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CrowdControl/Assets/3rd/StompyRobot/SRDebugger/Scripts/Settings.cs

685 lines
18 KiB
C#

2 months ago
using System.ComponentModel;
using UnityEngine.Serialization;
namespace SRDebugger
{
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using SRF;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
#pragma warning disable 0649
public enum DefaultTabs
{
SystemInformation = 0,
Options = 1,
Console = 2,
Profiler = 3,
BugReporter = 4
}
public enum PinAlignment
{
TopLeft = 0,
TopRight = 1,
BottomLeft = 2,
BottomRight = 3,
CenterLeft = 4,
CenterRight = 5,
TopCenter = 6,
BottomCenter = 7
}
public enum ConsoleAlignment
{
Top,
Bottom
}
public class Settings : ScriptableObject
{
public enum ShortcutActions
{
None = 0,
OpenSystemInfoTab = 1,
OpenConsoleTab = 2,
OpenOptionsTab = 3,
OpenProfilerTab = 4,
OpenBugReporterTab = 5,
ClosePanel = 6,
OpenPanel = 7,
TogglePanel = 8,
ShowBugReportPopover = 9,
ToggleDockedConsole = 10,
ToggleDockedProfiler = 11
}
public enum TriggerBehaviours
{
TripleTap,
TapAndHold,
DoubleTap
}
public enum TriggerEnableModes
{
Enabled,
MobileOnly,
Off,
DevelopmentBuildsOnly
}
public enum UIModes
{
NewInputSystem,
LegacyInputSystem
}
internal const string ResourcesName = "Settings";
private static Settings _instance;
public static Settings Instance
{
get
{
if (_instance == null)
{
_instance = GetOrCreateInstance();
}
return _instance;
}
}
private static KeyboardShortcut[] GetDefaultKeyboardShortcuts()
{
return new[]
{
new KeyboardShortcut
{
Control = true,
Shift = true,
Key = KeyCode.F1,
Action = ShortcutActions.OpenSystemInfoTab
},
new KeyboardShortcut
{
Control = true,
Shift = true,
Key = KeyCode.F2,
Action = ShortcutActions.OpenConsoleTab
},
new KeyboardShortcut
{
Control = true,
Shift = true,
Key = KeyCode.F3,
Action = ShortcutActions.OpenOptionsTab
},
new KeyboardShortcut
{
Control = true,
Shift = true,
Key = KeyCode.F4,
Action = ShortcutActions.OpenProfilerTab
}
};
}
private void UpgradeKeyboardShortcuts()
{
if (_keyboardShortcuts == null || _keyboardShortcuts.Length == 0)
{
return; // Nothing to do
}
Debug.Log("[SRDebugger] Upgrading Settings format");
var newShortcuts = new List<KeyboardShortcut>();
for (var i = 0; i < _keyboardShortcuts.Length; i++)
{
var s = _keyboardShortcuts[i];
newShortcuts.Add(new KeyboardShortcut
{
Action = s.Action,
Key = s.Key,
Alt = _keyboardModifierAlt,
Shift = _keyboardModifierShift,
Control = _keyboardModifierControl
});
}
_keyboardShortcuts = new KeyboardShortcut[0];
_newKeyboardShortcuts = newShortcuts.ToArray();
#if UNITY_EDITOR
EditorUtility.SetDirty(this);
#endif
}
[Serializable]
public sealed class KeyboardShortcut
{
[SerializeField] public ShortcutActions Action;
[SerializeField] public bool Alt;
[SerializeField] public bool Control;
[SerializeField] public KeyCode Key;
[SerializeField] public bool Shift;
#if ENABLE_INPUT_SYSTEM
[NonSerialized] public UnityEngine.InputSystem.Key? Cached_KeyCode;
#endif
}
public event PropertyChangedEventHandler PropertyChanged;
#region Settings
public bool IsEnabled
{
get { return _isEnabled; }
#if UNITY_EDITOR
set { _isEnabled = value; }
#endif
}
public UIModes UIInputMode
{
get { return _uiInputMode; }
#if UNITY_EDITOR
set { _uiInputMode = value; }
#endif
}
public DefaultTabs DefaultTab
{
get { return _defaultTab; }
#if UNITY_EDITOR
set { _defaultTab = value; }
#endif
}
/// <summary>
/// Enable the triple-tap button.
/// </summary>
public TriggerEnableModes EnableTrigger
{
get { return _triggerEnableMode; }
#if UNITY_EDITOR
set { _triggerEnableMode = value; }
#endif
}
/// <summary>
/// Enable the triple-tap button.
/// </summary>
public TriggerBehaviours TriggerBehaviour
{
get { return _triggerBehaviour; }
#if UNITY_EDITOR
set { _triggerBehaviour = value; }
#endif
}
/// <summary>
/// Enable a notification when a new error is logged.
/// </summary>
public bool ErrorNotification
{
get { return _errorNotification; }
#if UNITY_EDITOR
set { _errorNotification = value; }
#endif
}
public bool EnableKeyboardShortcuts
{
get { return _enableKeyboardShortcuts; }
#if UNITY_EDITOR
set { _enableKeyboardShortcuts = value; }
#endif
}
public IList<KeyboardShortcut> KeyboardShortcuts
{
get { return _newKeyboardShortcuts; }
#if UNITY_EDITOR
set { _newKeyboardShortcuts = value.ToArray(); }
#endif
}
public bool KeyboardEscapeClose
{
get { return _keyboardEscapeClose; }
#if UNITY_EDITOR
set { _keyboardEscapeClose = value; }
#endif
}
public bool EnableBackgroundTransparency
{
get { return _enableBackgroundTransparency; }
#if UNITY_EDITOR
set { _enableBackgroundTransparency = value; }
#endif
}
public bool RequireCode
{
get { return _requireEntryCode; }
#if UNITY_EDITOR
set { _requireEntryCode = value; }
#endif
}
public bool RequireEntryCodeEveryTime
{
get { return _requireEntryCodeEveryTime; }
#if UNITY_EDITOR
set { _requireEntryCodeEveryTime = value; }
#endif
}
public IList<int> EntryCode
{
get { return new ReadOnlyCollection<int>(_entryCode); }
set
{
if (value.Count != 4)
{
throw new Exception("Entry code must be length 4");
}
if (value.Any(p => p > 9 || p < 0))
{
throw new Exception("All digits in entry code must be >= 0 and <= 9");
}
_entryCode = value.ToArray();
}
}
public bool UseDebugCamera
{
get { return _useDebugCamera; }
#if UNITY_EDITOR
set { _useDebugCamera = value; }
#endif
}
public int DebugLayer
{
get { return _debugLayer; }
#if UNITY_EDITOR
set { _debugLayer = value; }
#endif
}
public float DebugCameraDepth
{
get { return _debugCameraDepth; }
#if UNITY_EDITOR
set { _debugCameraDepth = value; }
#endif
}
public bool CollapseDuplicateLogEntries
{
get { return _collapseDuplicateLogEntries; }
#if UNITY_EDITOR
set { _collapseDuplicateLogEntries = value; }
#endif
}
public bool RichTextInConsole
{
get { return _richTextInConsole; }
#if UNITY_EDITOR
set { _richTextInConsole = value; }
#endif
}
public string ApiKey
{
get { return _apiKey; }
#if UNITY_EDITOR
set
{
_apiKey = value;
EditorUtility.SetDirty(this);
}
#endif
}
public bool EnableBugReporter
{
get { return _enableBugReporter; }
#if UNITY_EDITOR
set { _enableBugReporter = value; }
#endif
}
public bool EnableBugReportScreenshot
{
get { return _enableBugReportScreenshot; }
#if UNITY_EDITOR
set { _enableBugReportScreenshot = value; }
#endif
}
public IList<DefaultTabs> DisabledTabs
{
get { return _disabledTabs; }
#if UNITY_EDITOR
set { _disabledTabs = value.ToArray(); }
#endif
}
/// <summary>
/// Position for the triple-tap button
/// </summary>
public PinAlignment TriggerPosition
{
get { return _triggerPosition; }
#if UNITY_EDITOR
set
{
var prevValue = _triggerPosition;
_triggerPosition = value;
if (OptionsAlignment == value)
{
OptionsAlignment = prevValue;
}
if (ProfilerAlignment == value)
{
ProfilerAlignment = prevValue;
}
}
#endif
}
public PinAlignment ProfilerAlignment
{
get { return _profilerAlignment; }
#if UNITY_EDITOR
set
{
// Profiler only supports corners
if (value == PinAlignment.CenterRight || value == PinAlignment.CenterLeft ||
value == PinAlignment.TopCenter || value == PinAlignment.BottomCenter)
{
// Prefer bottom left
if (TriggerPosition != PinAlignment.BottomLeft && OptionsAlignment != PinAlignment.BottomLeft)
{
_profilerAlignment = PinAlignment.BottomLeft;
return;
}
// Find next available opening
for (var i = 0; i < 4; i++)
{
var pin = (PinAlignment) i;
if (_triggerPosition == pin || _optionsAlignment == pin)
continue;
_profilerAlignment = pin;
return;
}
_profilerAlignment = PinAlignment.BottomLeft;
return;
}
var prevValue = _profilerAlignment;
_profilerAlignment = value;
if (TriggerPosition == value)
{
TriggerPosition = prevValue;
}
if (OptionsAlignment == value)
{
OptionsAlignment = prevValue;
}
}
#endif
}
public PinAlignment OptionsAlignment
{
get { return _optionsAlignment; }
#if UNITY_EDITOR
set
{
// Options doesn't support CenterRight and CenterLeft
if (value == PinAlignment.CenterRight || value == PinAlignment.CenterLeft)
{
// Prefer bottom right
if (TriggerPosition != PinAlignment.BottomRight && ProfilerAlignment != PinAlignment.BottomRight)
{
_optionsAlignment = PinAlignment.BottomRight;
return;
}
for (var i = 0; i < 4; i++)
{
var pin = (PinAlignment) i;
if (_triggerPosition == pin || _profilerAlignment == pin)
continue;
_optionsAlignment = pin;
return;
}
_optionsAlignment = PinAlignment.BottomRight;
return;
}
var prevValue = _optionsAlignment;
_optionsAlignment = value;
if (TriggerPosition == value)
{
TriggerPosition = prevValue;
}
if (ProfilerAlignment == value)
{
ProfilerAlignment = prevValue;
}
}
#endif
}
public ConsoleAlignment ConsoleAlignment
{
get { return _consoleAlignment; }
set { _consoleAlignment = value; }
}
public int MaximumConsoleEntries
{
get { return _maximumConsoleEntries; }
set { _maximumConsoleEntries = value; }
}
public bool EnableEventSystemGeneration
{
get { return _enableEventSystemCreation; }
set { _enableEventSystemCreation = value; }
}
public bool AutomaticallyShowCursor
{
get { return _automaticShowCursor; }
#if UNITY_EDITOR
set { _automaticShowCursor = value; }
#endif
}
public float UIScale
{
get { return _uiScale; }
set
{
if (value == _uiScale) return;
_uiScale = value;
OnPropertyChanged("UIScale");
}
}
public bool UnloadOnClose
{
get { return _unloadOnClose; }
#if UNITY_EDITOR
set
{
_unloadOnClose = value;
}
#endif
}
#endregion
#region Serialization
[SerializeField] private bool _isEnabled = true;
[SerializeField] private UIModes _uiInputMode = UIModes.NewInputSystem;
[SerializeField] private DefaultTabs _defaultTab = DefaultTabs.SystemInformation;
[SerializeField] private TriggerEnableModes _triggerEnableMode = TriggerEnableModes.Enabled;
[SerializeField] private TriggerBehaviours _triggerBehaviour = TriggerBehaviours.TripleTap;
[SerializeField] private bool _errorNotification = true;
[SerializeField] private bool _enableKeyboardShortcuts = true;
// Legacy keyboard shortcuts, should be upgraded
[SerializeField] private KeyboardShortcut[] _keyboardShortcuts;
// New keyboard shortcut array, containing upgraded shortcuts
[SerializeField] private KeyboardShortcut[] _newKeyboardShortcuts = GetDefaultKeyboardShortcuts();
[SerializeField] private bool _keyboardModifierControl = true;
[SerializeField] private bool _keyboardModifierAlt = false;
[SerializeField] private bool _keyboardModifierShift = true;
[SerializeField] private bool _keyboardEscapeClose = true;
[SerializeField] private bool _enableBackgroundTransparency = true;
[SerializeField] private bool _collapseDuplicateLogEntries = true;
[SerializeField] private bool _richTextInConsole = true;
[SerializeField] private bool _requireEntryCode;
[SerializeField] private bool _requireEntryCodeEveryTime;
[SerializeField] private int[] _entryCode = {0, 0, 0, 0};
[SerializeField] private bool _useDebugCamera;
[SerializeField] private int _debugLayer = 5;
[SerializeField] [Range(-100, 100)] private float _debugCameraDepth = 100f;
[SerializeField] private string _apiKey = "";
[SerializeField] private bool _enableBugReporter;
[SerializeField] private bool _enableBugReportScreenshot = true;
[SerializeField] private DefaultTabs[] _disabledTabs = {};
[SerializeField] private PinAlignment _profilerAlignment = PinAlignment.BottomLeft;
[SerializeField] private PinAlignment _optionsAlignment = PinAlignment.BottomRight;
[SerializeField] private ConsoleAlignment _consoleAlignment = ConsoleAlignment.Top;
[SerializeField] private PinAlignment _triggerPosition = PinAlignment.TopLeft;
[SerializeField] private int _maximumConsoleEntries = 1500;
[SerializeField] private bool _enableEventSystemCreation = true;
[SerializeField] private bool _automaticShowCursor = true;
[SerializeField] private float _uiScale = 1;
[SerializeField] private bool _unloadOnClose = false;
#endregion
#region Property Changed
private void OnPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
#endregion
#region Saving/Loading
internal static void ClearCache()
{
if (_instance != null)
{
Resources.UnloadAsset(_instance);
}
_instance = null;
}
internal static Settings GetInstance()
{
var instance = Resources.Load<Settings>("SRDebugger/" + ResourcesName);
return instance;
}
private static Settings GetOrCreateInstance()
{
var instance = GetInstance();
if (instance == null)
{
Debug.Log("[SRDebugger] No SRDebugger settings object found - using defaults. (Open SRDebugger Settings window in the Unity Editor to create settings file)");
// Create instance
instance = CreateInstance<Settings>();
} else
{
instance.UpgradeKeyboardShortcuts();
}
return instance;
}
#endregion
}
}