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CrowdControl/Assets/3rd/ThirteenPixels/Placr/Editor/PlacrOverlay.cs

21 lines
521 B
C#

2 months ago
// Copyright <20> Sascha Graeff/13Pixels.
#if UNITY_2021_2_OR_NEWER
namespace ThirteenPixels.Placr
{
using UnityEditor;
using UnityEditor.Overlays;
using UnityEngine.UIElements;
[Overlay(typeof(SceneView), "Placr", true)]
public class PlacrOverlay : Overlay, ITransientOverlay
{
public bool visible => Placr.isActive;
public override VisualElement CreatePanelContent()
{
return new IMGUIContainer(() => Placr.instance.DrawOverlayGUI());
}
}
}
#endif