|
|
|
|
|
|
|
MMF_NVPreset.FeedbackTypeAuthorized = HapticPreset;
|
|
|
|
|
MMFeedbackNVPreset.FeedbackTypeAuthorized = HapticPreset;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
MMF_Light.FeedbackTypeAuthorized = Light;
|
|
|
|
|
MMFeedbackLight.FeedbackTypeAuthorized = Light;
|
|
|
|
|
|
|
|
|
|
MMF_Looper.FeedbackTypeAuthorized = Looper;
|
|
|
|
|
MMFeedbackLooper.FeedbackTypeAuthorized = Looper;
|
|
|
|
|
|
|
|
|
|
MMF_LooperStart.FeedbackTypeAuthorized = LooperStart;
|
|
|
|
|
MMFeedbackLooperStart.FeedbackTypeAuthorized = LooperStart;
|
|
|
|
|
|
|
|
|
|
MMF_ParticlesInstantiation.FeedbackTypeAuthorized = ParticlesInstantiation;
|
|
|
|
|
MMFeedbackParticlesInstantiation.FeedbackTypeAuthorized = ParticlesInstantiation;
|
|
|
|
|
|
|
|
|
|
MMF_Particles.FeedbackTypeAuthorized = ParticlesPlay;
|
|
|
|
|
MMFeedbackParticles.FeedbackTypeAuthorized = ParticlesPlay;
|
|
|
|
|
|
|
|
|
|
MMF_HoldingPause.FeedbackTypeAuthorized = HoldingPause;
|
|
|
|
|
MMFeedbackHoldingPause.FeedbackTypeAuthorized = HoldingPause;
|
|
|
|
|
|
|
|
|
|
MMF_Pause.FeedbackTypeAuthorized = Pause;
|
|
|
|
|
MMFeedbackPause.FeedbackTypeAuthorized = Pause;
|
|
|
|
|
|
|
|
|
|
MMF_Flicker.FeedbackTypeAuthorized = Flicker;
|
|
|
|
|
MMFeedbackFlicker.FeedbackTypeAuthorized = Flicker;
|
|
|
|
|
|
|
|
|
|
MMF_Fog.FeedbackTypeAuthorized = Fog;
|
|
|
|
|
MMFeedbackFog.FeedbackTypeAuthorized = Fog;
|
|
|
|
|
|
|
|
|
|
MMF_Material.FeedbackTypeAuthorized = Material;
|
|
|
|
|
MMFeedbackMaterial.FeedbackTypeAuthorized = Material;
|
|
|
|
|
|
|
|
|
|
MMF_Blink.FeedbackTypeAuthorized = MMBlink;
|
|
|
|
|
MMFeedbackBlink.FeedbackTypeAuthorized = MMBlink;
|
|
|
|
|
|
|
|
|
|
MMF_ShaderGlobal.FeedbackTypeAuthorized = ShaderGlobal;
|
|
|
|
|
MMFeedbackShaderGlobal.FeedbackTypeAuthorized = ShaderGlobal;
|
|
|
|
|
|
|
|
|
|
MMF_ShaderController.FeedbackTypeAuthorized = ShaderController;
|
|
|
|
|
MMFeedbackShaderController.FeedbackTypeAuthorized = ShaderController;
|
|
|
|
|
|
|
|
|
|
MMF_Skybox.FeedbackTypeAuthorized = Skybox;
|
|
|
|
|
MMFeedbackSkybox.FeedbackTypeAuthorized = Skybox;
|
|
|
|
|
|
|
|
|
|
MMF_SpriteRenderer.FeedbackTypeAuthorized = SpriteRenderer;
|
|
|
|
|
MMFeedbackSpriteRenderer.FeedbackTypeAuthorized = SpriteRenderer;
|
|
|
|
|
|
|
|
|
|
MMF_TextureOffset.FeedbackTypeAuthorized = TextureOffset;
|
|
|
|
|
MMFeedbackTextureOffset.FeedbackTypeAuthorized = TextureOffset;
|
|
|
|
|
|
|
|
|
|
MMF_TextureScale.FeedbackTypeAuthorized = TextureScale;
|
|
|
|
|
MMFeedbackTextureScale.FeedbackTypeAuthorized = TextureScale;
|
|
|
|
|
|
|
|
|
|
MMF_LoadScene.FeedbackTypeAuthorized = LoadScene;
|
|
|
|
|
MMFeedbackLoadScene.FeedbackTypeAuthorized = LoadScene;
|
|
|
|
|
|
|
|
|
|
MMF_UnloadScene.FeedbackTypeAuthorized = UnloadScene;
|
|
|
|
|
MMFeedbackUnloadScene.FeedbackTypeAuthorized = UnloadScene;
|
|
|
|
|
|
|
|
|
|
MMF_FreezeFrame.FeedbackTypeAuthorized = FreezeFrame;
|
|
|
|
|
MMFeedbackFreezeFrame.FeedbackTypeAuthorized = FreezeFrame;
|
|
|
|
|
|
|
|
|
|
MMF_TimescaleModifier.FeedbackTypeAuthorized = TimescaleModifier;
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MMFeedbackTimescaleModifier.FeedbackTypeAuthorized = TimescaleModifier;
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MMF_DestinationTransform.FeedbackTypeAuthorized = Destination;
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MMFeedbackDestinationTransform.FeedbackTypeAuthorized = Destination;
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MMF_Position.FeedbackTypeAuthorized = Position;
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MMFeedbackPosition.FeedbackTypeAuthorized = Position;
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MMF_PositionShake.FeedbackTypeAuthorized = PositionShake;
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MMF_RotatePositionAround.FeedbackTypeAuthorized = RotatePositionAround;
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MMF_Rotation.FeedbackTypeAuthorized = Rotation;
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MMFeedbackRotation.FeedbackTypeAuthorized = Rotation;
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MMF_RotationShake.FeedbackTypeAuthorized = RotationShake;
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MMF_Scale.FeedbackTypeAuthorized = Scale;
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MMFeedbackScale.FeedbackTypeAuthorized = Scale;
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MMF_ScaleShake.FeedbackTypeAuthorized = ScaleShake;
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MMF_SquashAndStretch.FeedbackTypeAuthorized = SquashAndStretch;
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MMFeedbackSquashAndStretch.FeedbackTypeAuthorized = SquashAndStretch;
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MMF_Wiggle.FeedbackTypeAuthorized = Wiggle;
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MMFeedbackWiggle.FeedbackTypeAuthorized = Wiggle;
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MMF_CanvasGroup.FeedbackTypeAuthorized = CanvasGroup;
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MMFeedbackCanvasGroup.FeedbackTypeAuthorized = CanvasGroup;
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MMF_CanvasGroupBlocksRaycasts.FeedbackTypeAuthorized = CanvasGroupBlocksRaycasts;
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MMFeedbackCanvasGroupBlocksRaycasts.FeedbackTypeAuthorized = CanvasGroupBlocksRaycasts;
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MMF_FloatingText.FeedbackTypeAuthorized = FloatingText;
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MMFeedbackFloatingText.FeedbackTypeAuthorized = FloatingText;
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MMF_Graphic.FeedbackTypeAuthorized = Graphic;
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MMF_GraphicCrossFade.FeedbackTypeAuthorized = GraphicCrossFade;
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MMF_Image.FeedbackTypeAuthorized = Image;
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MMFeedbackImage.FeedbackTypeAuthorized = Image;
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MMF_ImageAlpha.FeedbackTypeAuthorized = ImageAlpha;
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MMFeedbackImageAlpha.FeedbackTypeAuthorized = ImageAlpha;
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MMF_ImageFill.FeedbackTypeAuthorized = ImageFill;
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MMF_ImageRaycastTarget.FeedbackTypeAuthorized = ImageRaycastTarget;
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MMFeedbackImageRaycastTarget.FeedbackTypeAuthorized = ImageRaycastTarget;
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MMF_ImageTextureOffset.FeedbackTypeAuthorized = ImageTextureOffset;
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MMF_ImageTextureScale.FeedbackTypeAuthorized = ImageTextureScale;
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MMF_RectTransformAnchor.FeedbackTypeAuthorized = RectTransformAnchor;
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MMFeedbackRectTransformAnchor.FeedbackTypeAuthorized = RectTransformAnchor;
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MMF_RectTransformOffset.FeedbackTypeAuthorized = RectTransformOffset;
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MMFeedbackRectTransformOffset.FeedbackTypeAuthorized = RectTransformOffset;
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MMF_RectTransformPivot.FeedbackTypeAuthorized = RectTransformPivot;
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MMFeedbackRectTransformPivot.FeedbackTypeAuthorized = RectTransformPivot;
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MMF_RectTransformSizeDelta.FeedbackTypeAuthorized = RectTransformSizeDelta;
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MMFeedbackRectTransformSizeDelta.FeedbackTypeAuthorized = RectTransformSizeDelta;
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MMF_Text.FeedbackTypeAuthorized = Text;
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MMFeedbackText.FeedbackTypeAuthorized = Text;
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MMF_TextColor.FeedbackTypeAuthorized = TextColor;
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MMFeedbackTextColor.FeedbackTypeAuthorized = TextColor;
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MMF_TextFontSize.FeedbackTypeAuthorized = TextFontSize;
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MMFeedbackTextFontSize.FeedbackTypeAuthorized = TextFontSize;
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MMF_VideoPlayer.FeedbackTypeAuthorized = VideoPlayer;
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MMFeedbackVideoPlayer.FeedbackTypeAuthorized = VideoPlayer;
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#if MM_POSTPROCESSING
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MMF_Bloom.FeedbackTypeAuthorized = Bloom;
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MMFeedbackBloom.FeedbackTypeAuthorized = Bloom;
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MMF_ChromaticAberration.FeedbackTypeAuthorized = ChromaticAberration;
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MMFeedbackChromaticAberration.FeedbackTypeAuthorized = ChromaticAberration;
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MMF_ColorGrading.FeedbackTypeAuthorized = ColorGrading;
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MMFeedbackColorGrading.FeedbackTypeAuthorized = ColorGrading;
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MMF_DepthOfField.FeedbackTypeAuthorized = DepthOfField;
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MMFeedbackDepthOfField.FeedbackTypeAuthorized = DepthOfField;
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MMF_GlobalPPVolumeAutoBlend.FeedbackTypeAuthorized = GlobalPPVolumeAutoBlend;
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MMFeedbackGlobalPPVolumeAutoBlend.FeedbackTypeAuthorized = GlobalPPVolumeAutoBlend;
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MMF_LensDistortion.FeedbackTypeAuthorized = LensDistortion;
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MMFeedbackLensDistortion.FeedbackTypeAuthorized = LensDistortion;
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MMF_Vignette.FeedbackTypeAuthorized = Vignette;
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MMFeedbackVignette.FeedbackTypeAuthorized = Vignette;
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MMF_PPMovingFilter.FeedbackTypeAuthorized = PPMovingFilter;
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|
MMFeedbackPPMovingFilter.FeedbackTypeAuthorized = PPMovingFilter;
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#endif
|
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|
|
#if MM_HDRP
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MMF_Bloom_HDRP.FeedbackTypeAuthorized = Bloom;
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MMF_ChromaticAberration_HDRP.FeedbackTypeAuthorized = ChromaticAberration;
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|
MMF_LensDistortion_HDRP.FeedbackTypeAuthorized = LensDistortion;
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|
MMF_ColorAdjustments_HDRP.FeedbackTypeAuthorized = ColorGrading;
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MMF_LensDistortion_HDRP.FeedbackTypeAuthorized = LensDistortion;
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|
MMF_Vignette_HDRP.FeedbackTypeAuthorized = Vignette;
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|
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|
|
#endif
|
|
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|
|
#if MM_URP
|
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|
|
MMF_Bloom_URP.FeedbackTypeAuthorized = Bloom;
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|
|
MMF_ChromaticAberration_URP.FeedbackTypeAuthorized = ChromaticAberration;
|
|
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|
|
MMF_LensDistortion_URP.FeedbackTypeAuthorized = LensDistortion;
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|
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|
|
MMF_ColorAdjustments_URP.FeedbackTypeAuthorized = ColorGrading;
|
|
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|
|
MMF_LensDistortion_URP.FeedbackTypeAuthorized = LensDistortion;
|
|
|
|
|
MMF_Vignette_URP.FeedbackTypeAuthorized = Vignette;
|
|
|
|
|
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|
#endif
|
|
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|
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|
|
#if MM_TEXTMESHPRO
|
|
|
|
|
MMF_TMPAlpha.FeedbackTypeAuthorized = TMPAlpha;
|
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|
|
MMFeedbackTMPAlpha.FeedbackTypeAuthorized = TMPAlpha;
|
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|
|
MMF_TMPCharacterSpacing.FeedbackTypeAuthorized = TMPCharacterSpacing;
|
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|
|
MMFeedbackTMPCharacterSpacing.FeedbackTypeAuthorized = TMPCharacterSpacing;
|
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|
|
MMF_TMPColor.FeedbackTypeAuthorized = TMPColor;
|
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|
|
MMFeedbackTMPColor.FeedbackTypeAuthorized = TMPColor;
|
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|
MMF_TMPCountTo.FeedbackTypeAuthorized = TMPCountTo;
|
|
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|
|
MMF_TMPDilate.FeedbackTypeAuthorized = TMPDilate;
|
|
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|
|
MMFeedbackTMPDilate.FeedbackTypeAuthorized = TMPDilate;
|
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|
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|
|
MMF_TMPFontSize.FeedbackTypeAuthorized = TMPFontSize;
|
|
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|
|
MMFeedbackTMPFontSize.FeedbackTypeAuthorized = TMPFontSize;
|
|
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|
|
|
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|
|
MMF_TMPLineSpacing.FeedbackTypeAuthorized = TMPLineSpacing;
|
|
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|
|
MMFeedbackTMPLineSpacing.FeedbackTypeAuthorized = TMPLineSpacing;
|
|
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|
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|
|
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|
|
MMF_TMPOutlineColor.FeedbackTypeAuthorized = TMPOutlineColor;
|
|
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|
|
MMFeedbackTMPOutlineColor.FeedbackTypeAuthorized = TMPOutlineColor;
|
|
|
|
|
|
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|
|
MMF_TMPOutlineWidth.FeedbackTypeAuthorized = TMPOutlineWidth;
|
|
|
|
|
MMFeedbackTMPOutlineWidth.FeedbackTypeAuthorized = TMPOutlineWidth;
|
|
|
|
|
|
|
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|
|
MMF_TMPParagraphSpacing.FeedbackTypeAuthorized = TMPParagraphSpacing;
|
|
|
|
|
MMFeedbackTMPParagraphSpacing.FeedbackTypeAuthorized = TMPParagraphSpacing;
|
|
|
|
|
|
|
|
|
|
MMF_TMPSoftness.FeedbackTypeAuthorized = TMPSoftness;
|
|
|
|
|
MMFeedbackTMPSoftness.FeedbackTypeAuthorized = TMPSoftness;
|
|
|
|
|
|
|
|
|
|
MMF_TMPText.FeedbackTypeAuthorized = TMPText;
|
|
|
|
|
MMFeedbackTMPText.FeedbackTypeAuthorized = TMPText;
|
|
|
|
|
|
|
|
|
|
MMF_TMPTextReveal.FeedbackTypeAuthorized = TMPTextReveal;
|
|
|
|
|
MMFeedbackTMPTextReveal.FeedbackTypeAuthorized = TMPTextReveal;
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|