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namespace SRDebugger.Editor
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{
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class SRDebugEditorStrings
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{
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public static readonly SRDebugEditorStrings Current = new SRDebugEditorStrings();
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public readonly string SettingsIsEnabledTooltip =
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"If false, SRDebugger.Init prefab will not load SRDebugger. Manual calls to SRDebug.Instance.ShowDebugPanel() will still work.";
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public readonly string SettingsAutoLoadTooltip =
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"Automatically load SRDebugger when the game loads, even if SRDebugger.Init prefab is not present.";
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public readonly string SettingsDefaultTabTooltip =
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"Visible tab when panel is first opened.";
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public readonly string SettingsKeyboardShortcutsTooltip =
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"Enable Keyboard Shortcuts";
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public readonly string SettingsCloseOnEscapeTooltip =
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"Close debug panel when Escape is pressed.";
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public readonly string SettingsKeyboardModifersTooltip =
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"Modifier keys that must be held for keyboard shortcuts to execute.";
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public readonly string SettingsDebugCameraTooltip =
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"UI will render to a camera instead of overlaying the entire scene.";
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public readonly string SettingsRateBoxContents =
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"If you like SRDebugger, please consider leaving a rating on the Asset Store.";
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public readonly string SettingsWebSiteUrl = "https://www.stompyrobot.uk/tools/srdebugger";
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public readonly string SettingsAssetStoreUrl = "http://u3d.as/aZc";
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public readonly string SettingsDocumentationUrl = "https://www.stompyrobot.uk/tools/srdebugger/documentation";
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public readonly string SettingsSupportUrl =
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"http://forum.unity3d.com/threads/srdebugger-debug-and-tweak-your-game-while-on-device-released.296403/";
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public readonly string SettingsEnabledTabsDescription =
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"Deselect any tabs that you do not wish to be available in the debug panel.";
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}
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}
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